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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #31  
Old 09-09-2016, 06:26 AM
aristobal aristobal is offline
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Good day
Devs, why so big size of mode (4.5 Gb)?
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  #32  
Old 09-09-2016, 07:03 AM
Kiras Kiras is offline
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I've been playing as an Ice Shaper. I've recently reached Greenwort. Here's my opinion so far:

I love the new randomness, both in the skills, and the after battle rewards.
I'm not such a big fan of the tax, finding it mostly inconvenient at this point (I just have to make sure I visit a guild before I travel every time).
As far as the creature changes: I feel like you've kind of homogenized creatures, by making for instance, all level 1 creatures cost 50 lead and have 50 hp. I find level 1s less useful than I did in the base game, where using a targeted tank with a big stack of faeries by its side attacking along with +damage items was a highly effective strategy. With a 50 leadership cost, I can't really do that anymore, so I've been using the higher level creatures more instead. On the other hand, level 5s feel pretty fragile now, so I haven't used them as much as before.
The bigger variance in damage has made mass bless a really nice spell. Some of the new spells that my class can't use look neat.
The companion is nice. I'm using the archer one. Not overpowered, but still quite useful.

You might want to cut the requirements for Favorite of the Valkyries medal, since only Christa's ability is usable now.

Overall, the increased randomness has made this fun to play.
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  #33  
Old 09-09-2016, 09:44 AM
raknefne raknefne is offline
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Quote:
Originally Posted by aristobal View Post
Good day
Devs, why so big size of mode (4.5 Gb)?
There are so many changes, new creatures etc., it was necessary to make such a big file.
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  #34  
Old 09-09-2016, 09:53 AM
raknefne raknefne is offline
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Quote:
Originally Posted by Kiras View Post
I've been playing as an Ice Shaper. I've recently reached Greenwort. Here's my opinion so far:

I love the new randomness, both in the skills, and the after battle rewards.
I'm not such a big fan of the tax, finding it mostly inconvenient at this point (I just have to make sure I visit a guild before I travel every time).
As far as the creature changes: I feel like you've kind of homogenized creatures, by making for instance, all level 1 creatures cost 50 lead and have 50 hp. I find level 1s less useful than I did in the base game, where using a targeted tank with a big stack of faeries by its side attacking along with +damage items was a highly effective strategy. With a 50 leadership cost, I can't really do that anymore, so I've been using the higher level creatures more instead. On the other hand, level 5s feel pretty fragile now, so I haven't used them as much as before.
The bigger variance in damage has made mass bless a really nice spell. Some of the new spells that my class can't use look neat.
The companion is nice. I'm using the archer one. Not overpowered, but still quite useful.

You might want to cut the requirements for Favorite of the Valkyries medal, since only Christa's ability is usable now.

Overall, the increased randomness has made this fun to play.
I'm glad you like it.

We are making an update of the game very very soon - with no tax. Only 1 out of 5 liked the tax, so zero tax in the future. The idea was to limit the huge amount of gold you get in a normal game, and make you think more of how u manage your gold, but I can see the point of annoyance. It will be removed! I will post in the forum when it is out.

About creatures: The idea was actually to make gamers use level 1-2 more... I do myself use Devilfish (35 Health), Cave Spiders, Fire Spiders, Spider Offsprings for 1 gold each. Actually you can't have as many level 4 as before as well as level 1. Feel free to post if you or other persons have ideas on balancing specific creatures further! One way was to lower prices for level 1's.

Some creatures like Jarl was owerpowered before, I think it is more balanced now. Generally playing Hylfire will require some new strategies.

Last edited by raknefne; 09-09-2016 at 05:55 PM.
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  #35  
Old 09-10-2016, 01:35 PM
eucrysty eucrysty is offline
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i`ll wait the update, then i`ll continue to play, for the moment the tax is really a buzz kill .
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  #36  
Old 09-10-2016, 02:18 PM
raknefne raknefne is offline
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testing right now before uploading... you can continue saved games with ZERO tax og the Ice Garden text fixes will work. The update will be available this weekend. Changes for patch 1.1:

1. Game difficulty changes to NORMAL-HARD-IMPOSSIBLE-SURVIVAL.
2. No sailing tax (was 25% when sailing between islands).
3. Missing text on locations on Ice Garden, fixed
4. Guild on Istering (will only be seen on new games).
5. Text error in the text when talking to the smuggler on Istering, fixed.
6. Blacksmith Hero: Only 25% and not 50% summoning on his Blacksmith skill.
7. Cellar on Istering (Ulrika), 2 spiders were bugged.
8. Uladar and Eric have a 25% smaller army, still you might have to sail a little before beating them.

Last edited by raknefne; 09-10-2016 at 03:47 PM.
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  #37  
Old 09-10-2016, 07:45 PM
eucrysty eucrysty is offline
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I have a question about Cuddly Abomination troop . It only have 2 spells then the troop cannot do anything not even to melee attack enemies.is there any way to replenish the spells or is just useless after 2 spells.and if the both spells are weakness is super useless at least the evil book has the option to consume friendly troop or to melee attack ....


Last edited by eucrysty; 09-10-2016 at 07:54 PM.
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  #38  
Old 09-10-2016, 08:01 PM
eucrysty eucrysty is offline
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also i see that max physical rezistance in this mod is 70% ... you changed this intentionally ? you can't tank with any troop now , even with lvl 5 units because they have only 400 hp MAX , even black dragons )

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  #39  
Old 09-11-2016, 07:12 AM
raknefne raknefne is offline
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Cudly Abonimation: It is only interesting together with the companion, Scary Abomination, which gives +20 Defense to all Cudly's in the army. This way you can teleport him forward and use him as tank. When they get close you can use the "melee attack", which is not really attacking but lowering the enemy stats a lot. The Scary Abon. Companion can summon Cudly's from level 7 which also have +20 Defense! We decides to make Cudlys possible to buy to try them out, and also in combo with Scary Companion. I ONLY use them with the companion, else they would need an improvement.
BTW the Scary Companion has a similar melee attack, but instead it casts fear even on undead and while fear is active their Health is reduced by 50%

Resistance cap: We haven't intentionaly changed that, I'll handle it over to Terrion to answer that. Have you seen it on other creatures? What was it in the normal game? 90%?

We uploaded version 1.1 with no tax last night. So when Terroin wakes up this morning (he has been busy rebuilding his house but still managed to get time for modding), he mails me the link for download. I post when it is ready.

last news: Uploading failed last night. Trying again this morning. HOLD ON, UPDATE IS COMING, WE POST WHEN IT IS UP.

Last edited by raknefne; 09-11-2016 at 09:00 AM.
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  #40  
Old 09-11-2016, 07:51 AM
eucrysty eucrysty is offline
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Hello ,
ok i test it and it is only for cuddly the rezistance cap.he was the only troop that i wanted to tank because he can t do anything else after 2 spells
now i wish i had that companion scary companion how do you get it ? it s only for a type of hero ?
cuddly abon troop - if you are lucky that both spells to be damage deal it can do good damage ,it s about the luck if you re not in luck and both spells are weakness or slow...you re doomed ). i`ll await link for download , i just finished making coffe . you know coffe is my best friend
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