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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#31
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#32
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Oh really? Sheep works then? I assumed that sheep would keep an attribute like death's deception much like they keep their defense/hit points/resistances (I guess). Though it would be funny to see a sheep swerve from a crit.
Also, attacking ancient vampires with special attacks like the elves' double shot or the executioners' execution cannot trigger a critical and is therefore a safe bet. |
#33
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One thing I hate about sheep is that they automatically lose all debuffs and buffs when they transform into a sheep. So, if I am using the fire/poison/helplessness/pygmy combo on someone, and then my rune mage sheeps him on attack... he loses all those debuffs. |
#34
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@Ckdamascus; I didn't have sheep at that moment (or not enough mana) so all I could do was wait
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Time to become an active member!! King's Bounty for the LOLZ!! |
#35
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Yeah, you have to goad them into going back into bat form and/or just disarm most of your critical hit buffing items. |
#36
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Doom is incredibly usefull against things like Death Knights, who otherwise take a long-long time to kill and get stronger as the battle goes on. Last edited by BB Shockwave; 11-03-2010 at 08:55 AM. |
#37
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Don't forget that Demons are harder to resurrect... all Demons and Undead are since I cannot rely on mass-healing of the Paladin. So the more of them you put on in the field, the more at risk you are of wasting a lot of rounds recovering or sucking up double Phantoms on rune mages. The Demons go back to par with the Orc Veterans with Domination (+30% against 1-3). Again, they are excellent disposable units. That said, here is an even better strategy that I ended up using instead. Phantom! 1) Phantom Demon (level 2 if I want to do Ancient Phoenix, level 3 otherwise) 2) Archdemon teleports next to the Phantom Demon 3) Pygmy the teleported enemy and slam the crap out of him. (although in a lot of my matches, it ended up that my rune mage could sheep him a lot of the time too, making my Pygmy wasted) 4) Rune mages either summon or hit, demonologists either summon (if it will place it next to the enemy line too) or hit too. 5) Real Demon either hits or summons 6) Archdemon hits twice in a row. (might skin or pygmy the enemy if I decided to cast Ancient Phoenix in the previous round instead) So basically the Phantom Demon causes all the havoc now by summoning again right in their line. So I don't really have to buff him. Quote:
Divine Armor, ghost armor, mirror shield, chrown of chaos, diploma of antimagic... 766 HP still too low? Higher than Cyclops. Nearly the same as Troll. Dragons beat him and so does Giant. I'd hardly call him on the low scale though. Cyclops has it pretty low at 650 and is unhealable, making the Cyclops more vulnerable to magic. Not to mention, how are you not rolling around with a Crown of Chaos in this Orc infested campaign? Best part is, if you field demonologists with them, you phantom the demonologists, and use thread of life so even if you lose or get close to losing one, you can damage AND heal in one disposable unit. Quote:
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How the AI uses the enemy isn't any indication of how strong a unit is when used on your side. They can't buff the demonesses like I can. If the enemy was weaker, I would end up going on the offensive instead. First round, Pygmy an enemy (who has two cells exposed). Sending my Archdemon to the enemy, teleporting my Demonesses, NOT my demons, against the enemy who I just burned a counterattack to. Would basically always kill a stack or cripple it. I hit nearly 100% critical hit with the demonesses (my build relied on near 100% criticals for all the demons), so they would easily hit their max damage amount, so it is a free bless + doom in one. Against Level 1-3 units, Demons are probably a little better for aggregate damage due to unlimited retaliation with the bonus gives you a much better aggregate. Against Level 4-5 units, especially with Agvares (basically +26 attack rating to demonesses), Demonesses are MUCH MUCH MUCH better damage wise since their attack rating ends up being higher than the Demons PLUS they do more damage per leadership, so their raw damage is already higher. Since I nearly crit with all of them, I will use their MAX damage to calculate raw damage. Demoness does 18 damage. 18/160 = 0.1125 Demon does 27/300 = 0.09 So, if demon does domination, they do 0.09*1.3 more. However... with Agvares... the story is different. So that is a +24 Attack rating advantage over the Demons. 52 Attack - 30 Attack 22 is 22*0.03333 ~ 0.73 or 1.73X more damage over the demons. I say this statistically, not from "how I feel". However, this is ONLY true if the Demons cannot achieve +60 Attack over the enemy defense. If the Demons can, then you want them to hit the Level 1-3 units for Domination and the now moot point of 3X damage. Otherwise the Demonesses will outdamage the Demons in one to one combat. Demons will do more aggregate damage if in the middle of a fight, but will probably take too much baby sitting and take losses (more maintenance). Phantom Demon solves this easily Quote:
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Well, most of the time, my units already have 100% crit or close enough to it that Pygmy makes 2000% more sense. Pygmy Level 3: 40% attack rating reduction and effectively 66% more damage for 20 mana. Vs... doing 50% more damage and max damage. Pygmy does both defense and offensive in one. |
#38
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You know, when I recruited Agraves I was checking his ability and was like "WOW!" - then it turns out he can only command quite crappy units (well, except for Assassins). I wish he could command Demons instead... that'd make him more usefull.
Is there some item that grants +1 speed to Demons? It'd be quite usefull. |
#39
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I'm actually working on a new build where it won't quite matter. Or in short, I think I found a useful purpose for the paladin class. Dryads Forest Fairy Lake Fairy Paladin Demoness Paladins will revive the other non-demon units, Demoness will get resurrected by Resurrection Level 3 Paladin Skill. It won't help for No-Loss, but it makes for smoother play. I can just teleport the Demonesses over and not worry about restoring them. Paladin's Mind Tree Resurrection ability helps on Prayer too, and Holy Armor might save my fairies from catastrophic losses. I haven't fully fleshed it all out. I might even swap in another unit to replace a fairy unit. |
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