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#361
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Since Steam updated with the latest patch,
the game crashes a lot... But... The first thing is: the first mission (just a randon one) always loads. Either from the QMB or in the FMB. Then, it can happen that the 2nd or 3rd time, when there's the loading bar on the bottom of the screen, the game crashes without apparent reasons... It happened really rarely before... My system ------- E7500 c2d 2,96mhz 4 gb ram ddr2 800mhz Nvidia GTS 450 1GB Windows 7 32bit |
#362
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Bombs need some serious patch!
#1 Get these jumping jack bombs fixed ASAP ! What kind of rubbish is this ? Read the IL2FB manual on how bombs rebound based on a.) hardness of the soil and b.) deflection degree and apply it! They way bombs jump all over the place is completely unrealistic. #2 The SC250 bomb on the Bf109E-3B seems not to be exploding. Exploding probability is less than 20% percent. Whetehr you dive-bomb, high-alt bomb or skip-bomb. This is rubbish of course (same as the "charging time 8 weeks" on the bomb loading menu but, it makes me wonder). It would be good if somebody publishes some more information about the bombs and the conditions under which they may fail to detnate because I fail to understand the logics for the sc250 of the BF109E-3B. (on the ME-110 with 2xSC500 I have no issues at all). ~S~ |
#363
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Also having stability issues since the second patch (which increase frame rates for me massivly). With a process viewer (sysinternals) running on a second monitor, I can see that launcher.exe never frees mission memory when exiting a mission. It keeps adding more memory with each flown mission thereafter until it gets to around 2,5 gigs allocated and then will either CTD or cause a complete reboot of the system altogether. The only way I've found to avoid it, is restart the game once launcher.exe surpasses 2 gigs used.
Launcher.exe needs to free mission memory upon mission exit.
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I5-750 @ 3,8GHz / MSI P55-GD65 / MSI GTX570 Twin Frozr II / 4x2GB G.Skill 1600MHz / Corsair TX650 PSU / RAID 0 2x640GB WD Black W7 Pro x64 SP1 / MS FFB2 +Saitek X45 / Freetrack + NP Clip Pro + PS3 Eye / Samsung BX2450 24" HDMI LED |
#364
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v.1.00.14101
- 'rolling wheels' sound often keeps playing after take off (often but not always) - opening canopies kills all sounds for the current mission. Sounds come back when loading a new mission. -large purple/white spot on water (volcanic islands) -contacts in sight sometimes very well visible, sometimes extremely hard to spot (seems to be about distance) - Clickable spots are off. I have to move the mouse all around until the pop-up info shows up, often several centimeters off the airfield. |
#365
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New patch made huge difference on Framerate but after patch game crash in mission about 15-45min time period allmost everytime. Allways the same error report from windows. It says that launcher.exe stopped answering.
My specs are ASUS P5B-E Core2duo E6600 2,4GHZ 8G kingston 800mhz Win7 64bit GForce 260GTX 896MB |
#366
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I'd rather not see changes to your vision of Cliffs of Dover - ie changing the way the rpm and carburretors work - and see the non working features fixed. Mainly I'm wanting the radio commands to work - which right now don't actually seem to do anything. I'd also like to see the campaign missions give more information, for example possibly some way of knowing what my number and callsign is prior to takeoff - oh and how many planes are in the flight etc. Right I get orders to engage enemies and also told to stay on my leaders wing - which is confusingand that's really not as immersive as it could be at the moment.
In my conf.ini I notice I am using the DX10_0 renerer - I presume basically DX9/10 - renderer. When I change that to DX10_1 it has black lines on the sea as a lot of people report and is otherwise identical. It seems to be a DX9/10 rather than 10.1/11 game just now - is this going to develop as things go on? I'd have thought tessalation would massively boost the possible performance or complexity of meshes for this type of game if it was implemented. Thanks - really liking just flying about at the moment - hope some solid tactical missions come along soon p Last edited by Pudenfuhrer; 04-22-2011 at 08:23 PM. |
#367
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Having done some further testing I found out that:
The SC250 as well as the 4 x SC50 on the Bf109-3B are not exploding 90% of the time! There is only one way to make them explode every time: - Start a steep climb with the Bf109 - With the nose pointing sharply upwards, release the bombs - The released bombs will continue their upward trajectory for a while and then fall downwards. That's it, every bomb explodes! The ME110-C7 with 2xSC500 has no problems (I have not yet tested a ME100 with SC250s...) I hope it helps to solve the problem. Quote:
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#368
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Hi,
After installing the 14214 patch I had low FPS so decided to decrease the resolution. I changed it from 1680*1050 60Hz to 1280*720 60Hz After restarting the game I chose a quick mission and it loaded the briefing with no problems but when I hit Fly the screen got windowed. Now when I push Escape button it goes back to full screen and when I resume the game it gets windowed again! |
#369
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Hi, same here as you shoeib! It always gets windowed if using something else than 1920*1080, pretty annoying.
And always when using something else resolution than 1920*1080, when I'm in the middle of Quick mission, I press Esc and go to Options => Controls and remap for example my machine gun trigger (and press Apply) and go back to Fly, I cannot see anything: screen has changed to 5 cm wide and nothing can be seen or done, sound can be heard. When I press Esc, I will get back normal game screen but my video options has changed to 1920*1080, 60 Hz and when I Press OK in Video setup, whole program needs to restarted. Otherwise I cannot play at all because the flying view has gone broken. If I do the same thing with full resolution 1920*1080 this problem does not occur. Rather difficult to explain but there is terribly wrong somewhere in the graphics code at the moment. So, two problems: 1. Always gets windowed 2. Flying view breaks if you change your options in hte middle of flying but not when using 1920*1080 res. Video Options during these two problems: Resolution 1024*1080, 60 Hz Full screen: on Anti-aliasing: off Anti-Epilepsy: off SSAO: on VSYNC: off Grass off, Roads and Shadows on, others Medium or Low. Hopefully somebody from coding team reads these... Here my PC specs: ASUSTeK M4N68T (latest BIOS) AMD Phenom II X2 550 NVIDIA GeForce 9800 GT 1 GB (lates drivers 270.61) 2 x Kingston 2 GB DDR3 PC3-10700 (667 MHz) Windows 7 64-bit (latest updates) Display: Samsung 24", Full HD And the game itself: I've installed the latest patch which came out 22.4.2011. At the moment, I think the game is close to unplayable. Maybe I have to get faster CPU and GPU. But anyway, I've payed a lot of money from this, it should not have so many bugs as there is still. This is not acceptable. Last edited by karvis; 04-24-2011 at 09:10 PM. |
#370
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Bug with saitek x52 controllers. After playing game for extended time, the controllers drift way out of calibration. This only happens in COD, no other flight sim has this effect on the controller.
Rebooting is required to recalibrate the controller. Using driver version 6.64 from saitek. Last edited by Tempered; 04-24-2011 at 09:14 PM. |
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