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#341
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Regarding point 2: It is my understanding that Soviet ground attack doctrines changed. Before, it was "drop as much ordinance as possible - destroy the target completely or stick around to use all ammo". After a great deal of losses, this became "hit and run, live to fight again". The outcome is reduced load-outs. The Il-10 was built to be much smaller than the Il-2, and never carried as much as its predecessor. It has enough ammo, rockets, and bombs to make one pass and then return home. About point 5: Incendiary explosives confer no advantages in the game, besides looking cool. Il-2 just doesn't have the right targets and target density for these to be effective. Fix for trees would be nice. I've tried placing tree objects around the treeline, but these are very short compared to the canopy of the layered forests. Last edited by Luno13; 04-24-2012 at 07:36 PM. |
#342
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Point 1 stands, just because there IS some difference between flat patch, where there is some space for plane "birthplaces", and not level terrain.
Point 2 stands, because Il-10 could carry 2*FAB-250, ![]() Have no time to fetch other examples, sorry. Point 5: These bombs are light (40 kg in dimensions of 100 kg) and could be carried by all planes that carry FAB-100. Some patches ago incendiaries (like АЖ were the only weapon effective for the soft targets covered by the nets) |
#343
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Can you delete this topic and make another one with all idea from the begining or have to do that myself?
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#344
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I don't know if people have been asking already but the F4U-4 would be a mighty addition to the plane set...
I mean this thing is beastly! 374 - 383 mph on deck and a max speed of 443-461 mph. Here's the proof report: http://www.wwiiaircraftperformance.org/f4u/f4u-4.pdf |
#345
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What a beast of a fighter!
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#346
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That is so lame. Oh well, no uber carrier planes for us then!
When did this happen exactly? It has to have been before Aces High and IL-2 managed to get the F4U's first. |
#347
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The tide seems to have shifted a bit recently. The company that owns the AH-1Z Super Cobra recently went after EA for including that helo in Battlefield 3. EA fought back and nothing seems to have happened since then. So maybe that will be the end of it for a bit.
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#348
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Anyway, I'll try to look it up. I've got nothing wrong with extra ordinance for any plane ![]() It would be great to see some proper incendiaries too. |
#349
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I would love to see the P-47 cockpit remodelled. Seeing that we have had this beauty in the game 'forever', it is really sad to see that the Cockpit is nowhere near what it could ever be.
I know it's not right to point towards the modding community, but they did (with repaints (I think) do an incredible job of updating/improving the quality and experience of being inside the '47 and I really hope that TD can do something to make the P-47 at-least near to what it should be like, rather than the Polygon embarrassment that it is currently? Secondly, can we have the proper loadout for the P-47 which would allow 2x1000lb bomb under each wing and 1x 500lb under the fuselage? There are many more tweaks that could be applied, see here for example (and I did read the forum rules before posting this link): http://www.sas1946.com/main/index.ph...c,19365.0.html The P-47 was a true workhorse of WW2 but sadly in it's current IL2 state, it's more of a an old nag ![]() Cheers, MP
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#350
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+1! your are right about the P-47 cockpit and the 109 f,g, need to be done in one of the updates but i can not see it being done.
![]() ![]() Last edited by SPITACE; 04-25-2012 at 12:47 PM. |
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