Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

Reply
 
Thread Tools Display Modes
  #331  
Old 03-10-2013, 09:27 AM
hasim hasim is offline
Approved Member
 
Join Date: Oct 2008
Posts: 75
Default

I noticed that with red sands 1.8 savegames take a VERY long time to load - anyone else experienced this?
Reply With Quote
  #332  
Old 04-03-2013, 10:22 AM
Magor1975 Magor1975 is offline
Approved Member
 
Join Date: Jun 2011
Posts: 2
Default

Quote:
Originally Posted by Belcanzor View Post
Look like they dont touch the chat files. Another compare line-by-line round :p
Edit: Not 100% sure but look like the changes are in the files:
rus_blogs.lng
rus_items.lng
rus_units.lng
rus_units_features.lng

rus_items,ing is a pain.

Edit2: A second look into these files and I find LOTS of small errors caused by the program used in translation. Removing hundreds, literally, of empty spaces that cause some items and skill dont show properly. I dont have right now the patience to do the same with certain chats. I already did 30% of the new translation.

Edit3: Done. 1.8 already translated. Please tellme if I miss something.
A bug I see: In a already released Asmadeo savegame the experience inside hero screen is too big.
http://www.mediafire.com/?ny24uk5f3vko9ob
Instructions are the same.
Thx a loot
Reply With Quote
  #333  
Old 04-08-2013, 07:01 AM
hasim hasim is offline
Approved Member
 
Join Date: Oct 2008
Posts: 75
Default

Anyone can please tell me what to do with the book of fairies located in Elon's underground?
Reply With Quote
  #334  
Old 05-22-2013, 10:04 PM
Rhowen Rhowen is offline
Approved Member
 
Join Date: Oct 2008
Posts: 7
Default

Is there a Red Sands quest list somewhere?
Reply With Quote
  #335  
Old 06-24-2013, 10:33 PM
rand1337 rand1337 is offline
Registered Member
 
Join Date: May 2013
Posts: 2
Default Spirit of Fight

Description says: When attacking the enemy, unit has a 15% chance to get second turn.

But in game, my human troops get +1 initiative - Battle Cry effect for 1 turn... which isnt very impressive. Is this a bug in game (I suppose it should be lvl1 Fit of Energy), or just wrong translation?
Reply With Quote
  #336  
Old 06-25-2013, 12:23 PM
Gonz88alez
Guest
 
Posts: n/a
Default

I was in quick mission builder.
Reply With Quote
  #337  
Old 06-25-2013, 05:24 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

Quote:
Originally Posted by rand1337 View Post
Description says: When attacking the enemy, unit has a 15% chance to get second turn.

But in game, my human troops get +1 initiative - Battle Cry effect for 1 turn... which isnt very impressive. Is this a bug in game (I suppose it should be lvl1 Fit of Energy), or just wrong translation?
This effect for humans caused lots of problems with enemy units. In case some ranged enemy unit get second turn game just run in loop, and block. You had to force shut down, and restart. So in last patch battle spirit was changed to give +1 initiative to human units instead one more turn.

It was OP anyway. Before Red sands only goblin had similar passive `unstoppable`, and in this mod they gave same bonus to whole human race. To much.
Reply With Quote
  #338  
Old 06-25-2013, 05:54 PM
rand1337 rand1337 is offline
Registered Member
 
Join Date: May 2013
Posts: 2
Default

Thank you for the answer.
Reply With Quote
  #339  
Old 06-30-2013, 03:01 PM
Sandermatt Sandermatt is offline
Approved Member
 
Join Date: Apr 2012
Posts: 6
Default

The links in the original topic no longer work, how do I know download an english version?
Reply With Quote
  #340  
Old 07-05-2013, 02:36 PM
DSveno DSveno is offline
Approved Member
 
Join Date: Jul 2013
Posts: 3
Default

Quote:
Originally Posted by kyp0001 View Post
Now everthing worked great so far (lvl 51) and I wanted to do the red sands quest now which got stuck at Vasdegam on Uzala.
He has no dialog to continue the quest line in his menu.
I could only do the standard quest to deliver some notes to the Elves.

I'm using RS 1.6.1 + RSE 1.4 and patched mid-game from RS 1.6 + RSE 1.3.1, and english translation.
First i tried to use the old RS 1.6 + RSE 1.3.1 which i saved before patching, but same effect, no dialog to continue.


Is there anyone still around here? I met the same situation, and after reading 34 pages I didn't see anyone mentioned any solution. I don't know if it's a bug or not, so I kinda stopped playing.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.