Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #361  
Old 04-17-2011, 09:26 AM
Flanker15 Flanker15 is offline
Approved Member
 
Join Date: Jun 2009
Posts: 62
Default

Jumping the camera through the enemy aircraft quickly when they're spaced out can crash the game now. Only bug so far in an otherwise great patch.
Reply With Quote
  #362  
Old 04-17-2011, 09:35 AM
JG14_Jagr JG14_Jagr is offline
Approved Member
 
Join Date: Mar 2011
Posts: 433
Default

The Beta patch is great.. incorporated everything I was using formally into the GUI and the games immersion level if off the charts. Things I noticed

-The new Neg G Cut Out.. hate it..you really need to unt the nose over to get any kind of effect and even then it doesn't give you the sputting and black smoke.. I thought the original version was better.. But I would defer to whatever you found is the accurate effect at the accurate G loadings..

-Multiplayer on a server with a decent number of other players is incredible. The GUI to get there is a lot better but still needs work.. new pilots would be lost trying to figure out how to "fly".. even the final button press to launch can only be found if you scroll down a window.. Im sure a lot of people would not be able to find it.
__________________
MSI P67A-65D
Intel i5 2500K @ 4.2 Gig
8 Gigs Corsair DDR3 1600 RAM
XFX 6970 Video Card
Win7 64 Bit Home Ed
ATI 12.3 Driver Package
WD Caviar 7600 RPM HDD
ATI CCC at DEFAULT settings
Reply With Quote
  #363  
Old 04-17-2011, 09:40 AM
FS~Hawks FS~Hawks is offline
Approved Member
 
Join Date: Jan 2009
Location: Devonpot Tasmania Australia
Posts: 40
Default

Brakes and other axis control dont work on British planes.
They do on German aircraft.
No weep warning if it's on and working or not

ANDx3 2.8g 4g RAM
ATI 4850 HD
Win 7 HP 64bit

Last edited by FS~Hawks; 04-17-2011 at 09:43 AM.
Reply With Quote
  #364  
Old 04-17-2011, 09:43 AM
Kankkis Kankkis is offline
Approved Member
 
Join Date: Mar 2011
Location: Turku, Finland
Posts: 584
Default

Quote:
Originally Posted by FS~Hawks View Post
Brakes and other axis control dont work on British planes.
They do on German aircraft.
No weep warning if it's on and working or not
There is no differential brakes on hurri and spit, use b instead
Reply With Quote
  #365  
Old 04-17-2011, 11:02 AM
Moezilla Moezilla is offline
Approved Member
 
Join Date: Feb 2008
Posts: 2
Default

FPS and stuttering improved with beta patch.

However now getting CTDs which never happened with any previous build. My gut feeling is that they occur when there's a LOD switch and new textures are loaded. But it could just be coincidence and the fault is more general and connected to the new texture manager or something entirely different I don't know, lol, you're the developers!

There were 5 crashes since the patch was installed. I compared each .NET runtime dump with Winmerge and they are identical. Each one shows this:

Code:
Application: Launcher.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.Reflection.TargetInvocationException
Stack:
   at System.RuntimeMethodHandle._InvokeMethodFast(System.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType)
   at System.RuntimeMethodHandle.InvokeMethodFast(System.IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType)
   at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean)
   at System.Delegate.DynamicInvokeImpl(System.Object[])
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.DispatcherOperation.InvokeImpl()
   at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object)
   at System.Threading.ExecutionContext.runTryCode(System.Object)
   at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Windows.Threading.DispatcherOperation.Invoke()
   at System.Windows.Threading.Dispatcher.ProcessQueue()
   at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32)
   at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate)
   at System.Windows.Threading.Dispatcher.InvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32)
   at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr)
   at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef)
   at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame)
   at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame)
   at AP9wCW2FvcllVvheGMp.mUneEX2pyKjk8Iw3C66.JTm2u1My4G7()
   at 9i0ieD2xV3vXGAmqlmL.BxYNQL2wg67OCFGEde3.tSuIdoton0CC2J2A9X3e(System.Object)
   at 9i0ieD2xV3vXGAmqlmL.BxYNQL2wg67OCFGEde3.BCVjupJrgHY(9i0ieD2xV3vXGAmqlmL.BxYNQL2wg67OCFGEde3, System.String[], System.String, System.String)
   at wL55x3Ne14YNTY9Ts2M.wg85OyNvygcfjBvDied.Tht7aGWctSr(System.String[])
   at maddox.Launch.Program(System.String[])
   at Launcher.Program.Main(System.String[])
The accompanying 5 Application Error dumps were also identical for "Faulting Module Name", "Exception Code:" and "Fault Offset".

Code:
Faulting application name: Launcher.exe_Launcher, version: 1.0.0.0, time stamp: 0x4d6e3d08
Faulting module name: KERNELBASE.dll, version: 6.1.7601.17514, time stamp: 0x4ce7bafa
Exception code: 0xe0434352
Fault offset: 0x0000b727
Faulting process id: 0x10ec
Faulting application start time: 0x01cbfc7774ed150f
Faulting application path: e:\games\steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe
Faulting module path: C:\Windows\syswow64\KERNELBASE.dll
Report Id: e844c41d-6872-11e0-a4ae-00241dcfe9f5
Enjoying the simulation a lot until these crashes started. Keep the realism!
__________________
CPU: i5 750
MOB: GA-P55A-UD4
RAM: 4GB DDR3
GPU: 2 x 5850 1024MB - Cat 11.3
SND: Realtek ALC889 - Driver 6.0.1.6343
OPS: Windows 7 SP1 x64

Last edited by Moezilla; 04-17-2011 at 11:09 AM.
Reply With Quote
  #366  
Old 04-17-2011, 11:23 AM
scorpac scorpac is offline
Approved Member
 
Join Date: Mar 2011
Posts: 115
Default

game hangs up when pressing shift+f2 to switch between the planes
Reply With Quote
  #367  
Old 04-17-2011, 11:31 AM
djwolters djwolters is offline
Approved Member
 
Join Date: Jul 2010
Posts: 18
Default

Quote:
Originally Posted by ICDP View Post
Now go try a flight over Le-Havre (the Free Flight 109 over Normandy in quick missions). For me (and many others) there is a serious FPS hit in areas with industrial complexes.
Hi ICDP,

You're right, the industrial buildings at Le Havre apparently have a bigger impact performance-wise than central London. Perhaps those building types have not yet been optimized.

I get around 20-25 FPS with severe stuttering over that area (game visuals all at High). Regular housing areas don't give this amount of stuttering anymore.
Reply With Quote
  #368  
Old 04-17-2011, 11:37 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

Quote:
Originally Posted by Krähe View Post
Hello SQB, I just extracted the whole contents to steam/steamapps/common/cod and it worked fine, just say yes when windows asks you to overwrite, hope this helps.
cheers... but...
Turns out that was accidentally the RU version, so I went from the beginning with my backup and downloaded the regular version. But then I get "unexpect end of archive" ninja'd in by the guy who posted before me.

I'm gonna try the rapidshare/megaupload locations but this is weird and annoying
Reply With Quote
  #369  
Old 04-17-2011, 11:37 AM
Kankkis Kankkis is offline
Approved Member
 
Join Date: Mar 2011
Location: Turku, Finland
Posts: 584
Default

If i remember correct, before patch industrial building doesent hurts my fps like now.
Reply With Quote
  #370  
Old 04-17-2011, 12:08 PM
Vlerkies's Avatar
Vlerkies Vlerkies is offline
Approved Member
 
Join Date: Apr 2011
Posts: 18
Default

Quote:
Originally Posted by Deadstick View Post
After installing the patch, the game no longer loads for me.

I get the cross-hair flash up then nothing, guess I will wait until it is pushed through on Monday.
Same here.

I see the file sizes on 1C download for eng patch and megaupload also are different? RS link dead.


Anyone have another mirror with a patch I can try?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:07 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.