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IL-2 Sturmovik The famous combat flight simulator.

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  #351  
Old 10-02-2010, 10:59 PM
matsher matsher is offline
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Quote:
Originally Posted by Baron View Post
I think the idea with the semi transparent cockpit has been discussed in the past, cant remember of Oleg gave any awnsers about it though.
Thanks Baron, If you remember anything else about it, please tell me... Also what is your opinion on it...?
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  #352  
Old 10-02-2010, 11:03 PM
Dano Dano is offline
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Originally Posted by philip.ed View Post
Show me. What have I done to upset you?
Upset me? You haven't, I'm merely pointing out the irony of you telling me to read between the lines when you clearly failed to read a straight up post from Oleg.

Stating this:

Quote:
It seems like a step back from the spit video. Unless Oleg was trying to say that the FPS here is glitchy, notice how the clouds are popping in and out of focus...

After Oleg stated this:

Quote:
Some early video. Crew animation visible outside of aircraft. Glitches are present! This was recorded some couple of months ago for the test how it looks on the video (not all frames smoothly grabbed by a programm).
is the point, you clearly failed to read anything he posted.

Quote:
I posted saying I wasn't happy with the clouds, and I think they could do with a bit of work to look 2010 quality.
I have always been grateful of Oleg's work; if I wasn't, I wouldn't send him dozens of research pages that he asked me to send him

What have you done to help him? Nothing.
Thankyou.
Assume much? Or are you that involved in SoW development that you know every contributer? No I doubt it else you wouldn't be continually on here asking questions and whining. I'll tell you what I've done to help Oleg, I've taken the time to read his posts and refrained from making asinine posts regarding the state of things that he has already made clear.

If I had any level of expertise that would help Oleg I'd offer it, trust me, but as it happens it's all well out of my experience which is why I keep my mouth shut 99% of the time instead of spouting what amounts to pointless opinions. Not that I'm immune from doing so occasionally

Quote:
My original post. What is ungrateful about this:
Nothing, where did I say it was?

Quote:
Oleg, are the clouds shown final? They look quite nice, but IMHO are a bit grey? Also, they still look quite cotton-ballish. I hope this makes sense. I am sure it can be a feature that will always be tweaked from release, but this is just my two pence. Have a great weekend

Just my honest opinion from looking at the shots. No-one can tell me otherwise what I will think, or indeed try to put words in my mouth. Oleg has not said much on the clouds, other than the fact it won't be a cloud sim. I agree with him here, but I think they could be refined.
I posted a quote about this type of clouds. If you take my humble question, and try and twist it and laugh at me, then I will always reply to you. Can't we just enjoy the updates in our own way? I'd rather write a few lines on aspects that I feel need a bit of work compared to essays of praise (which I could easily write BTW).
If you want my opinion (and that's all it is, I claim no expertise in anything I say) then I'm tempted to agree on the clouds, but I don't think we've seen enough of them yet to form an informed view of them, same with the landscape, push comes to shove and I have to agree with Tree, it's somewhat lacking in my eyes, however I am very aware that we have no real frame of reference as to what we are actually seeing, is it low settings, high? some placeholders still in place, missing features and post processing or just Oleg showing off technical features that we need to look deeper into to see without it looking anything like what SoW will actually look like? We just don't know and given Oleg's track record of holding back (again shown with the bonus video this week showing crew animations which we only found out about very recently but was obviously being tested quite some time ago) and the fact that until it goes gold (and again, even after given Oleg's track record) it's still work in progress and subject to change.

Oleg has my trust to bring us a stunning sim and after playing IL2 for so long I just can't see him letting us down.
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  #353  
Old 10-02-2010, 11:10 PM
Splitter Splitter is offline
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Quote:
Originally Posted by matsher View Post
Thanks Baron, If you remember anything else about it, please tell me... Also what is your opinion on it...?
Just an opinion, but the semi-transparent cockpit would be good to play with. I wonder if that would tax the system, though, because it would have to render the sky/planes AND and cockpit in the same area. I have no idea if that;s the case, but it wouldn't surprise me.

BTW, the screen shots where people have played with the color saturation and such....spectacular even if a little dark. No one remembers it but I made a similar point in a post several weeks ago. I feel better about the theory I had back then after seeing these "doctored" screen shots.

Splitter
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  #354  
Old 10-02-2010, 11:13 PM
Tree_UK
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Fair post Dano, the reason why i have been less subtle (if thats possible) with my comments on the terrain is that Oleg as stated that the game is effectively finished, just ironing out the bugs, now Oleg did promise Terrain better than WOP, and like I have already pointed out that it may well be the case that we will get wonderful terrain, but, and i stress but, the terrain we have seen recently from altitude is IMHO very poor.
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  #355  
Old 10-02-2010, 11:27 PM
Abbeville-Boy Abbeville-Boy is offline
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good update oleg! i like the shots you posted, nice of you to do that because i know you were still very busy, in the middle of moving
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  #356  
Old 10-02-2010, 11:29 PM
Baron Baron is offline
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Quote:
Originally Posted by matsher View Post
Thanks Baron, If you remember anything else about it, please tell me... Also what is your opinion on it...?

Nothing wrong with the idea, options is good, all depending on the amount of work needed to implement it. Could be a good tool in the transison from WW to cockpit only flying. How much work it is, i have no idea.
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  #357  
Old 10-02-2010, 11:30 PM
Dano Dano is offline
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That's the trouble though isn't it, technically it is better than WoP, it has a far greater draw distance, more realistic palette etc etc, it just doesn't currently 'look' as nice, so even the term 'better than' is entirely subjective to what exactly you are comparing it to.

The other point to consider is that we have only currently seen static screens of the landscape and sometimes they do not do any justice whatsoever at all to a game in motion.
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  #358  
Old 10-03-2010, 12:01 AM
Freycinet Freycinet is offline
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"This message is hidden because Tree_UK is on your ignore list."

Ah, really nice feature that one! I can recommend it.
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  #359  
Old 10-03-2010, 12:05 AM
Tree_UK
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Originally Posted by Freycinet View Post
"This message is hidden because Tree_UK is on your ignore list."

Ah, really nice feature that one! I can recommend it.
You wont see this one then , CHEESE BREATH
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  #360  
Old 10-03-2010, 12:13 AM
Freycinet Freycinet is offline
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Oh well, SimHQ is also being polluted now...

http://simhq.com/forum/ubbthreads.ph...ml#Post3105169

Tree
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"Jeez im so glad you guys agree about the terrain, i was beginning to feel very isolated on the banana forum for daring to question it. There are so many bum lickers over there its untrue."

Philip_ed
SimHQ Member
"You're not isolated Tree. It's just that, at the Banana forum, the moment you post a slight critique they start to ram their thoughts down your throat and call you names etc. Those guys need to get a life."
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