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  #341  
Old 04-24-2012, 07:30 PM
Luno13 Luno13 is offline
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Originally Posted by =FPS=Salsero View Post
1. A lot of people on the dogfighting servers would greatly appreciate if on most of the maps some patches of the terrain will be levelled making these patches good for placing there airstrips. No need to change the bitmaps. Just level out the mesh, and remove the auto-generated trees. Lvov, Chekhoslovakia, Bessarabia, Ardennes, Kiev, Crimea, and Kurlandia are the prime targets for such mod. I can highlight the appropriate places on request.

The sample map, with airstrips placed on some suitable places is attached.


2. It seems that the most powerful ordnance set against the soft targets carried by Il-2 family planes is 4*ROFS-132+4*FAB-100, carried by on the Il-2 late 42. Later versions are much less effective, like Il-2 Type 3 with 4*FAB-50+4*ROFS-132, with Il-10 seemingly being the worst one with his 4*RS-82+ 4*FAB-50. Is it possible to supply late Il-2s and il-10 with a more decent set of ordnance, e.g 2-6*fab50 + 4* rs-132/rofs-132/m13? By the way, Il-10 could carry OFAB-100, which were much more efficient than FAB-100, and a pair of FAB-250.

3. It is known that some A-20Gs in USSR were fitted with a navigator seat (between the pilot and a turret) and a Soviet bombsight. Is there any possibility for a such field mod? actually, only having a bombsight view for a navigator would be sufficient.

4. Is it possible to rename german AB-1000 and AB-500 as RRAB-1000 and RRAB-500 and make them available for Soviet bombers of the 1939-1942 period? Changing the skin for these bombs to one resembling the true RRABs would be beneficial too. RRABS were uses quite a lot during that time.

5. USSR was using incendiary bombs - e.g. ZAB-100-40p, made from paper. It would be nice to have some of these.

6. A set of vertical textures of a different forest types would be extrremely handy to solve the problems of "invisible trees" near the airfields-targets-etc.
Regarding point 1: These maps have plenty of flat areas. These can be turned into "airstrips" by placing a Home Base object, setting the desired radius, and setting "friction" (bumpiness of terrain) to 0 so it can be landed on. Then it's just a matter of adding objects to indicate a runway (fires, tarps, etc).

Regarding point 2: It is my understanding that Soviet ground attack doctrines changed. Before, it was "drop as much ordinance as possible - destroy the target completely or stick around to use all ammo". After a great deal of losses, this became "hit and run, live to fight again".

The outcome is reduced load-outs. The Il-10 was built to be much smaller than the Il-2, and never carried as much as its predecessor. It has enough ammo, rockets, and bombs to make one pass and then return home.

About point 5: Incendiary explosives confer no advantages in the game, besides looking cool. Il-2 just doesn't have the right targets and target density for these to be effective.

Fix for trees would be nice. I've tried placing tree objects around the treeline, but these are very short compared to the canopy of the layered forests.

Last edited by Luno13; 04-24-2012 at 07:36 PM.
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  #342  
Old 04-24-2012, 08:46 PM
=FPS=Salsero =FPS=Salsero is offline
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Point 1 stands, just because there IS some difference between flat patch, where there is some space for plane "birthplaces", and not level terrain.

Point 2 stands, because Il-10 could carry 2*FAB-250,

Have no time to fetch other examples, sorry.

Point 5: These bombs are light (40 kg in dimensions of 100 kg) and could be carried by all planes that carry FAB-100. Some patches ago incendiaries (like АЖ were the only weapon effective for the soft targets covered by the nets)
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  #343  
Old 04-24-2012, 08:51 PM
nic727 nic727 is offline
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Can you delete this topic and make another one with all idea from the begining or have to do that myself?
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  #344  
Old 04-24-2012, 10:09 PM
SgtPappy SgtPappy is offline
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I don't know if people have been asking already but the F4U-4 would be a mighty addition to the plane set...

I mean this thing is beastly! 374 - 383 mph on deck and a max speed of 443-461 mph. Here's the proof report: http://www.wwiiaircraftperformance.org/f4u/f4u-4.pdf
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  #345  
Old 04-24-2012, 11:01 PM
IceFire IceFire is offline
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Originally Posted by SgtPappy View Post
I don't know if people have been asking already but the F4U-4 would be a mighty addition to the plane set...

I mean this thing is beastly! 374 - 383 mph on deck and a max speed of 443-461 mph. Here's the proof report: http://www.wwiiaircraftperformance.org/f4u/f4u-4.pdf
Vought was later bought and consumed into the mighty Northrup Grumman empire of which their aircraft are off limits due to legal issues. Stupid but nonetheless there will not be a F4U-4 added to the official version of the game... sadly I do agree.

What a beast of a fighter!
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  #346  
Old 04-25-2012, 12:05 AM
SgtPappy SgtPappy is offline
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That is so lame. Oh well, no uber carrier planes for us then!

When did this happen exactly? It has to have been before Aces High and IL-2 managed to get the F4U's first.
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  #347  
Old 04-25-2012, 12:33 AM
IceFire IceFire is offline
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That is so lame. Oh well, no uber carrier planes for us then!

When did this happen exactly? It has to have been before Aces High and IL-2 managed to get the F4U's first.
Just after Pacific Fighters was released. It's why you've seen virtually no American aircraft added to the series since then. Their lawyers got a little bloodthirsty and went nuts on video games and plastic model makers...

The tide seems to have shifted a bit recently. The company that owns the AH-1Z Super Cobra recently went after EA for including that helo in Battlefield 3. EA fought back and nothing seems to have happened since then. So maybe that will be the end of it for a bit.
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  #348  
Old 04-25-2012, 01:53 AM
Luno13 Luno13 is offline
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Quote:
Originally Posted by =FPS=Salsero View Post
Point 1 stands, just because there IS some difference between flat patch, where there is some space for plane "birthplaces", and not level terrain.

Point 2 stands, because Il-10 could carry 2*FAB-250,

Point 5: These bombs are light (40 kg in dimensions of 100 kg) and could be carried by all planes that carry FAB-100. Some patches ago incendiaries (like АЖ were the only weapon effective for the soft targets covered by the nets)
2: Sure, it could carry 2 Fab-250s, but did it do it in combat? The Sm.79 could carry 2 torps, but never did except for ferry missions....

Anyway, I'll try to look it up. I've got nothing wrong with extra ordinance for any plane

It would be great to see some proper incendiaries too.
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  #349  
Old 04-25-2012, 08:18 AM
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Mysticpuma Mysticpuma is offline
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I would love to see the P-47 cockpit remodelled. Seeing that we have had this beauty in the game 'forever', it is really sad to see that the Cockpit is nowhere near what it could ever be.

I know it's not right to point towards the modding community, but they did (with repaints (I think) do an incredible job of updating/improving the quality and experience of being inside the '47 and I really hope that TD can do something to make the P-47 at-least near to what it should be like, rather than the Polygon embarrassment that it is currently?

Secondly, can we have the proper loadout for the P-47 which would allow 2x1000lb bomb under each wing and 1x 500lb under the fuselage? There are many more tweaks that could be applied, see here for example (and I did read the forum rules before posting this link):

http://www.sas1946.com/main/index.ph...c,19365.0.html

The P-47 was a true workhorse of WW2 but sadly in it's current IL2 state, it's more of a an old nag

Cheers, MP
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  #350  
Old 04-25-2012, 12:34 PM
SPITACE SPITACE is offline
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+1! your are right about the P-47 cockpit and the 109 f,g, need to be done in one of the updates but i can not see it being done. i allways look at the update read me with hope.

Last edited by SPITACE; 04-25-2012 at 12:47 PM.
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