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IL-2 Sturmovik The famous combat flight simulator.

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  #381  
Old 10-24-2010, 01:47 PM
Foo'bar Foo'bar is offline
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Default error at the oil temp gauge (Fl20343)

Oleg, we think that we've found an error at the oil temp gauge (Fl20343). The Emil did have a switchable gauge wich can indicate both incoming and outgoing oil temp. For this one have to press the knob in upper right. Those switchable gauges have a description on it "drücken: Eintr.-Temp." (press: incoming temp) I know that the drawing is from 1942, anyway the description on the gauge is missing.

Beside that the scale has to be from 0 to 160°C imho. Please see the attached picture for further informations.
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File Type: jpg fl20342.jpg (348.8 KB, 135 views)

Last edited by Foo'bar; 10-24-2010 at 04:01 PM.
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  #382  
Old 10-24-2010, 01:58 PM
Sutts Sutts is offline
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Originally Posted by rollnloop View Post
I intend to use the mouse for every "no need instinctive access" function.

I' ll most probably will use keyboard for gear, flaps, guns, bombs, and so on, but if there are advanced functions like "select fuel tank", "select preset radio frequency" "switch magnetos on", "press ignition buttons", "use boost pumps", "set reticle lighting" "switch windshield deicing" and so on, i'll use the mouse for these, just to know where the levers and buttons are and when and why use them is extremely immersive imho.

I am very happy to know cockpits are clickable and hope 3rd party will add many clicking functions.
Well put rollnloop. I don't think anyone is arguing we should be using mouse clicks while in a combat situation...that would be madness.
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  #383  
Old 10-24-2010, 02:13 PM
Flanker35M Flanker35M is offline
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S!

Thank you for the answer Oleg. So it seems I can safely buy the new high end Radeons next month Their drivers have improved a lot and in DirectX 11 they are working just fine and in new OpenGL versions 3.2 and above. For some people it is just easier to blame the driver maker rather than bug in a game code..compare to the FPS games where both nVidia and AMD have problems due bad coding so they have to make own hotfixes or workarounds.

As of the clickable cockpit. Fair enough on the start-up. But the bandwagon should remember that even we have clickable cockpit to a degree, MOST do NOT use the important things with mouse but on a HOTAS or similar. I will use the least needed functions with mouse and program most critical ones to the HOTAS as I've done with IL-2. So really no use to make mouse control look bad. And there is a plethora of simulation stuff(extra switch/rotary boards, multithrottles etc) you can buy to make a cockpit like environment

Soon I run out of time, RoF, SoW, IL-2 and EVE Online..aaargh!!
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  #384  
Old 10-24-2010, 02:14 PM
6S.Manu 6S.Manu is offline
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Originally Posted by Insuber View Post
Now I'm right again, because clickable cockpits only in flight (not for startup) are pretty much useless, as I said then and now. Maybe 1% of people will use it.

Cheers,
Insu
LoL, ora ti firmi Insu!!!

Hi everyone,
For sure I won't use the clickable cockpit option (I've tried in other games but I can't stand the micro movement of my TIR) but I would like to be forced to use the instruments during the flight/fight more than we do in IL2.

Infact I would like to not have the istant alert on screen (overheat!, flap jammed, ect);

There were many little episodes that could you make you lose SA: for example there is an chapter in "The big show" where the author was to kill a 190 when he had an issue with the gunsight: after he manually checked it the german was gone until he found it behind himself.

So it would be nice if Oleg had found out a good compromise; swearing against a little moving arrow because your head keep moving and you can't aim correctly is not really realistic, but at the same time controlling the entire airplane controls without having to search them with your eyes is not really realistic too.

The right thing should be, IMO, that is you press a particular control that is needed to be ID on the cockpit panel (so not the controls on stick nor the throttle) then your sight will automatically move on the controls for 1 or 2 seconds after the key has being pressed.

In that 1-2 seconds you could have lost sight with the enemy. So more advance planes who don't need switching between 20 levers to stay inflight (chargers, mixtures ect) could take an real advantage even ingame.

I wish Oleg could take in consideration this idea for the next step on the SoW engine.
__________________

A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 10-24-2010 at 02:31 PM.
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  #385  
Old 10-24-2010, 02:27 PM
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Azimech Azimech is offline
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Quote:
Originally Posted by BG-09 View Post
Oleg, would you implement direct relation between the fire temperature and the speed of the burning aircraft, because of strong oxygen supply in to the fire on board of the burning aircraft? Extreme temperatures must destroy the aircraft way much faster, than if the aircraft is just burning as a log in to the fireplace on the ground. Dependences must be:

Higher air speed=more oxygen in to the fire=extreme temperatures=faster destruction of the aircraft.
Higher airspeed means more oxygen but also more cooling. It doesn't always work that way, it's the difference between blowing out a candle or trying to blow out your gas stove which is burning at max. Not every fire has the same intensity. Hydraulic oil, engine oil and fuel all have different properties.

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I have read, the memoirs of Johannes Steinchoff, and he wrote, that the propellers of the Bf-109 in Sicily were shining at the sun as a mirror, because they where polished as mirrors from the dust picked in to the air by the aircraft starting in front of the next Bf-109. The dust in to the air have polished the air propeller, because of the rotation of the propeller in to the dusty air full with sand. The mix of dust and sand acts just as sandpaper at the paint and the metal. Please consider this effect, and implement it in SoW.
That's bad news for wooden props.
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  #386  
Old 10-24-2010, 02:38 PM
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Azimech Azimech is offline
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Originally Posted by 6S.Manu View Post

Infact I would like to not have the istant alert on screen (overheat!, flap jammed, ect);
Agreed.

Quote:

So it would be nice if Oleg had found out a good compromise; swearing against a little moving arrow because your head keep moving and you can't aim correctly is not really realistic, but at the same time controlling the entire airplane controls without having to search them with your eyes is not really realistic too.

The right thing should be, IMO, that is you press a particular control that is needed to be ID on the cockpit panel between (so not the controls on stick nor the throttle) then your sight will automatically move on the controls for 1 or 2 seconds after the key has being pressed.

In that 1-2 seconds you could have lost sight with the enemy. So more advance planes who don't need switching between 20 levers to stay inflight (chargers, mixtures ect) could take an real advantage even ingame.
Bad idea.

Pilots were trained to know and operate every important control without looking. I've seen training films with pilots blindfolded on the ground in their cockpits while the instructor was testing them.

It's the same what I do, I have six levers and 12 buttons for my left hand. I don't look, I just operate them from memory.
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  #387  
Old 10-24-2010, 02:45 PM
Insuber Insuber is offline
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Originally Posted by JtD View Post
Probably the same 1% that will use a clickable cockpit for startup procedure.
I for one would be happy to use a clickable procedure for startup, not in-flight ... not very practical to leave the stick alone and use the mouse ...
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  #388  
Old 10-24-2010, 02:50 PM
Insuber Insuber is offline
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Quote:
Originally Posted by 6S.Manu View Post

The right thing should be, IMO, that is you press a particular control that is needed to be ID on the cockpit panel (so not the controls on stick nor the throttle) then your sight will automatically move on the controls for 1 or 2 seconds after the key has being pressed.

In that 1-2 seconds you could have lost sight with the enemy. So more advance planes who don't need switching between 20 levers to stay inflight (chargers, mixtures ect) could take an real advantage even ingame.

I wish Oleg could take in consideration this idea for the next step on the SoW engine.
+1 that's really a good idea! switching the view to the particular gauge or light for 1 or 2 seconds after pressing the relevant key is a very realistc rendering of the real thing!

Bravo Manu!
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  #389  
Old 10-24-2010, 02:51 PM
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Azimech Azimech is offline
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Quote:
Originally Posted by Insuber View Post
I for one would be happy to use a clickable procedure for startup, not in-flight ... not very practical to leave the stick alone and use the mouse ...
Replace "not very practical" with "ludicrous".
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  #390  
Old 10-24-2010, 02:54 PM
bolox bolox is offline
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first off fantastic job on the cockpits
the reflections are really good- compliments to the artist
little errors:-

the P type compass in British fighters- fantastic you've put the correct parralel lines in but the cardinal points are marked in 'white' with North under a red square(triangle for bombers)


hurricane asi appears to have 2 needles

oxy regulator labelling should be a type VIIIA

(but your gauge faces are more typical )

spitfire clock has been discussed before- you appear to have a smaller, later pattern clock. a larger more flush mounted type was 'standard' fittment

tho 12hr pattern was more typical.

spit rudder pedals- again discussed previously- should not be the later 'double step' pedals but the earlier pattern for both MK I and II (source MKII pilots notes)

may i also add to the chorus of pleas for any information possible on devicelink with a little example of what is possible with this in IL2


hoping to be able to do more in SOW
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