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#371
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Luthier, the AI, it sounds awesome, thank you and Oleg both for the discussion
![]() For those concerned with the cover, this post on the IL2 Sturmovik facebook page may give you hope: http://www.facebook.com/home.php?#!/il2sturmovik While we haven't revealed the final box art for IL2: COD yet, our community has started brainstorming on it already. How creative can it get? Well, check it out! http://forums.ubi.com/eve/forums/a/t...9/m/2081010709 |
#372
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So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years.
I'm so happy about this. Thanks Luthier. Would love to see that article too. ![]() |
#373
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Wow, that's some highly interesting stuff we are about to get in our hands! Also looking forward to the article written by your FM programmers ![]() |
#374
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Thx for answer. Does the direction and strenght change or is it the same for the whole mission? |
#375
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I would like to know as well weather does the wind change direction or does it stay fixed during the whole mission. Since dynamic weather is out for the release - do clouds move at all or are they static as in IL2?
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#376
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I know how You react on this subject Luthier, but please close Your eyes, count to 10 and tell us something more about tracers (it's my fetish
![]() I would be extremely happy to see before a release a short video presentation (2-3mins) covering only tracers. |
#377
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Our engine model is insanely compelx. I dare say it's the most complex engine model in any game of any genre by far. There's multiple points of interest for every piston, every cylinder, every hose, every exhaust, etc. The guy who wrote it can build an internal combustion engine from scratch in his garage. Working on engines is a huge hobby of his.
So rest assured that cooling, overheating, combat damage, or normal operation of our engines is as precise and as detailed as you'll ever see in any game in the next several years.[/QUOTE] Oooooooh, that sounds so good to my ears. Thank you again !!!! A. |
#378
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Thanks.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#379
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Just thought of one more question about the AI
The AI in IL2 had a major problem...deflection shooting!! i think you know what i mean ![]() Cheers.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#380
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With smoke, Luthier, will we see it change form when a plane flys through it?
I've posted examples of this before, but I can't for the life of me remember the correct term for this. I think it might be called a smoke vortex. |
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