#31
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Great improvement for me compared to AA. Thanks!
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#32
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the readme :
do not use this tool while playing on anti cheat enabled servers (may be detected as a cheating measure)! we should ask for luthier to officially integrate this tool |
#33
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Quote:
But the fastest solution now is simple: just tell Valve that these files aren't "cheats". VAC is smart enough. Let's see how long we'll wait for an answer... Isn't rocket science send an e-mail to Valve... Or more simple: in this stage of development, just tell Valve to leave CloD out of VAC restrictions... Will be way better! But MG can do is ASAP, as in Duke Nukken Forever or Crysis 2: from NVIDIA site: http://developer.nvidia.com/sites/de...dk/11/FXAA.zip They just need to work in things we want... Last edited by LoBiSoMeM; 08-09-2011 at 11:56 AM. |
#34
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Is is just a case of copying then pasting these files to the steam>steamapps>common>il2cliffofdover folder? I'll give it a go, if some kind Soul can tell me exactly which folder the files end up in so I can remove them easily if needed, as I'll probably want to play online now that the no trees 'fix' (lol) solves the soundbug.
Look like excellent results for offline play. |
#35
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Quote:
The files: dxgi.dll / Fxaa3_11.h / shader.hlsl Bug sound? here I jus disabled AI talking in audio options. No sound bug and trees in Very High... |
#36
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Thanks for the help LoBi. I was more wondering where exactly the files can be located when pasted to the CoD folder for manual removal (IE do they go into one of the subfolders etc), but I'm sure I'll work it out and find em. I'll try tonight.
Yes, I heard the AI voices fix works for some, but not for me unfortunately. I'll get rid of the trees online anyway, pointless when some sneaky bugger can just fly through them to get away from you lol......why give them the advantage. Last edited by RCAF_FB_Orville; 08-09-2011 at 03:17 PM. |
#37
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Can you explain step by step how to install the function FXAA.
Where put the file d3d9 ? In the COD root folder ? In the MODS fill ? Should we disable the anti-aliasing of the game ? Should we configure the graphics card ? How to activate once installed FXAA ? Thank you for your help |
#38
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Quote:
Ingame, AA off. No need to configure driver settings. Activate with "Pause" key. Screenshots with "PrintScreen" key (recorded in root IL2 CLOD folder, into Steam). The game looks amazing with this kind of PP AA, because distant terrain become more smooth. Works really nice and better than MLAA! It's work day in Russia? Why NOBODY of MG talk about this discovery?!?!?!?! Really... I'm against all past whinning here, but this kind of thing MUST be noticed and put into this game ASAP! Last edited by LoBiSoMeM; 08-09-2011 at 03:32 PM. |
#39
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Quote:
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#40
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Override, if I remember Catalyt settings... But FXAA works better than MLAA.
I came from ATI vga... |
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