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#351
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@ Salsero
I hope you don't mind when I give my personal opinion. At least on some of the questions, that is. 1.) Bf 109 G-4 - IMO not worth the workload since it is essentially the same as a G-2, just with FuG 16, larger wheels and a stronger main landing gear. 2.) Fw 190 D-11 - extremely rare late-war type, ATM there is more important work on existing types and historically relevant types to be done. 3.) Yak-1 Model 1942 - I agree. Should close a gap in the planeset. 4.) I have no idea if the engine can even handle such "Lego airfields", but I doubt it. My guess: don't hope for it. 5.) Regarding deactivated 3D features: No idea. This is one for the coders. 6.) Murmansk map - no idea. Don't think so, though. |
#352
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As I posted in a thread here that the guns are not historically correct.
If I name true numbers from different reliably sources, will you consider correcting them? |
#353
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We'll need a little more specific info on what you consider not correct.
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#354
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I been asking if DT would do anything about the sound in the Sim?
Regarding the 109 G4. I deffently disargee. We need it more, than we need biplane. Why do DT think we need more biplane? http://forum.1cpublishing.eu/showthr...t=8815&page=32 |
#355
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Sound is an issue due to the way the engine works. The default sound isn't well liked, but it does some things very well and very subtly, which the soundmods apparently don't do at all (sense of speed etc). Plus we're not sure Oleg would agree with us taking a look at it.
On the G-4: With nearly all the relevant 109s in game adding a version with only minor differences (not to say irrelevant in the sense of gameplay) to a version already in-game it's simply a question of effort vs gain. And here the gain is nearly nil. The biplanes present in 4.09 were made by 3rd Party Modellers and were ready to be included - and they were of special interest to those who made the Slovakia maps. |
#356
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Regarding Bf 109G-4, as explained by Thor, it is 99% the same plane as G-2. We could add it, but at the moment it is not on our priority list. You can substitute G-2 for G-4 without most players not even noticing the difference. But I doubt you can substitute a G-2 for any biplane or other plane that will come in 4.09 or next patches.
![]() Changing sounds is a sensitive issue which is being discussed privately within our team. Nice sounds are not always the realistic sounds. We do have a member in our team who has first hand experience with WW2 plane sounds from the cockpit. |
#357
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Team Daidalus,
I know patience is a virtue (Zen....), but when it 4.09 actually available? It's been quite some time since readme and pdf were announced en these F5 actions are killing me ![]() Thanks and regards, Mark |
#358
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Thanks for the answers. I just hope you would be so cind to look into the sound issus. I simply just dislike the ingame sound so mutch, so I would never go back to it. The sound from the video I put in, are the most realistic sounds I have ever heard. If you have something sounding even better It would be fantastic.
The poor sound in the game and the lack of support of 6 d.o.f, I belive was the main facktor for modding got started. Now a lot of other stuff are available like the moving objekts on a dogfightserver. Cheers Last edited by Red Dragon-DK; 09-28-2009 at 02:51 PM. |
#359
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Rationale for G4 was to have a plane that will be notably heavier than G2, but not as heavy as G6, and without 30 mm gun.
Do you want to get the full list of "easy conversions"? I will be absolutely happy to hear your commments for the other suggestions ![]() Including the new airstrip. Last edited by =FPS=Salsero; 09-28-2009 at 03:28 PM. |
#360
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Why should the G-4 be heavier than the G-2 (except a tiny bit from different radio, sturdier landing gear and larger tyres)? According to the info I have the take-off weight of a G-2 is around 3100kg, the same applies (to the little information I found in a quick search) to the G-4. I mean even the G-6 is only 50kg heavier than a G-2 ...
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