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  #31  
Old 08-09-2011, 09:22 AM
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andrea78 andrea78 is offline
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Great improvement for me compared to AA. Thanks!
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  #32  
Old 08-09-2011, 09:24 AM
Gourmand Gourmand is offline
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the readme :
do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)!

we should ask for luthier to officially integrate this tool
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  #33  
Old 08-09-2011, 11:39 AM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Gourmand View Post
the readme :
do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)!

we should ask for luthier to officially integrate this tool
I'll jump to NVIDIA to ask for inclusion in next driver of FXAA beta, because things here in MG are too slow...

But the fastest solution now is simple: just tell Valve that these files aren't "cheats". VAC is smart enough.

Let's see how long we'll wait for an answer... Isn't rocket science send an e-mail to Valve... Or more simple: in this stage of development, just tell Valve to leave CloD out of VAC restrictions... Will be way better!

But MG can do is ASAP, as in Duke Nukken Forever or Crysis 2: from NVIDIA site: http://developer.nvidia.com/sites/de...dk/11/FXAA.zip

They just need to work in things we want...

Last edited by LoBiSoMeM; 08-09-2011 at 11:56 AM.
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  #34  
Old 08-09-2011, 01:02 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Is is just a case of copying then pasting these files to the steam>steamapps>common>il2cliffofdover folder? I'll give it a go, if some kind Soul can tell me exactly which folder the files end up in so I can remove them easily if needed, as I'll probably want to play online now that the no trees 'fix' (lol) solves the soundbug.

Look like excellent results for offline play.
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  #35  
Old 08-09-2011, 02:30 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by RCAF_FB_Orville View Post
Is is just a case of copying then pasting these files to the steam>steamapps>common>il2cliffofdover folder? I'll give it a go, if some kind Soul can tell me exactly which folder the files end up in so I can remove them easily if needed, as I'll probably want to play online now that the no trees 'fix' (lol) solves the soundbug.

Look like excellent results for offline play.
Just extrack content of d3d10 folder into steam>steamapps>common>il2cliffofdover.

The files: dxgi.dll / Fxaa3_11.h / shader.hlsl

Bug sound? here I jus disabled AI talking in audio options. No sound bug and trees in Very High...
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  #36  
Old 08-09-2011, 02:59 PM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Thanks for the help LoBi. I was more wondering where exactly the files can be located when pasted to the CoD folder for manual removal (IE do they go into one of the subfolders etc), but I'm sure I'll work it out and find em. I'll try tonight.

Yes, I heard the AI voices fix works for some, but not for me unfortunately. I'll get rid of the trees online anyway, pointless when some sneaky bugger can just fly through them to get away from you lol......why give them the advantage.

Last edited by RCAF_FB_Orville; 08-09-2011 at 03:17 PM.
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  #37  
Old 08-09-2011, 03:21 PM
quebecyankee quebecyankee is offline
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Can you explain step by step how to install the function FXAA.
Where put the file d3d9 ?
In the COD root folder ?
In the MODS fill ?
Should we disable the anti-aliasing of the game ?
Should we configure the graphics card ?
How to activate once installed FXAA ?
Thank you for your help
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  #38  
Old 08-09-2011, 03:29 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by quebecyankee View Post
Can you explain step by step how to install the function FXAA.
Where put the file d3d9 ?
In the COD root folder ?
In the MODS fill ?
Should we disable the anti-aliasing of the game ?
Should we configure the graphics card ?
How to activate once installed FXAA ?
Thank you for your help
Just extract d3d10 files into ROOT IL2 CLOD folder. No need to use d3d9 folder, if you run CLOD in Dx10. When go online, just delete the three files. Simple.

Ingame, AA off. No need to configure driver settings.

Activate with "Pause" key. Screenshots with "PrintScreen" key (recorded in root IL2 CLOD folder, into Steam).

The game looks amazing with this kind of PP AA, because distant terrain become more smooth. Works really nice and better than MLAA!

It's work day in Russia? Why NOBODY of MG talk about this discovery?!?!?!?!

Really... I'm against all past whinning here, but this kind of thing MUST be noticed and put into this game ASAP!

Last edited by LoBiSoMeM; 08-09-2011 at 03:32 PM.
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  #39  
Old 08-09-2011, 03:40 PM
Doc_uk Doc_uk is offline
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Quote:
Originally Posted by Buchon View Post
FXAA is the nVidia version of ATI MLAA, is made to compete it.

This is just a morphological antialiasing (post processed antialiasing) that does every aliasing, not just polygon edges.

That have performance advantages but does have problems like softening edges that should not, like text ... square edges ... etc

You can enable MLAA in your ATI control panel and dont worry about anti-cheats problems, it works with IL2COD.

Install the last driver, it comes with a up to 30% in performance when AMD’s Morphological Anti-Aliasing (MLAA) is enabled :

http://forums.guru3d.com/showthread.php?t=348465

When is ready go to your Catalyst panel, 3D settings, then disable Application Settings and enable Morphological Filtering, set it up to x8 at least.
Do we set MLAA as appliction control or what?
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  #40  
Old 08-09-2011, 03:58 PM
LoBiSoMeM LoBiSoMeM is offline
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Quote:
Originally Posted by Doc_uk View Post
Do we set MLAA as appliction control or what?
Override, if I remember Catalyt settings... But FXAA works better than MLAA.

I came from ATI vga...
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