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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 03-19-2010, 03:26 PM
MikkOwl MikkOwl is offline
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Quote:
Originally Posted by jocko417 View Post
When painted in the lighter colours, the lower wing would appear 'the same' as the top wing when in shadow. You can see the effect in the Gladiator screen shot the shadow makes on the lower wing, the camo colours look too dark in the shaded portion and stand out too much. This is something the skinners (myself included) will be on top of once the sim is released
I find it very unlikely that any colors would accomplish much between upward facing clear sky and surface facing, even less that it would make the upper and lower meld together. The sky is REAAAAAAAAAAAAAALLLLLY bright, and the whole upper hemisphere illuminates the upper surfaces. It only helps a little bit. Works better with camuflage painted on faces..
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  #32  
Old 03-19-2010, 03:44 PM
Zorin Zorin is offline
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Looking at the Ju 88, I do feel a bit disappointed in regard to the new skin size of 2048x2048. All the details appear to be rather blurred and it is not that much better than any well made Ju88 skin in Il-2.

It does look flashier with the lighting effects and all, granted, but yet not near what I had hoped for.
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  #33  
Old 03-19-2010, 03:54 PM
jspec01 jspec01 is offline
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Hi Oleg, thanks for taking the time to answer some questions.

If it's not too early to ask, I was wondering what the "time compression" feature will be like in the storm of war series. Will it be like Il-2 with "2x, 4x, etc"? Or will we see features like "skip to next waypoint" or "skip to next encounter"?

For the Battle of Britian I'm sure the original way would be fine, but looking into the future where there might be long travel distances in different theaters, it would be nice to have a different option.

thanks!
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  #34  
Old 03-19-2010, 03:58 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by Zorin View Post
Looking at the Ju 88, I do feel a bit disappointed in regard to the new skin size of 2048x2048. All the details appear to be rather blurred and it is not that much better than any well made Ju88 skin in Il-2.

It does look flashier with the lighting effects and all, granted, but yet not near what I had hoped for.
Maybe its because of the distance of the ju88 to the camera. If you get closer you would see the details better and without loosing quality, instead on il-2 on a very close shot you see that the quality of some details its not so good. From distance, its doesn´t motter how good the sking and resolution is, it looks the same, but from up close it begin to show the diferences.

Nice update, and that last screenshot of the parliament, i dont know why but give me feelings of bombing that beatifull building . Maybe it because i saw yesterday on tv the movie "V for Vendetta" .
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  #35  
Old 03-19-2010, 04:39 PM
Blackdog_kt Blackdog_kt is offline
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Very nice indeed. Can't wait to see some screenshots on higher detail or at least with AA/AF enabled.

Again, i'm looking at the small details. Notice the radio messages and you'll see the AI is calling out contacts
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  #36  
Old 03-19-2010, 04:59 PM
Sutts Sutts is offline
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Thanks for the update Oleg. Those shadows really bring that cockpit to life...very impressive stuff. The detail on the bomb sight is amazing. Will be fantastic if it works like the real thing too.

One little observation I think I've mentioned before. The 1940s fields would not have featured modern day tractor "tramlines" - I think I can see some in the background of the Blenheim shot. At that time tractors were still outnumbered by horses and the tractors that were in use were definitely not applying sprays with large booms - this is what those parallel wheel lines in the crop are for.

The fields of the time would have appeared as a uniform crop with no parallel tractor lines. In case you plan to show bales and modern style square hay/straw stacks - these would only appear later. Wheat stooks are an important feature for a country scene around harvest time and traditional hay stacks too (large heaps of hay/straw - not baled). Lines of straw produced by combines would also have been rare or non-existant as the technology was only just becoming available in the states.

I included some pictures in this post:

http://forum.1cpublishing.eu/showthr...tor#post143189

I apologise if I'm stating the obvious here.

Anyhow, thanks again for the update. I'm very encouraged by the way the sim is looking.

Last edited by Sutts; 03-19-2010 at 05:04 PM.
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  #37  
Old 03-19-2010, 05:02 PM
150GCT_Pag 150GCT_Pag is offline
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Quote:
Originally Posted by Dano View Post
It's something attached to the wing spar if I'm looking at the same thing.
It's the pitot probe of the aircraft (two, one on each wing)
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  #38  
Old 03-19-2010, 05:05 PM
Sutts Sutts is offline
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Anyone else noticed the references to individual engine plug failures in the Ju88 shot? Wow.
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  #39  
Old 03-19-2010, 05:21 PM
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choctaw111 choctaw111 is offline
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There are so many great details.
Thanks again for the update.
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  #40  
Old 03-19-2010, 06:04 PM
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tagTaken2 tagTaken2 is offline
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Quote:
Originally Posted by jspec01 View Post

If it's not too early to ask, I was wondering what the "time compression" feature will be like in the storm of war series. Will it be like Il-2 with "2x, 4x, etc"? Or will we see features like "skip to next waypoint" or "skip to next encounter"?

thanks!
Good question.
I loved Pacific Fighters theatre, but on my old PC it was tough to sit through the slideshow of 8x for several minutes.
This is connected to engine as well, I think. If 'skip to next encounter' is done, the engine has to work out what probably would have happened if the mission was flown in realtime, and then show consequences at next encounter.
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