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  #31  
Old 12-29-2011, 08:09 PM
Luno13 Luno13 is offline
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Indeed, and the same goes for most of the blue text.

It would be nice if there was a conf file or section in the main conf.ini to adjust which of the texts are visible. Some, like bombsight angle, velocity, etc. and throttle positions are necessary. Messages that tell the player when objectives were completed/failed or which give kills and damage updates are somewhat detrimental to immersion. That stuff should appear in the next briefing only, if at all.

Thinking out loud here, but wouldn't it be nice if after a mission, you had a field to claim a certain number of kills, and you are awarded that number only if friendly AI units are close enough to observe those kills (and live to tell about it)?

Anyway, great work DT. The wait is well worth it. I would gladly pay for a patch of even half this magnitude. I'm excited to see what will come in 4.12
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  #32  
Old 12-29-2011, 09:45 PM
SacaSoh SacaSoh is offline
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Quote:
Originally Posted by Luno13 View Post
Indeed, and the same goes for most of the blue text.

It would be nice if there was a conf file or section in the main conf.ini to adjust which of the texts are visible. Some, like bombsight angle, velocity, etc. and throttle positions are necessary. Messages that tell the player when objectives were completed/failed or which give kills and damage updates are somewhat detrimental to immersion. That stuff should appear in the next briefing only, if at all.

Thinking out loud here, but wouldn't it be nice if after a mission, you had a field to claim a certain number of kills, and you are awarded that number only if friendly AI units are close enough to observe those kills (and live to tell about it)?
Although, IMO, having to field claims looks like a not so simple implementation (from a programing standpoint), i agree that the messages about the objectives and kills are detrimental to the immersion. Since the first i played IL-2 i though it rater "gamey".
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