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#331
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YES!
I don't know how but I did. Also the text for the English translation doesn't apear anymore so when ground control calls out the "Indians" I have to rely on my tiny knowlege of German and listen for the numbers he calls out in the headings. |
#332
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What cheesehawk says is correct. If however you don't want to manually edit the files, you can force Steam to re-download the original ones for you.
In such a case, follow the steps below. When a file is missing you can run a file integrity check through steam and it will download it again and place it in your game folder. The CoD settings are kept in three files: conf.ini, confs.ini and confUser.ini When you install the game these files are installed in the root directory of the game (c:\program files\steam\steamapps\common\IL2 sturmovik cliffs of dover is the default path), but they are not the ones getting edited as you change settings. What the game does is copy them over to the documents\1c softclub folder and it's this instance of the files that gets edited as you apply your settings: the ones in the root game folder are just the "blank reference sheets" that the game "photocopies" over to the documents\1c softclub folder for you to work on and save your settings and preferences to. What you can do is force the game to rebuild the default files. First of all, back up these files from your 1c softclub folder and from your game root folder just in case. Also, go into the controls options and save your control layout for good measure. You need aero to be enabled for this in win7/vista because a windows pop-up will appear asking you where to save the resulting file. The overlay window settings are ketp in confUser.ini so that's the one we need to fiddle with. At this point, delete the confUser.ini files from the root game folder and from the documents\1c softclub folder, have Steam run a file integrity check and it will find the missing file and download it again for you. The file will be placed in the root game folder (the "blank sheet"). Upon running the sim again, a copy of it will be created in the documents\1c softclub folder (where your actual edited settings go). At this point you should have the default overlay windows. See the sticky FAQ thread on the front page if you want to know more about how to customize them without manually editing the confUser.ini file ![]() |
#333
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#334
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I wish it was. But it's not. I've even redone 75 sub missions from scratch thinking that they were somehow corrupt. The game is at fault. The ghost planes are random. The thing I've found is they occur when the server has an error, which this happens 2-3 times an hour. That's why people see floating ships, long pauses of lag. Just look at the console and you'll see a strings of error messages when you get lag. These are anything from object to network exceptions within the code.
I've even gone so far as to completely eliminate any sort of scripting whatsoever. Now all sub missions load with a simple batch file that loads another and so forth till finally getting back to the 1st one. It made no difference. Factory dot pitch range makes no difference. What we need is a patch that hopefully addresses all the errors. It would be nice if the dedicated machine ran off more than one cpu core as well ![]() |
#335
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http://translate.google.com/translat...697%26page%3D7 |
#336
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Could those ghostdots be related to the size of formations?
Syndicate seems to use the biggest formations online , and Syndicate is also the only server where I've ever encountered ghostdots. It's really offputting when 3 out of 4 formations you close with end up being fata morgana's (radar doesn't report planes that often so you can't just rely on that for intercepts). Also seems like there is never a single ghostdot, but they are always larger formations. |
#337
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I have encountered single "ghosts" many times on the SYN server. At least a half dozen last night alone. I don't think it's related to the formations alone.
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#338
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I hope they fix this soon, its getting a bit silly now
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#339
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I think too, it is related to the networkcode. Why should especially that code be the only thing in the software that is workling as it should?
![]() For a mis.file size of 800kb it takes me about 45 sec to join as client, for a 1MB mis.file size +20minutes. And it doesn´t matter if the map has only spawnpoints on it or 15000 stationary objects, the AI planes, vessels etc disappear randomly at some time, some do not even spawn visably (we have external views on for testing, so you can switch to an airplane or vessel but you don´t see it). The size of the formation doesn´t matter too, even single planes or ships dissappear, and if they do not dissappear I see them flying sideways or backwards, even with a ping of 35. The skript doesn´t matter either, cause when you spawn the AI directly without script, they disappear sooner or later too. Hosting the same map on a non-dedicated server, I have no problems with the AI.
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http://cornedebrouwer.nl/cf48e |
#340
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@SYN_Bliss
Thinking of ghost planes... Are those dots actual aircraft or only dots, i.e. can you switch to them if you have external views on? In case these are actual aircraft this may be a script issue. Script may destroy (remove) actual aircraft from server. If this is the case you could post the script in fmb section http://forum.1cpublishing.eu/forumdisplay.php?f=203 to let someone like TheEnlightenedFlorist or FG28_Kodiak to fine-tune it if needed. Connected to your server yesterday. There were many bomber formations visible (like 7 or 10) at the same time. There were only about 8 players at that time and it was hard to find any human players because everyone could go into different direction pursuing different formations. I think the mission could become more dynamic if action is concentrated in one area. To achieve this I would suggest loading only 1 submission per 30-40 minutes (max 2 groups of bombers, 1 per side) and print on screen and in chat where the action will take place. Just an idea. Another suggestion is mpdotrange settings. My personal opinion is the dots now do not seem realistic enough to me because mpdotrange DOT is set to 20 or 25. Checked Repka 1 yesterday as well. There are no ghost planes there. Thus I do not think this in a netcode issue. Repka mission has 3 submissions loading every 40 minutes. And 2 submissions loading every hour. No more than 4 small bomber groups can be found in the air at the same time. The mission can be found in the missions thread in this section. Please feel free to try it on your server to exclude the possibility that ghostplanes could be caused by a mission. Taking into account you server hardware I think you can run 2-3 servers on it if you create virtual PCs like BigRepa does for Repka 2 and 3. One of them can be used as a test server then. Last edited by Ataros; 07-27-2011 at 08:54 AM. |
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