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#361
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If the 109 or the Spit could out turn the other was really of little to no consequence in BOB. Both were equally bad at the most important quality-range. Most likely they made one pass and both TURNED for home.Ironically, range is one factor that would seem difficult to model accurately. you can check the cruising range, however this is substantially decreased under the stress an engine endures in combat conditions. Not to mention less than ideal maintance conditions, supply shortages etc.
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#362
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Exactly, I just don't get it why so many people here are loudly complaining as like they are flying the revised FM since 3 months.
Guys, they were talking about a MAXIMUM loss of 20 mph (hurri) respective 60mph (Spit II) in SOME circumstances. This dont mean that you lose 20 or 60 mph in general.... Apart from that some people who really thinks that the Hurricane was the 109s deadliest opponent and every LW ace is still shaking when he thinks of the might of a Hurricane in BoB makes me wonder. Guess it has a reason why they should care for the bombers and the Spitfires for the fighter escort and not vice versa. In addition the whole discussion of balance vs realism irritates me. I thought the vast majority here wants to play a SIMULATION? ![]() ![]() Just give the devs the time to expand and improve the engine and you will get your realistic formations of bombers etc ASAP. The worst thing would be then to have a balanced planeset. Just my 2 cents. Looking forward to the patch! ![]() |
#363
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![]() Quote:
![]() The pilot who shot down the other, his own aircraft was clearly better. What was the other pilot training, aircraft status, situation before the fight, and energy levels, no one know. Therefore, you can read memories from pilots who overturn the enemy plane. Maybe the other pilot can't handle the high G loads, or it was damaged or full of fuel. It is possible that it was only a lower alt, and his potential energy was less when the fight started. Hundreds of tiny circumstances which might affect the outcome of the battle. This is what both sides can be read in the memoirs. Interesting reading, but it is wholly inappropriate to technical analysis. Fortunate that there are tests, in which clearly describe what the aircraft was capable of. (of course, possible to argue that the test pilot how knew the plane, or what was the plane condition ![]()
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#364
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#365
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They shot down bombers...
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#366
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Mmm, I've been waiting for the day when the main fighting is about the Spitfire vs 109 performance in the game versus tons of obscure references instead of performance and bugs in the game
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#367
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#368
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Read the history of the Polish Sqdns. fighting in BOB. They flew predominately Hurri's and the majority of their kills were not bombers. in addition they were not allowed to engage in combat until aprox. half of the time span genellay accepted as BOB, elapsed. They still were some of the highest scoring units to participate.
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#369
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Awesome! Can't wait for the patch, now that its been improved im actually looking forward to the sequel
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#370
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Interest test, who was the 109 pilot? I mean, the Hurri find himself behind the 109 after couple of hard turn, but what doing the 109? why not using trimm in the section 6? If he was newbie 109 pilot, dared to pull the stick until the leading edge flap open? (not a word on this subject). The German aces have said, doghfight in the 109 was started, when the slats out ![]() Te conclusion is: The 109 faster 30-40 mph, outclimb, and initially outdive the Hurri. But the Hurri turning ability is better (with these two pilot). This is true in the game... or not?
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 04-14-2012 at 04:08 PM. |
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