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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #361  
Old 04-21-2014, 02:08 PM
Neo Genesis Neo Genesis is offline
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Originally Posted by Nanaki View Post
The position needs to be placed further out. Unfortunately I cannot help you from there as I really have not modded the hangerin/hangerout references all that much, the little I have done with IMDEditor has generally involved defining hardpoints for turrets and guns.
Oh OK How about the GK Turrets & GK Guns Where can I Find them. Don't see it in the Add Reference ?

& 1 more thing I'm Weirded About is that in Star Wolves 1 use (http://www.gamefront.com/files/17246...od_for_SW1.rar) Mod and it has the Alien Drednought .and When I Checked the Dreadnought with the IMD Editor I Copied Exactly What was in the Hang In & Hang Out . In The SW1 Mod The Dreadnought can easily launch and Dock Fighters But When Applied to the Dradnought in Goblin Wizards Mothership Mod . When Fighters Launch They Hit the Dreadnought & Take Damage & When they try to Dock they Just Keep Hitting the Dreadnought

Last edited by Neo Genesis; 04-21-2014 at 03:02 PM.
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  #362  
Old 04-21-2014, 04:40 PM
Nanaki Nanaki is offline
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You wont find them. IMDEditor was made for Star Wolves/Star Wolves 2 which never had GK weapons. You will have to edit the IMD file manually in order to add those. I am pretty sure the IMD file is not encrypted so you should be able to using notepad or notepad++.

As for your alien dreadnought problems, as I said, I have absolutly zero knowlege on how docking works. I prefer to stick to modding ships whom already have functional dock/launch systems.

Last edited by Nanaki; 04-21-2014 at 04:44 PM.
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  #363  
Old 04-21-2014, 08:59 PM
Simbal Simbal is offline
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Originally Posted by Neo Genesis View Post
Oh OK How about the GK Turrets & GK Guns Where can I Find them. Don't see it in the Add Reference ?

Like nanaki said, IMD Editor 3 was made before star wolves 3 came out,

But you can Import the References Via the "Import" tab under "Import *.REF and Add", you can get the GKGun.REF & TurretGK.REF reference Files here: https://mega.co.nz/#!E9RRzZQY!-j8GrB...aKr28FsIejKY7I

Theres an Alternative: Export the .REF's ourself from other Ships which use the GKGun and or the GKTurret.

Last edited by Simbal; 04-22-2014 at 10:36 AM.
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  #364  
Old 04-22-2014, 05:51 AM
Neo Genesis Neo Genesis is offline
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Nice Thanks Nanaki & Simbal
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  #365  
Old 04-22-2014, 05:59 AM
Neo Genesis Neo Genesis is offline
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Originally Posted by Simbal View Post
Like nanaki said, IMD Editor 3 was made before star wolves 3 came out,

But you can Import the References Via the "Import" tab under "Import *.REF and Add", you can get the GKGun.REF & TurretGK.REF reference Files here: https://mega.co.nz/#!E9RRzZQY!-j8GrB...aKr28FsIejKY7I

Theres and Alternative: Export the .REF's ourself from other Ships which use the GKGun and or the GKTurret.
I Forgot to ask In Previous Posts You said that I Needed to add Hang In & Hang Out Reference to Launck & Dock Fighters But can you help me. Bec When The Dreadnought Launch Ships ,the fighters & Dreadnought take some shield Damage & When they try to Dock The Fighters Just Keep On Hitting the Dreadnought . I Followed the Positions Exactly as The Star Wolves 1 Mod (http://www.gamefront.com/files/17246...od_for_SW1.rar) Which the Dreadnought There Can Easily Launch & Dock Perfectly . Do you Know What I'm Doing Wrong ?
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  #366  
Old 04-22-2014, 11:36 AM
Simbal Simbal is offline
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Hmm, its happening to me right now too, I Will try to search a way for fixing this...

So i can't help but say If i get to know whats wrong, I will Tell ya.
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  #367  
Old 04-22-2014, 04:26 PM
Neo Genesis Neo Genesis is offline
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1. In The Goblins Mothership Mod Does Anyone Know How To add another List Of Fighter Choises Bec. There should have been Angorian Fighters But since the list is Full it Won't Show

2. In That Same Mothership Mod Does Anyone Know how to add the Gun Slots for the ( Other Mothership Designs ) so that you can easily add/Remove/ Or Replace turrets/Systems/Gk Guns.

3. I want to Edit the Angorian Frigate using the IMD Editor. But I Don't Know Which one is the Angorian Frigate can someone help me find it

Sorry For the Numerous Questions I'm Just New at Modding . & I Just want to make the game as Awesome as Ever

Last edited by Neo Genesis; 04-22-2014 at 04:35 PM.
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  #368  
Old 04-22-2014, 05:57 PM
Nanaki Nanaki is offline
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1. will be found in the XML files in scripts/trade. Those are quite tricky to edit, however.

2. and 3. are both IMD editor. You will find the Angorian frigate if you look at Goblin's mothership mod download. As for adding stuff, when you do add valid entries, you will then have to add it to the carcass (in game folder) xml file and the user interface in textures/interface/carcass/slots

Last edited by Nanaki; 04-22-2014 at 06:03 PM.
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  #369  
Old 04-23-2014, 08:40 AM
Neo Genesis Neo Genesis is offline
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Quote:
Originally Posted by Nanaki View Post
1. will be found in the XML files in scripts/trade. Those are quite tricky to edit, however.

2. and 3. are both IMD editor. You will find the Angorian frigate if you look at Goblin's mothership mod download. As for adding stuff, when you do add valid entries, you will then have to add it to the carcass (in game folder) xml file and the user interface in textures/interface/carcass/slots
1. If its Tricky to edit another list . then How can I Replace some of the Fighters there with the Angorian Fighters so that there is enough space. or is it possible to make the words smaller so that all of them can fit

2. I Saw the Angorian Frigate in the Carcasses but Can't Find it in (Objects)

3. In Adding slots for the other ships .does it mean I Have to Make my own Script .And if so what's the name i need so that it works like for example the Dreadnought,Stone arrow,Phoenix,Mega Chimera,Chimera
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  #370  
Old 04-23-2014, 09:38 AM
Nanaki Nanaki is offline
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1. You can try changing the order of entries.

2. The fighter goes by the name lindworm. Not sure where the frigate is myself.

3. Yes. And you make your own name.
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