#31
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Yeah I thought as much actually, fair enough
It's why im trying not to use the savegamescanner since it takes away alot of fun for me personally, if you know what you're gonna get where. |
#32
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Admins are human too =).
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#33
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how can I get a specific item? I see in Tempo's file, next to the artefacts' names, some cheat codes and I guess that's what they are meant for.
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#34
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How does this work for someone whon bought the game via Steam? Does the mod download automatically or do we still have to do it manually.
If so I can't see anywhere in your post where you specify the link to download the mod from. |
#35
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Quote:
For input of codes it is necessary to cause the console a combination of keys "Shift + ~" (Shift and a tilde simultaneously) Did you try this way? |
#36
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nope, I didn't try anything, but I will now, thank you.
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#37
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I don't quite understand what the "modular atefacts" sets of items are.... maybe something is lost in the translation.
The normal item sets show the bonus for having all items equipped e.g. the complete "Winter" set of 3 items gives -1 speed to all enemies but what bonus do the complete "modular artefacts" give??? |
#38
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that's what I understand based on the items I already have or had: you have to have all the parts in your inventory (equipped or backpack). right mouse button, use, and voila, you have a new powerful item (the other 3 dissapears). probably the process is reversible.
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#39
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"modular artefacts" = "assembled artifacts", sorry for translation mistake )
They replaces 3 single artifacts in inventory, and each of them has its own bonus described in manual. Heroes of Might and Magic series has assembled artifacts too. |
#40
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So the "bonus" is the complete set takes up only one of your hero's artifact slots when equipped and keeps all of the benefits? That works for me!
Last edited by travelingoz; 01-04-2010 at 04:19 PM. |
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