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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #371  
Old 11-20-2011, 08:28 PM
JTDawg JTDawg is offline
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Great fun ,great campainge! SULUTE!!!!! good job to all involved, keep up the great work, looking foreward to the next one. thats what this game is about thanks
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  #372  
Old 11-20-2011, 09:17 PM
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klem klem is offline
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Thanks guys for a really good first campaign. Some glitches but it worked through ok in the end.

We are definitely suffering the memory leak but I managed to get down winchester before it crashed.

The Comms worked out well. It seems the Leaders' planning went ok too although I wasn't involved in that. Our boss 56RAF_Witch was feeding us info from other leaders as well as us watching the radar reports and eventually we caught up with the He111s as they closed on London. I think we got a few.

Shame we did not have all units on comms but it worked out ok.

Looking forward to the next one with all the lessons learned
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  #373  
Old 11-20-2011, 10:21 PM
Sven Sven is offline
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I really get a smile on my face reading your experiences in this short campaign.

Hopefully when CoD is stable again we can do something bigger, somewhat more complex and better organised.
I was really surprised by the number of people who participated in this, looks like it can only get better!

S!

Homuth.
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  #374  
Old 11-20-2011, 10:37 PM
jg27_mc jg27_mc is offline
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How do I sign up for the upcoming events?

Regards.
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  #375  
Old 11-20-2011, 10:49 PM
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ATAG_Snapper ATAG_Snapper is offline
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My After Action Report I filed with my Group. Fantastic job, chaps!

Well, I quite enjoyed that!

Thanks to Bliss and Watchman bouncing all about Teamspeak we got ourselves spawned in our Spits at Eastchurch and all on the same TS channel -- no small feat! Kudos to Shrivey for putting on today's Squad Leader Headdress and leading the rest of us shrinking violets out to the airfield. Saw one or two ignominious explosions while taxiing out, but I trust everyone was able to respawn quickly.

Take off was performed smoothly and we all managed to keep Shrivey in sight using our new exclusive-to-ATAG formation which is a carefully laid out pattern of echelon left/line astern/vic/finger four/line abreast effectively designed to jam the enemy's TS Channels with a continuous chorus of "WTF's???". As Shrivey smartly led us out in a fast climb towards the Thames Estuary, he assiduously called out throttle and prop percentages, with several of us assiduously calling out "Uh, what's that in boost and rpm's, please?". Hey, we all got there, didn't we.

Suddenly everyone is calling out "Break, break, break! 109's!!! Two of 'em!". With great precision and consummate skill ol' Snapper slams his Spit into a panicked....er....carefully practised high-speed stall, the absolute absence of any control surface coordination designed to throw off the aim of the most determined experten Luftwaffe ace. It worked!! Not only did I lose any 109's, but I also managed to lose my entire squadron!!!! Adeptly regaining control of my spinning Spit after a brief 10,0000 foot plunge, I set course towards London.

Five minutes later as I realized the Estuary was now the North Sea, I swung about 180 degrees - making a mental note to get my obviously defective compass changed at first op. Bloody erks. Faintly I can hear the excited cries of my squadmates engaging an escorted bomber stream. (Actually, it wasn't faint at all -- it just sounds good.) pouring the coals to my long-suffering Merlin, I hasten to join the fray. Anguished cries of "109 on my 6!!", "I'm taking hits!", "I've just had a f'ing launcher crash!" fill my headphones. Ahead I see the telltale bursts of black AA to mark the location of the ensuing dogfight. Suddenly, I see a small dark shape against the white cloud behind it. I positively identify it as a Junkers/Heinkel/Dornier-thingy and "I'm going for it boys!"

As I close the J/H/T-thingy grows in my sights, and I push the firing button as I flash by. Having delivered a stunning 1/20 second burst on its left wingtip, I swing around for another pass. Recovering from my second high speed stall of the day, I pick up my terrified victim making a desperate attempt to flee my murderous assault. Licking my dry lips in grim anticipation, I curve in behind him -- his wingspan perfectly framed within the range bars of my illuminated reflector sight. "DIE, YOU NAZI SCHWEINHUNDT!!!!" I scream as I push the firing button once again. And.......nothing. Screen freeze. Gentlemen: this SUCKS!!!!!

Oh well. It was fun, nonetheless. Hopefully the next beta will get these launcher.exe failures resolved. Then we'll get 'em!
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  #376  
Old 11-21-2011, 08:25 AM
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klem klem is offline
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Quote:
Originally Posted by jg27_mc View Post
How do I sign up for the upcoming events?

Regards.
Watch this space... or perhaps one titled "2nd Multisquad Campaign Battle of Britain" - or similar - it will probably take a few weeks for Jg27 (++ ?) to put the next one together.

Then just come here for the info and instructions

If you belong to a Squad I'm sure they'll be welcomed with open arms as Blues were down on historical numbers vs the Reds. If you're a single you'll find a place with others on the night.
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  #377  
Old 11-21-2011, 01:44 PM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by klem View Post
Watch this space... or perhaps one titled "2nd Multisquad Campaign Battle of Britain" - or similar - it will probably take a few weeks for Jg27 (++ ?) to put the next one together.

Then just come here for the info and instructions

If you belong to a Squad I'm sure they'll be welcomed with open arms as Blues were down on historical numbers vs the Reds. If you're a single you'll find a place with others on the night.
Thks for the feedback.

My squad is currently inactive regarding CloD.

Regards.
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  #378  
Old 11-21-2011, 03:32 PM
56RAF_Witch 56RAF_Witch is offline
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Hi Gents,

Thanks to 5.JG27 for hosting these events, I really hope the game's problem's, CTD's etc, are fixed soon....

I'd like to add/suggest some points that may be helpfull for any future events.

There's quite a few people about that have been involved with events for the last 10 years or so, in Aces High, Air Warrior and the like. For us it's easy to see where 5.JG27 want to get to, and, hopefully, we can help them get there

Previous event procedures that have worked really well go along the following lines, and I "suggest" these ideas here so that the responsibility for events is shared, to make it easier for all those involved, rather than one or a few people doing too much work, and, it means that everyone's aware of just what exactly the event is all about. You can also add the possibility of one side "winning" by achieving certain aims or scores!

The first thing that needs to be done is a small group of people get together and agree the "Rules" of the event. This might sound a bit formal but it's THE most important thing to do, by making rules you can make sure that there is;
Gameplay - everyone should get into a fight and have fun.
Fairness - correct balance of sides remembering gameplay.
Historical accuracy - correct plane-set and accurate tactic's, but you have to ensure gameplay and fairness, i.e. an accurate pearl Harbour event would be boring for the USAAF side!
So, the rules are to ensure all the above in the right amounts!

Another important part of this initial meeting is to set up the Command Structure for each side, there's usually a commander for each side and he has 1 assistant, an XO, then each unit must have 2 leaders, a Unit commander and his XO. This, and the other rules, all leads into....
which airfields are in use
What and how many of each plane type will be used
which "historical units" are going to be replicated
how everyone registers
how many people will play each side
how many people are in each unit

Now, if you're going to allow "walkons", we come to the most important person. Walkons are people who are going to turn up to fly without pre-registering. They are usually assigned a empty plane slot, if the registered people don't turn up through illness or have to go shopping with the missus!

These walkons are held in a "place" for each side they are then "shepherded" by one person, the "walkon marshall", the walkons are TOLD where the spare seats are, so they are assigned a plane, i.e. they're not allowed to do what they want, they stick with the overall plan as part of a unit. (much as we've already done but a bit more controlled to maintain agreed numbers for each side).

This all easily done, in the past I've been involved with events that regularly had 200 people in them and once we had 380 planes in the air at once!!

By agreeing the rules it also allows the map/mission makers to know exactly what needs to be included, and what doesn't! It also allows the maps to be written sooner and tested to make sure everything works as planned, such as time of day, weather, clouds etc.

The Rules also allows for the side CO, his XO and the unit commanders and XO's to make a plan, they know the rules = restrictions, their resources = the unit sizes, how many pilots and which airfields are available, which targets they're attacking or defending and the scoring system if there is one

This plan can then be given to everyone who is assigned to that event "unit", this means everyone knows there is a plan and that the plan is made in plenty of time before the event, not in the last 20 minutes before the start time!!! As in real life it allows people time to practice a new skill, such as dive bombing or carrier landing!

I would say the time frame for all of this is about a month, remember, you have to decide a lot of this before you advertise the event with exactly how many places there are for people to register for, on each side, in each plane type.

Once CO's and XO's are in place, the plan discussions start, these can be lengthy (plenty of friendly arguments about tactic's - which is why the rules are important), then all the plans have to be sent to every pilot in each unit.

Lastly, the rules can make sure everyone understands the start time, and they have to ready well before then, it is common to have everyone in the passworded server an hour before the Take-Off time, plus, with more "control" you can have staggered take-off times, often it's bombers that need to be allowed to take off before any fighters, as in real life!

That's about all I can suggest at the moment. Hopefully some of it will be usefull to make sure the events continue and that they get better and better.

Last edited by 56RAF_Witch; 11-21-2011 at 03:35 PM.
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  #379  
Old 11-21-2011, 05:18 PM
5./JG27.Farber 5./JG27.Farber is offline
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Quote:
Originally Posted by 56RAF_Witch View Post
Hi Gents,

Thanks to 5.JG27 for hosting these events, I really hope the game's problem's, CTD's etc, are fixed soon....

I'd like to add/suggest some points that may be helpfull for any future events.

There's quite a few people about that have been involved with events for the last 10 years or so, in Aces High, Air Warrior and the like. For us it's easy to see where 5.JG27 want to get to, and, hopefully, we can help them get there

Previous event procedures that have worked really well go along the following lines, and I "suggest" these ideas here so that the responsibility for events is shared, to make it easier for all those involved, rather than one or a few people doing too much work, and, it means that everyone's aware of just what exactly the event is all about. You can also add the possibility of one side "winning" by achieving certain aims or scores!
Indeed this sounds good but currently without stats is unachievable. I know of at least three seperate stat systems in the making. We will know more later.


Quote:
Originally Posted by 56RAF_Witch View Post
The first thing that needs to be done is a small group of people get together and agree the "Rules" of the event. This might sound a bit formal but it's THE most important thing to do, by making rules you can make sure that there is;
Gameplay - everyone should get into a fight and have fun.
Fairness - correct balance of sides remembering gameplay.
Historical accuracy - correct plane-set and accurate tactic's, but you have to ensure gameplay and fairness, i.e. an accurate pearl Harbour event would be boring for the USAAF side!
So, the rules are to ensure all the above in the right amounts!
Agreed and this test run was also to establish who these people might be.


Quote:
Originally Posted by 56RAF_Witch View Post
Another important part of this initial meeting is to set up the Command Structure for each side, there's usually a commander for each side and he has 1 assistant, an XO, then each unit must have 2 leaders, a Unit commander and his XO. This, and the other rules, all leads into....
which airfields are in use
What and how many of each plane type will be used
which "historical units" are going to be replicated
how everyone registers
how many people will play each side
how many people are in each unit
Right but now we are talking really about the set up. Command points to spend or not, allocated historical orders of battle etc.. There are a few different ways of doing it with varying amounts of work.


Quote:
Originally Posted by 56RAF_Witch View Post
Now, if you're going to allow "walkons", we come to the most important person. Walkons are people who are going to turn up to fly without pre-registering. They are usually assigned a empty plane slot, if the registered people don't turn up through illness or have to go shopping with the missus!

These walkons are held in a "place" for each side they are then "shepherded" by one person, the "walkon marshall", the walkons are TOLD where the spare seats are, so they are assigned a plane, i.e. they're not allowed to do what they want, they stick with the overall plan as part of a unit. (much as we've already done but a bit more controlled to maintain agreed numbers for each side).

This all easily done, in the past I've been involved with events that regularly had 200 people in them and once we had 380 planes in the air at once!!
I dislkie the idea for one reason, it means not everyone can fly. I asked specifically in the beginning for total number of pilots merely so I could disregard it and take the average... Because we cant all attend all the time.


Quote:
Originally Posted by 56RAF_Witch View Post
By agreeing the rules it also allows the map/mission makers to know exactly what needs to be included, and what doesn't! It also allows the maps to be written sooner and tested to make sure everything works as planned, such as time of day, weather, clouds etc.
One of the things Im thinking of next time is the red or blue commander gives me the AI bomber flight as a mission file to be loaded into the mission via script. This way I can recieve both sides missions and stay neutral. This would also relieve us of time as you stated earlier and allow others to be more involved. Obviously this will depend on which set up we choose for the future.

Quote:
Originally Posted by 56RAF_Witch View Post
The Rules also allows for the side CO, his XO and the unit commanders and XO's to make a plan, they know the rules = restrictions, their resources = the unit sizes, how many pilots and which airfields are available, which targets they're attacking or defending and the scoring system if there is one

This plan can then be given to everyone who is assigned to that event "unit", this means everyone knows there is a plan and that the plan is made in plenty of time before the event, not in the last 20 minutes before the start time!!! As in real life it allows people time to practice a new skill, such as dive bombing or carrier landing!
Yes and the easst way for this (which is currently under developement on our forums) is a permission protected area for red/blue respectively...


Quote:
Originally Posted by 56RAF_Witch View Post
I would say the time frame for all of this is about a month, remember, you have to decide a lot of this before you advertise the event with exactly how many places there are for people to register for, on each side, in each plane type.
Yes that reasonable, two weeks was used this time as the whole thing was preset, were it not for a few problems it would have been smoother.

Quote:
Originally Posted by 56RAF_Witch View Post
Once CO's and XO's are in place, the plan discussions start, these can be lengthy (plenty of friendly arguments about tactic's - which is why the rules are important), then all the plans have to be sent to every pilot in each unit.
If it was done on one forum (maybe by unit commanders talking with an over all commander) this would not be a problem. The plans could then be displayed there "for red/blue eyes only or taking to each units forum...

Quote:
Originally Posted by 56RAF_Witch View Post
Lastly, the rules can make sure everyone understands the start time, and they have to ready well before then, it is common to have everyone in the passworded server an hour before the Take-Off time, plus, with more "control" you can have staggered take-off times, often it's bombers that need to be allowed to take off before any fighters, as in real life!
Agreed however with the CTD's you probly wouldn't be able to last an hour on the menu

Its certainly something would do in future.

Quote:
Originally Posted by 56RAF_Witch View Post
That's about all I can suggest at the moment. Hopefully some of it will be usefull to make sure the events continue and that they get better and better.
Thank you for you kind, well laid out suggestions, if we need any ideas we will be sure to put it to the online community. I may be very well posting some conundrums here on 1c for everyones views.

As soon as the next patch is out and the CTD's are pretty much gone and we have stats implemented, we will run another campaign!

Thanks everyone for your support, patience and participation.

S!

5./JG27 & 9./ZG26
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  #380  
Old 11-21-2011, 07:42 PM
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CaptainDoggles CaptainDoggles is offline
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Good campaign guys, sadly I missed the final mission due to RL commitments but I enjoyed the previous missions.

I think going forward it would be fun to move into pseudo-historical territory and allow each side to plan their own missions, perhaps assigning points at a team level, based on targets protected/destroyed.
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