![]() |
#371
|
||||
|
||||
![]() Quote:
![]() People should have in mind that this is not too big change for pure fighters, you will not break plane that often but you will have to be more careful not to damage it. When airframe deforms your sortie is effectively over, you can get back to base even fight a little but you are seriously handicapped. Biggest change is when you are carrying ordinance, you need to be very careful not to overstress the airframe. FC
__________________
|
#372
|
|||
|
|||
![]()
Thanks guys, you are doing a great job, very tired see bomber doing loop!!!!
|
#373
|
|||
|
|||
![]()
Daidalos guys, would it be possible since you're in the joystick code, to fix the bug where only controllers that are ID#1 show up in the in-sim joystick configuration screen? Right now my primary flight controller is ID #2 and while it works perfectly in the sim, the configuration screen does not work with ID #2 only ID #1 which means I have to adjust my joystick with an external utility.
Thanks for the great work! |
#374
|
|||
|
|||
![]()
FC,
Any chance of having sound added for Me109 slats operation? When new 109 pilots heard the loud bang when they extended for the first time, some thought they were being shot at! Some pilots as a consequence flew the 109 so that they never opened them, apparently. With your new G limits, it would also be useful audio cue to ease up on the stick as well as making flying more immersive and historically accurate. 109 drivers would certainly be more aware of stall onset, particularly at higher speeds. Thanks for all the good work! |
#375
|
|||
|
|||
![]()
S!
AS of the "trim cheat". Well, veterans used this little "cheat" to make the Bf109 turn better. This was explained by one of our veterans Kyösti Karhila, he called it the "ace trick". When entering a turn he quickly applied some trim up on the wheel and pulled on the stick making the Bf109 enter turn faster. Some aces flew with a plane trimmed nose up so they had to push the stick to keep level flight. So I think the trim cheat is just a whine. Maybe the look should be taken to the speed of trimming, how fast you can apply it. This depends on the trim wheel and it's ratio how fast it can move the trim tab or the control surface. Some were slower, some faster. But IRL what I've seen the trim movement is subtle and not fast. |
#376
|
|||
|
|||
![]()
I have an issue with the Fokker DXXI
I know its a draggy plane with its irretractable gear, but its exaggerated in Il2. I have read about the Fokker being able to do 700 km/h in a dive, because its a sturdy plane, but in IL2 it faces so much drag that its impossible to fly over 600 km/h! http://www.fortunecity.com/meltingpo...d21-fokker.htm Furthermore, the ki27 flies alot faster than the DXXI in Il2, although according to wikipedia the Ki27 its top speed is 444 km/h while the Fokker its top speed is 460 km/h TD, could you pls fix the drag on the DXXI? and continue with the great work you do ![]() Last edited by MrBaato; 03-05-2010 at 03:27 PM. |
#377
|
|||
|
|||
![]() Quote:
Even today many onliners cannot believe it when a very competent online pilot hands them their head, several times. They explain their lack of skill with excuses... Thanks TD for the updates... The new maps = very excellent |
#378
|
|||
|
|||
![]()
With this G update... I will see a lot of spit pilots complain when their wings will fly away after a 90 - 180 degree turn on a 3 meter radius, when they were so used to do that.
![]() |
#379
|
||||
|
||||
![]()
Quick question to the TD:
With the new AI, will the patch for team killing AI gunners make it into 4.10? I recall seeing a video which shows work on the AI gunners. Found the video:
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#380
|
||||
|
||||
![]()
I love it. Love all these evolutions. The only thing that worries me that with the enormous amount of added features at the same time, the risk for a lot of bugs rises too, right?
But I'm no programmer. |
![]() |
|
|