#31
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I've started playing HoMM V again, and I had a few thoughts.
1. Troop slots being independent of each other, i.e. more than one slot for a unit. It'd be nice to have 2 slots of, say, Archers. It'd fit nicely with the expanded unit slot number someone mentioned above. 2. Skirmish mode, too. Random generated maps |
#32
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Increase the reserve size for both the roaming army and castles.
Allow people to sell scrolls anywhere, not just castles. Make it easier to scroll/see/navigate to scrolls you have sold. Scrolling through like 10 times to see if you left a Flaming Eye scroll is no fun. |
#33
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@ckdamascus; yeah they should just scroll all the 4 scrolls (XD) at once since you can see them, not just 1 at a time. More spaces for reserves is also appreciated.
I would also like to ask for description on how the abilities and spells evolve (level 1-3). There's a mod that does it so it shouldn't be that difficult and there wouldn't be any need for a mod when the game ships (so no waiting to know if it's useful to develop something just to see it wasn't so good).
__________________
Time to become an active member!! King's Bounty for the LOLZ!! |
#34
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no KB2- maybe ever?
their next game will be an MMO due out in 2012. what a major disappointment after 3 excellent KB games. guess they decided to go after the $ instead.
http://www.rockpapershotgun.com/2010...%2C+Shotgun%29 |
#35
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Quote:
This is sort of a nifty penultimate end for an excellent genre. Too bad we couldn't add all the nifty adjustments we always wanted. |
#36
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The graphics look nice, but an MMO is an MMO, so for me that's a no go.
Hopefully HoMM VI will be good enough to satisfy my turn-based strategy craving. |
#37
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Well, it was good while it lasted, I guess.
Anyway, I wish them luck on the uber-overcrowded MMO market. |
#38
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"We consider the future of games to be in the MMO genre."
bullshit. Biggest lie. WE want money and that's where most come from would be a better statement. Single player games will always exist. I have no pleasure playing against a human opponent nor mood (most times). But I'm sure one day we will see KB2. |
#39
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Quote:
In short, as single player lovers, we are probably in the minority now Once enough MMO's flop (you'd figure they would realize that by now, but they claim they want to break into the Diablo-esque niche), we should hopefully see another type of game return, hopefully turn based, but it really could be anything. Would be nice to see more high end turn based strategy games come back. But hey, remember the first King's Bounty was released over 20 years ago. I just hope we don't have to wait another 20 years for King's Bounty 2. |
#40
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So two comments I guess:
I'm clearly disappointed they have gone this route as I am personally not interested in MMO. However, i will note that KB seemed to stagnate a bit (esp with regards to area building) from the first game (the third had only marginal changes from the second; and the second used quite a bit from the first with a very simpilistic overall map; which seems odd as MMO generally thrive on well constructed areas; but perhaps their MMO will not be area driven). - While I wish them luck (and hope that one day they will return to well conceived single player games) I think you are being a bit harsh on their decision. While clearly money has a role here; they probably desire a break from what they have spent the past 3 years working on and it is generally healthy @ the personal level to do something very different every few years. Conversely their market spreads from Russia to Eastern Europe to Europe to USA and I suspect the size of their market spreads in a similar fashion. I.,e., if their largest market is in Russia and former Eastern Block then MMO makes good business sense providing they have an offering that will appeal to their market. - If they are very successful in this venture perhaps they will have enough capital to fund two teams (one to maintain the MMO and hopefully one to do a new and creative single player game). - Last but least they did provide us an editor so perhaps the community will develop a nice add on (hopefully they will fix some of the most glaring issues with the editor). I personally have not yet fired up the editor but if my creative streak returns perhaps I will give it a shot (I used to do work on diki-muds; but have not done anything graphical). Alas I hate hassles so I will definitely wait until the comments on the editor sub-board are more positive. |
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