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IL-2 Sturmovik The famous combat flight simulator.

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  #341  
Old 01-25-2010, 08:17 PM
1078Audie 1078Audie is offline
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Default Mission briefing interface

Hi first off thanks for all the hardwork on IL2 we appreciate it.

my Question is about the briefing screen... I think alot of people would like to see the ability to access recon photos and extra briefing goodies from the briefing screenany way this is going to be implicated or could be in SOW? i have been making missions and recently started messing around with recon photos and the like creating more intricate briefings. Thanks again
  #342  
Old 01-25-2010, 10:34 PM
Sutts Sutts is offline
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If possible please, I'd like to see the same kind of info in the briefing as was common in WWII:

Course, speed, height, winds, expected cloud cover, known threats etc.

And the ability to print it out would be great too.

Thanks!

Last edited by Sutts; 01-26-2010 at 10:41 AM.
  #343  
Old 01-26-2010, 01:51 PM
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Mysticpuma Mysticpuma is offline
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Default Smoke and Fog effects in SoW

From the brief video clip shown of the Spitfire, the lighting effects are outstanding as is the interior modeling.

Looking outside of the cockpit, the flare off the sea looks fantastic, as do the clouds in the distance.

Regarding the clouds and atmospheric effects, do you expect there to be columns of smoke rising from burning cities that reach and extend through cloud level?

Will it be possible to have smoke drifting over the landscape at ground level?

Lastly, can the weather effects simulate thick ground fog so that it is almost impossible to see the end of the runway?

Thanks, and really looking forward to this being released one day, cheers, MP.
  #344  
Old 01-28-2010, 11:58 AM
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zakkandrachoff zakkandrachoff is offline
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Nobody notice that the best aircraft of Wings of Prey is the bf 109 (so nice of fly, like a spit, including the 109G6 whit cannons in the wing), spitfire (nice like always) and some Russian aircraft??? And the more crappy are the Mustang P51 (stall all the time, whatever I do, spins out of control WAY too easy), the P47 (is like fly a B17 and I can’t up the nose) and the Focke Wulf FW 190 have a similar problem like the P51

My ask is if oleg going to take some of this types of plane movements and maneuvers for the Storm Of War or this ( Wings of Prey) are not so real for him
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  #345  
Old 01-28-2010, 12:15 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by zakkandrachoff View Post
My ask is if oleg going to take some of this types of plane movements and maneuvers for the Storm Of War or this ( Wings of Prey) are not so real for him
I don't think Oleg will be using a game that is a step back from Il-2 as a simulation of aircrafts' behaviour as a template for SoW...no need to worry about that. At the very worst it will be as good as Il-2, I'm sure. We already know from the debug text on some of the screenshots that the damage modeling is more detailed.
  #346  
Old 01-30-2010, 01:41 AM
distant distant is offline
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I'm still relatively new here so there must be something that I haven't got yet but really, I haven't seen any response from Oleg to any of the questions lately. My question posted a while ago didn't get any love. What's the point of posting questions to Oleg here? It seems like a black hole.

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Originally Posted by distant View Post
Hi Oleg

I'm interested in knowing whether the game will be compatible with stereoscopic 3D, specifically Nvidia 3D Vision?

Cheers
  #347  
Old 01-30-2010, 02:40 AM
nearmiss nearmiss is offline
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Distant

There is a thread that has floated on this forums for months about 3D. You'll find answers there.

Look at the horizontal bar above and click on search.
  #348  
Old 01-30-2010, 06:02 PM
distant distant is offline
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I'm familiar with forum/bulletin software in general, even was doing admin for couple of fora way back. Just that this thread "question to Oleg" implies "answers from Oleg" as well and I am just surprised that it isn't that way but still there are people continue to post questions.

Thanks for the tip, I did started a thread recently about sterescopic 3D SOW BOB and got a few responses from other users here but never had a direct yes/no answer from the devs either.

Anyway, I'm no longer interested in what the devs have to say about S-3D at this point since there are simply just too many good games that work well in S-3D presently and I just don't have time to play them all.
  #349  
Old 01-30-2010, 07:35 PM
Lucas_From_Hell Lucas_From_Hell is offline
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There are few answers from the developers because few questions are worth answering.

Most of them are either repeated questions already answered or are answered by members that know the answer.

The good ones usually get a reply
  #350  
Old 01-30-2010, 08:43 PM
WhiteSnake WhiteSnake is offline
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Quote:
Originally Posted by Lucas_From_Hell View Post
There are few answers from the developers because few questions are worth answering.

Most of them are either repeated questions already answered or are answered by members that know the answer.

The good ones usually get a reply
Distand got a point, numerous people asked questions about the Soundengine etc. but no awnser so far.

Quote:
Originally Posted by WhiteSnake View Post
About the Sound Engine,

Will it use OpenGL based sound or DirectX based sound?

If it DirectX based Windows will completly proces it in it Kernel and we wont have SoundHardware Acceleration and Effects.


And will the game come with a 64 bit .exe so it can make better use of the Memory on 64 bit systems?
Think i been asking that for a year or so but no awnser to it, not to anyone as far as i know.

Seems that no one really awnsers the questions in here, i would think atleast 1 person of the Oleg SoW team could read trough this once in a while and awnser some questions...

Last edited by WhiteSnake; 01-30-2010 at 08:46 PM.
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