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IL-2 Sturmovik The famous combat flight simulator.

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  #331  
Old 09-28-2010, 12:08 PM
MoHaX MoHaX is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I would say 95% of game users researching seriously market.

Hi! Have you seen hwsurvey done by Valve with its steam client?
http://store.steampowered.com/hwsurvey

Here is august data:
Windows XP 32 bit 33.16%
Windows 7 64 bit 31.19%
Windows Vista 32 bit 13.92%
Windows 7 13.50%
Windows Vista 64 bit 7.18%
Windows XP 64 bit 0.62%
Windows 2003 64 bit 0.30%
Other 0.13%
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  #332  
Old 09-28-2010, 12:10 PM
=XIII=Shea =XIII=Shea is offline
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Oleg i came across this today at play.com
http://www.play.com/Games/PC/4-/1021...n/Product.html
Can you confirm this or can you tell us will it be released before this date
(25 february 2011)????
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  #333  
Old 09-28-2010, 12:19 PM
LegTaste LegTaste is offline
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Play have had this game listed for preorder for quite a while i think, with the dates getting pushed back every so often.
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  #334  
Old 09-28-2010, 12:51 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by MoHaX View Post
Hi! Have you seen hwsurvey done by Valve with its steam client?
http://store.steampowered.com/hwsurvey

Here is august data:
Windows XP 32 bit 33.16%
Windows 7 64 bit 31.19%
Windows Vista 32 bit 13.92%
Windows 7 13.50%
Windows Vista 64 bit 7.18%
Windows XP 64 bit 0.62%
Windows 2003 64 bit 0.30%
Other 0.13%

As I told, I use other sources.
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  #335  
Old 09-28-2010, 12:54 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by |ZUTI| View Post
Hi Mr. Maddox.

I'm also one of those that are impressed with what you've shown. But, if I may repeat my old question that you already answered in the past with "will know later". It is about map making. I was wondering if you already decided on the map size that will be available to users to create. I just remember that bug maps will be for in-house development but some small scale maps will be possible to create by the community. If you have decided I would very much appreciate the info. And if we will be able to start making them as soon as SoW - BoB is out.

And one more. Will dedicated server come much after initial release or simultaneously?

Thank you very much!
1. We don't plan to give tools right with the release. Thye are not finished if to speak about user friendly interface. This may happens only some time after release.
Still we didn't define the size of possible user made maps.

2. We wil have release of dedicated server at the date of the game release.
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  #336  
Old 09-28-2010, 01:06 PM
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zapatista zapatista is offline
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Hi Oleg,

can you plz confirm if the dynamic campaign server can run 24/7 with a naturally progressing battle, and with players being able to join at any time to select and then fly various mission types, eg escort bombers, bomber planes, stuka pinpoint attack missions, roaming fighter missions etc...

has this been possible to implement in that way ?
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  #337  
Old 09-28-2010, 01:59 PM
Gyrfalk Gyrfalk is offline
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Quote:
Originally Posted by zapatista
Oleg,

with you finalizing the features included in the release now, will there at least be one drivable ground vehicle in the initial release of BoB, so it can be seen/used as a "proof of concept" for further developers and addon makers (both free and commercial)

thanks


Oleg:

No one. It will be in future. As a sample and with the sample of coding.
We need a time to prepare tools, etc after release of BoB. We can't do it simultaniously due to fact that our team isn't big.
Hello Oleg,

As a AA fan i would like to ask 2 questions:

1-will we still be able to man the AA guns on airfields?
2-if so can we at least have one drivable (or with an ai driver but controled by us) AA vehicle?

Mobility is very important to an AA gunner..even if it has a lousy gun

Thx for update...see ya in the channel

Gyr
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  #338  
Old 09-28-2010, 02:00 PM
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Daniël Daniël is offline
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Quote:
Originally Posted by major_setback View Post
How about these?

Is the cross at the fuselage right? The underside of the black cross isn't straight. Or do I see that wrong becouse of the perspective?
__________________

If you are insecure: use more bullets.
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  #339  
Old 09-28-2010, 02:12 PM
swiss swiss is offline
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Quote:
Originally Posted by Oldschool61 View Post
Yes he is
I would hate to see some pilot(which is not me*) in cockpit.
If this is an on/off feature, I wouldn't care.


*unless you can design him/her. size, weight, clothes...
well, maybe not. lol

Last edited by swiss; 09-28-2010 at 02:36 PM.
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  #340  
Old 09-28-2010, 02:35 PM
swiss swiss is offline
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Originally Posted by Hecke View Post
Hey Oleg,

i'm very happy that you answer so many questions. Shows your connection to the community.

Can you please answer these questions.

1. Will the publisher be Ubisoft or not ?
2. Was the terrain shown till now low-res and will it look much much better on a high end machine? With directx 11?


Bye, Heck
1.
Why would you care?
I wouldn't like Ubi to be the publisher either - would that keep me from buying the game?
No.

2. see 1.
We have ZERO alternatives. Whatever OM throws the market, we'll be buying it anyway.



Quote:
Autostereoscopic displays are the future. 3D without glasses.

SoW has to become able to handle that to it's perfection.
I can't see how this is game related. please explain..
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