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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #31  
Old 03-18-2011, 07:42 AM
Jah Jah is offline
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Originally Posted by rickah88 View Post
Again, I only play on ONE computer. So activation limits are of no concern to me!
Ok, I thought activation limits were the reason you didn't want to buy the game in digital format.

Even if you only have one computer, you probably won't be using the same one forever, which might be worth considering with games you expect to be playing for a long time. I know I've got some old games I've installed multiple times over the years on several different computers, and would have been really screwed if they had installation/activation limits.
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  #32  
Old 05-03-2011, 07:57 PM
OGKingsBounty92 OGKingsBounty92 is offline
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Originally Posted by Jah View Post
Ok, I thought activation limits were the reason you didn't want to buy the game in digital format.

Even if you only have one computer, you probably won't be using the same one forever, which might be worth considering with games you expect to be playing for a long time. I know I've got some old games I've installed multiple times over the years on several different computers, and would have been really screwed if they had installation/activation limits.

EXACTLY! I have no choice but to do multiple reformats and reinstalls during a year because, I've already said this, my DAW programs for recording music. Some of us own custom PCs and self built PCs with our full retail versions of windows and we like doing clean installs a couple times a year. It's why you won't hear me post "mY pCs crASHED HElps" or "vIRUz kILleds mY Pcz". Besides we paid for it..if we want to throw it out the window or flush it down the toilet after we bought it and reinstall 100 times in a week (some of us that overclock do sometimes)..we CAN. I live in a free country I don't know about the rest.
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  #33  
Old 05-04-2011, 12:24 AM
Csimbi Csimbi is offline
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A few more reasons to have a boxed version (not just this game, but all).
1. I have moved to Canada recently.
It is a third world country when it comes to several things, internet is included.
I would never have thought that there is a dark corner on this planet where metered internet still exists. Well, it does exist. You have a monthly limit and you face additional charges. Therefore, Steam and any of these online sites should offer serious discounts for Canadian residents to compensate for their loss.
2. I just participated a course (no title necessary). It has been emphasized that stuffing you personal space with items that represent your hobbies is important. Why? These items define who you are. You can find friends a lot more easier. How? When someone visits your cubicle, it leaves an imprint in them - without saying a word -, and creates room for discussion. They are more likely to engage in conversation with "the guy who likes King's Bounty" than with "the guy from the empty cubicle". Some of you will laugh, but then I would encourage you to read up on workplace psychology...
3. I want to have the game with me, because I travel. For each trip I get a loaner laptop. How many activation would I need to purchase in a year - and how would I activate on an airplane between say, Toronto and Hong Kong (which is about 16 hours flight time)?

The only online service I buy games from is GOG (Good Old Games). I purchased every game I own in disk as well (plus a few more), simply because I can download these in the office (thus avoid the metered internet charges), put the download onto a USB drive, and take it with me on my trips. The games I could not buy from GOG I copied to the HDD from the disk and downloaded No-CD cracks so I can play them without the disk. Does that make me an pirate? I don't care either way; you can label me any way you like because I am playing a the game I did actually pay for.

There are a bunch of games I wanted to buy and play, but I ended up only playing them (from which the publisher does not see a dime). Sure, I have to pay for bus tickets (2.4$ in each direction) to get to my friend to play, but in the end, I did not pay for the game. Does that make me a pirate? I don't care either way; you can label me any way you like because I am playing a the game my friend paid for.

Which model is better for the publisher? Not my call to decide, but the logic would dictate it's the one yields more income.
Which model is better for the customer? The one that works.
If I cannot get the games on disk, I will get them some other way. The only thing I miss is the smell of the book, the touch of the box and paint, and the proud you feel when someone walks by and asks: "Is that a ... on your shelf?"

Since the trend is the see less and less games on disk, I am guessing that the production cost of the internet-based game sales is so small, that it yields a lot of profit per units sold - including gamers who play their friend's games, pirates with all their sales - more profits than the disk-based products.

End of story.
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  #34  
Old 05-04-2011, 08:41 AM
Jah Jah is offline
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Originally Posted by Csimbi View Post
2. I just participated a course (no title necessary). It has been emphasized that stuffing you personal space with items that represent your hobbies is important. Why? These items define who you are. You can find friends a lot more easier. How? When someone visits your cubicle, it leaves an imprint in them - without saying a word -, and creates room for discussion. They are more likely to engage in conversation with "the guy who likes King's Bounty" than with "the guy from the empty cubicle". Some of you will laugh, but then I would encourage you to read up on workplace psychology...
I suppose it depends on what you do for a living, but I'm not sure how thrilled my boss would be if I had video game boxes lying around my office. Kind of suggests you're spending your time playing games rather than working.

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Originally Posted by Csimbi View Post
3. I want to have the game with me, because I travel. For each trip I get a loaner laptop. How many activation would I need to purchase in a year - and how would I activate on an airplane between say, Toronto and Hong Kong (which is about 16 hours flight time)?
Why would you need to activate the game during a flight? Normally, you only activate a game once after you've installed it, which you would have done beforehand. If the game requires an Internet connection even for single player, you won't be able to play it on an airplane anyway, whether you bought it digitally or on a disc.

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Originally Posted by Csimbi View Post
Since the trend is the see less and less games on disk, I am guessing that the production cost of the internet-based game sales is so small, that it yields a lot of profit per units sold - including gamers who play their friend's games, pirates with all their sales - more profits than the disk-based products.
I think that's more or less a given: Digital distribution eliminates the costs of duplicating discs, printing manuals, packaging and shipping, and in some cases allows the publisher to sell the game to customers directly without middlemen (i.e. retailers) who take their share of the profits and raise the price. I would also argue that for the customer, it facilitates the purchase when you see a potentially interesting game on a website that you can order with a few clicks and start playing as soon as the download finishes, as opposed to having to leave your house and physically travel to a store to get a physical copy, or ordering online and having to wait for days or weeks for a delivery by mail.

Another thing is that since digital downloads don't take up physical space, online stores can keep them available much longer. Except for the biggest hit games, retail stores only keep boxed copies on the shelf for a few months at most. If you don't get a boxed copy when the game is new, ordering one online from Amazon or somesuch is pretty much your only hope, and even then, you might have to settle for a second-hand copy.

I can understand why some people still prefer physical copies of games, but the general trend is definitely towards digital distribution, especially with niche games that aren't going to sell millions anyway.
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  #35  
Old 05-05-2011, 01:23 AM
Csimbi Csimbi is offline
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Originally Posted by Jah View Post
I suppose it depends on what you do for a living, but I'm not sure how thrilled my boss would be if I had video game boxes lying around my office. Kind of suggests you're spending your time playing games rather than working.
Having pictures of your children on your desk does not mean that you take your kids to the workplace, does it?

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Why would you need to activate the game during a flight?
Because I pick up the loaner laptop pretty much a few hours before the flight (no time to do it on land).


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Originally Posted by Jah View Post
I think that's more or less a given
Yes, but it does not mean that it's the right thing to do.
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  #36  
Old 05-05-2011, 08:02 AM
Jah Jah is offline
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Originally Posted by Csimbi View Post
Having pictures of your children on your desk does not mean that you take your kids to the workplace, does it?
Except you weren't talking about pictures of video games, but the actual games themselves.

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Originally Posted by Csimbi View Post
Yes, but it does not mean that it's the right thing to do.
From a company's point of view, the right thing to do is whatever gives them the most profit. Like it or not, that's the way business works, which is why I see no reason to believe the current trend is going to change.
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  #37  
Old 05-06-2011, 12:31 AM
Csimbi Csimbi is offline
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Originally Posted by Jah View Post
Except you weren't talking about pictures of video games, but the actual games themselves.
I was talking about the box - which is not the game.

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Originally Posted by Jah View Post
From a company's point of view, the right thing to do is whatever gives them the most profit. Like it or not, that's the way business works, which is why I see no reason to believe the current trend is going to change.
Yes, income is important - but only for the corporations.
People on the other hand will do what they believe is right and always find a way. Plus, law is what the majority of the community agrees to.
Look at Sweden for example. They believe unrestricted access to information, art, culture is vital to the benefit of the community and therefore they do not give a damn about copyright. Where are they? Only one of the top countries not only in the EU, but the world.
Look at the USA. They believe the dollar's more important than education, freedom and people.Where are they? Sinking into oblivion - with the next civil war just outside the door.
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  #38  
Old 05-06-2011, 08:33 AM
Jah Jah is offline
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Originally Posted by Csimbi View Post
Yes, income is important - but only for the corporations.
And games, unfortunately, are made mostly by corporations.

Minimizing costs by eliminating the expenses of packaging, disc duplication, shipping etc. isn't just a question of greed, however. Digital distribution is what allows many small, indie developers to stay in business by letting them sell their products directly to the gamers without the involvement of a commercial publisher. I shudder to think what the gaming market would look like if we were at the mercy of major publishers like EA, Activision or Eidos, i.e. the players with enough financial muscle to effectively distribute physical retail copies worldwide. If that were the case, we'd probably have little to choose from except shooters, racing sims, light RTS' and maybe some JRPG's.
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  #39  
Old 05-06-2011, 03:21 PM
Csimbi Csimbi is offline
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Originally Posted by Jah View Post
Minimizing costs by eliminating the expenses of packaging, disc duplication, shipping etc. isn't just a question of greed, however. Digital distribution is what allows many small, indie developers to stay in business by letting them sell their products directly to the gamers without the involvement of a commercial publisher.
Excuse the expression, but I call BS on this one.
Ever wondered how games/apps were distributed earlier? Think 80s, 90s here. Remember floppies? Remember that people did that for fun?

Regarding the rest of your points. It does not matter if it's efficiency, greed, whatever. Some people will want their disk and the box in their hands, and be able to do whatever they wish with it. Install on two PCs, play on and airplane, hang it in their car/office, trade it for another game, sell it, flush it down the toilet, etc. I am one of those, and there is nothing in this world that would convince me otherwise.
I was bringing up addition points to indicate more reasons to have a traditional boxed release because I am not buying into this online distribution rubbish. My message was to 1C, not to you or any other user here and as such, it is not up for debate. You got your online rubbish, I am asking for my boxed rubbish. That's all, leave it at that, find another thread that you can demerit.
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  #40  
Old 05-09-2011, 08:12 AM
Jah Jah is offline
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Originally Posted by Csimbi View Post
Excuse the expression, but I call BS on this one.
Ever wondered how games/apps were distributed earlier? Think 80s, 90s here. Remember floppies? Remember that people did that for fun?
So you're trying to say that distributing floppies by mail and advertising by word of mouth offers the same business potential as digital online distribution? My turn to call BS.

And just in case it wasn't obvious, by indie developers I mean people who are actually able to make a living out of making software without the need to work for a major corporation, not some guy sitting alone in his basement coding stuff in his free time as a hobby.

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Originally Posted by Csimbi View Post
My message was to 1C, not to you or any other user here and as such, it is not up for debate. You got your online rubbish, I am asking for my boxed rubbish. That's all, leave it at that, find another thread that you can demerit.
Oh, pardon me for thinking that a post on a discussion board was open for discussion. If you have nothing to say to anyone but 1C, why don't you send one of them a PM instead of spamming a public board?

Last edited by Jah; 05-09-2011 at 08:16 AM.
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