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#331
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I must hand that question to our coding gurus since they are the ones who wrote the trigger code and know what they can do and what not.
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#332
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What about adding some sort of DCG not as a replacement, but as an addition? (of course if authors of it would help you integrating it with Il-2) Would you consider adding it in that case? (not promising anything, I understand)
Also, about my request at page 32, if it can help you: we played coop with my friend online, and noticed that parts of phrase that pilots don't pronounce may differ at different players PCs, like sometimes I don't hear bot speaking, but see his phrase in chat, while the other player does hear it, and vice versa or the same at both players, etc. P.S.: IMHO, some of you guys are overrequesting with planes, every plane is a huge work, taking a lot of time, and TD are not full time employees and they work on the patch on their free time, they are not paid for it. And probably they already have a set of planes that they are working on, or planning to work. I mean, maybe it's ok to ask if they could make some important or interesting aircraft if they'd have some spare resources, but gee... asking for, like, dosen of planes at the same time, one after another? Meh. |
#333
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Get a joystick.
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#334
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#335
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I don't like the idea of an official replacement of DGen with DCG by Team Daidalos, because the stock and user made DGen campaigns will no longer work the way they were intended to work. At the moment everyone can decide if he wants to use DGen or DCG and I don't see a reason to change this. Nonetheless I would like to see updates for both programs that add the contend of the new patches. I hope someone in the community is still in contact with Starshoy and can give TD his e-mail adress. Last edited by Juri_JS; 03-20-2011 at 06:46 AM. |
#336
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Like Juri said once you use DCG you go around DGen totally. This is of course fine and well for a private person, but depending on any potential clauses 1C Maddox Games and Starshoy had in their deal it may be troublesome to us now if DCG was included as replacement for DGen now (and a replacement it would be, regardless of any word acrobatics we might try).
As for my personal issues with DCG ... it would be too long to list all of them. So I'm simply stating my two biggest problems: 1.) It allows or even requires far too much influence of player performance on the campaign. I vividly remember a mission when I was tasked to attack a soviet AT gun position in preparation of a ground assault (me flying a Fw 190 A-5 in ground-attack config). Approaching the target zone I saw a long column of Panthers and Panzer IV J and began to wonder what kind of target I'd see. It turned out to be a battery (as in 4 guns) of 76mm guns. Since we were intercepted above the target by soviet fighters we were not able to put the AT guns out of action ... and the tank assault failed. Yep ... some 20 tanks vs 4 guns and they can't manage on their own? ![]() This is a result of the way the ground war is managed. It is impossible to create a campaign following historical events since both sides are virtually always on the attack. 2.) Supply system. I know it's a difficult thing to model but why on earth did Paul choose to include factories instead of supply dumps? Factories were, in 99% of the cases, outside the scope of the tactical environment Il-2 can simulate and the only exceptions were the Kolpino Tank Factory near Leningrad and the Stalingrad factories in late 1942. |
#337
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DGEN or DCG, both systems have good points & bad points, the biggest issue we have for the offline community is that DGEN is not being updated with all of the new TD updates because it cant where as DCG can evolve.
However I have seen alot of community dgen campaigns created, you have French wings, Boelckes channel campaigns & RV campaigns. Jumos west front addon & I think Ian Boys did the Nth Wst Europe map campaigns that included the D0-335s as flyable, & I cant forget Amagi`s Disaster on the Frontiers. The list is endless & what this means is there knowledge on how to tweak dgen & get the new maps & planes active within the dgen program. Is it possible or not? |
#338
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It is possible to add the new planes to existing DGen campaigns, but most of them only as AI aircraft. I don't know why, but so far I was only able to make the new allied aircraft flyable in Dgen campaigns and only in European scenarios and not in the Pacific. To fly the new axis planes would require an update of the DGen.exe file.
Unfortunatly it is not possible to use the new maps in DGen, because the map data is hard coded in the DGen.exe file. Last edited by Juri_JS; 03-20-2011 at 11:55 AM. |
#339
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csThor, isn't TD in contact with Oleg? He should probably remember deals with Starshoy. But anyway, if leaving dgen and ngen still available in game, it wouldn't be some kind of violation of deal, IMHO.
About DCG's issues, it's not necessary to include DCG ASAP, right? It is better to get flaws of it's fixed with your help and guidance. We're patient, we could wait for 2 weeks. :D Also, sorry for off-topic, is there a thread for 4.11 patch's update news yet? |
#340
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Yes I found the same issue, I managed to get the TA152C flyable put it into The last Days senarios but found that the HS-129 came up with a red plane classification!? Dunno how dgen interpretes that I mean as AI its definately blue Starshoy where are you? |
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