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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#31
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yea but it also works on the units status as well. The only time i have ever used time back is with green dragons so im not entirely sure of this. I am pretty sure i remember not moving for 2 turns then casting the spell and it worked but maybe not.
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#32
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You are not correct. If the unit is in the same place, it works fine. If another unit is in its old location, then you cannot timeback it.
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#33
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I cant understand, thats wat i said on my post.. u just need to read the time back spell description. |
#34
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"moved" means attacked, moved, taken dmg etc. you can have a unit not move at all, just attacked and it will be considered as able to timeback, if you are lucky cause sometimes it just doesn't work in the same circumstances that it worked before. Ah well, one of many "small" bugs, like inquisitors not being able to cast holy anger on paladins sometimes, phantom spell not working on cyclopses, or this:
...demons humping guardian angels is just plain wrong, not because of moral issues, but because I could not move/select/cast anything on either of them... |
#35
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I always assumed that you had to get the no loss battles all in a row in order to get medals, so I didn't bother losing one or two units in early game. I will have to restart now *rage face* |
#36
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No you don't have to get the no losses on the row to get the medal, getting them over time is fine. I find my Inquisitors are rarely attacked, when they are they use their heal on themselves. Paladins can revive themselves and everyone adjacent.
There are several spells worth getting Phantom will allow you to copy a stack of Paladins/Inquisitors/Rune-Mages, all of which will then be able to heal your units. Aternatively the Ressurection spells directly returns units. As a Warrior however it will be lacking in power, so Phantom will be better for you. You certainly don't need to restart. Unless you are trying never to lose a unit in the whole game. I'd play it normally first without such a crazy challenge! Daniel. |
#37
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Turn Back Time will also not work on a unit which has changed shape after the beginning of last turn. (That is to say, at the beginning of last turn you had a stack of Ancient Vampires, and some time either last turn or this turn you converted them to (Ancient Vampire) Bats. TBT will not work on the stack of bats.)
I know that this is the case with both kinds of Vampire, and my supposition--because I've never used either kind of unit--is that it is also the case with the Werewolf and Gobot. Those four units are the only ones I recall that change their form, but there may be others. |
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