![]() |
#361
|
|||
|
|||
![]()
Jumping the camera through the enemy aircraft quickly when they're spaced out can crash the game now. Only bug so far in an otherwise great patch.
|
#362
|
|||
|
|||
![]()
The Beta patch is great.. incorporated everything I was using formally into the GUI and the games immersion level if off the charts. Things I noticed
-The new Neg G Cut Out.. hate it..you really need to unt the nose over to get any kind of effect and even then it doesn't give you the sputting and black smoke.. I thought the original version was better.. But I would defer to whatever you found is the accurate effect at the accurate G loadings.. -Multiplayer on a server with a decent number of other players is incredible. The GUI to get there is a lot better but still needs work.. new pilots would be lost trying to figure out how to "fly".. even the final button press to launch can only be found if you scroll down a window.. Im sure a lot of people would not be able to find it.
__________________
MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
#363
|
|||
|
|||
![]()
Brakes and other axis control dont work on British planes.
They do on German aircraft. No weep warning if it's on and working or not ANDx3 2.8g 4g RAM ATI 4850 HD Win 7 HP 64bit Last edited by FS~Hawks; 04-17-2011 at 09:43 AM. |
#364
|
|||
|
|||
![]()
There is no differential brakes on hurri and spit, use b instead
|
#365
|
|||
|
|||
![]()
FPS and stuttering improved with beta patch.
However now getting CTDs which never happened with any previous build. My gut feeling is that they occur when there's a LOD switch and new textures are loaded. But it could just be coincidence and the fault is more general and connected to the new texture manager or something entirely different I don't know, lol, you're the developers! There were 5 crashes since the patch was installed. I compared each .NET runtime dump with Winmerge and they are identical. Each one shows this: Code:
Application: Launcher.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.Reflection.TargetInvocationException Stack: at System.RuntimeMethodHandle._InvokeMethodFast(System.IRuntimeMethodInfo, System.Object, System.Object[], System.SignatureStruct ByRef, System.Reflection.MethodAttributes, System.RuntimeType) at System.RuntimeMethodHandle.InvokeMethodFast(System.IRuntimeMethodInfo, System.Object, System.Object[], System.Signature, System.Reflection.MethodAttributes, System.RuntimeType) at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo, Boolean) at System.Delegate.DynamicInvokeImpl(System.Object[]) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(System.Object) at System.Threading.ExecutionContext.runTryCode(System.Object) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode, CleanupCode, System.Object) at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndWrapper.WndProc(IntPtr, Int32, IntPtr, IntPtr, Boolean ByRef) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(System.Object) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(System.Delegate, System.Object, Int32) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(System.Object, System.Delegate, System.Object, Int32, System.Delegate) at System.Windows.Threading.Dispatcher.InvokeImpl(System.Windows.Threading.DispatcherPriority, System.TimeSpan, System.Delegate, System.Object, Int32) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr, Int32, IntPtr, IntPtr) at MS.Win32.UnsafeNativeMethods.DispatchMessage(System.Windows.Interop.MSG ByRef) at System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame) at System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame) at AP9wCW2FvcllVvheGMp.mUneEX2pyKjk8Iw3C66.JTm2u1My4G7() at 9i0ieD2xV3vXGAmqlmL.BxYNQL2wg67OCFGEde3.tSuIdoton0CC2J2A9X3e(System.Object) at 9i0ieD2xV3vXGAmqlmL.BxYNQL2wg67OCFGEde3.BCVjupJrgHY(9i0ieD2xV3vXGAmqlmL.BxYNQL2wg67OCFGEde3, System.String[], System.String, System.String) at wL55x3Ne14YNTY9Ts2M.wg85OyNvygcfjBvDied.Tht7aGWctSr(System.String[]) at maddox.Launch.Program(System.String[]) at Launcher.Program.Main(System.String[]) Code:
Faulting application name: Launcher.exe_Launcher, version: 1.0.0.0, time stamp: 0x4d6e3d08 Faulting module name: KERNELBASE.dll, version: 6.1.7601.17514, time stamp: 0x4ce7bafa Exception code: 0xe0434352 Fault offset: 0x0000b727 Faulting process id: 0x10ec Faulting application start time: 0x01cbfc7774ed150f Faulting application path: e:\games\steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe Faulting module path: C:\Windows\syswow64\KERNELBASE.dll Report Id: e844c41d-6872-11e0-a4ae-00241dcfe9f5
__________________
CPU: i5 750 MOB: GA-P55A-UD4 RAM: 4GB DDR3 GPU: 2 x 5850 1024MB - Cat 11.3 SND: Realtek ALC889 - Driver 6.0.1.6343 OPS: Windows 7 SP1 x64 Last edited by Moezilla; 04-17-2011 at 11:09 AM. |
#366
|
|||
|
|||
![]()
game hangs up when pressing shift+f2 to switch between the planes
|
#367
|
|||
|
|||
![]() Quote:
You're right, the industrial buildings at Le Havre apparently have a bigger impact performance-wise than central London. Perhaps those building types have not yet been optimized. I get around 20-25 FPS with severe stuttering over that area (game visuals all at High). Regular housing areas don't give this amount of stuttering anymore. |
#368
|
|||
|
|||
![]() Quote:
Turns out that was accidentally the RU version, so I went from the beginning with my backup and downloaded the regular version. But then I get "unexpect end of archive" ninja'd in by the guy who posted before me. I'm gonna try the rapidshare/megaupload locations but this is weird and annoying ![]() |
#369
|
|||
|
|||
![]()
If i remember correct, before patch industrial building doesent hurts my fps like now.
|
#370
|
||||
|
||||
![]() Quote:
I see the file sizes on 1C download for eng patch and megaupload also are different? RS link dead. Anyone have another mirror with a patch I can try? |
![]() |
|
|