Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fulqrum PublishingGames > 7,62

7,62 Tactical action game, sequel to Brigade E5

Reply
 
Thread Tools Display Modes
  #331  
Old 11-25-2010, 03:35 PM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

Quote:
Originally Posted by Hurzwa View Post
Hi R@S,

is it possible to make the guns which you scavange from dead enemies worn out like in BE5 or the actual HLA?
I'm not inclined to do that, it requires the new user-functions that comes with the HLA.dll file.

Quote:
Originally Posted by lucadena
Hi, thanks for the great Mod. A question: i like to have my mercs killed without havin to reload the game, so, would it be possibile to make the merc assistano assign you unlimited generic mercs (called grunt or rifleman or whatever) that have low stats, but you risk not running out of mercs?
I would really love it
I might add something to that effect, I think the term will be slaves. I'm not sure how I'll implement it tho, every team member should be added to the merc files, otherwise it'll open up some exploits in some missions. Team members that aren't mercs wont trigger some engine events, and that could seriously screw up the game balance. I'll play around with it when time permits and will get back to you.
Reply With Quote
  #332  
Old 11-25-2010, 05:31 PM
lucadena lucadena is offline
Registered Member
 
Join Date: Nov 2010
Posts: 5
Default

Quote:
Originally Posted by R@S View Post
I might add something to that effect, I think the term will be slaves. I'm not sure how I'll implement it tho, every team member should be added to the merc files, otherwise it'll open up some exploits in some missions. Team members that aren't mercs wont trigger some engine events, and that could seriously screw up the game balance. I'll play around with it when time permits and will get back to you.
Slaves? geez


Thanks for the reply, looking forward to it
Reply With Quote
  #333  
Old 11-25-2010, 10:16 PM
Greyfoot Greyfoot is offline
Approved Member
 
Join Date: Nov 2010
Posts: 13
Default

Ladies and Gents I salute you to this awesome mod!

First timer here, but enjoying the game and BS so far.
However I might encountered a bug, during the Miguel's quest.

Upon escorting him to Taco-Paco after the firefight with the smugglers I let him go because his little poem touched me deeply. Now when I realized that the bastard played tricks on my heart I felt that I have to punish him, so I asked Paco what to do next. He said go to Cali Cantos and hunt him down once and for all.

I said OKAY!

...I forget, I forget again...

Anyhow I encountered an abmbush during the trip, and to my surprise a few bandits were armed with sniper mosin nagants and SKS rifles. However the game level was on 1 character lvl on 2. I defeated them with plenty of blood loss, but after arriving to Cali Cantos I checked the levels again, since I've been offered FaMas and the like at the weapons store.
Needless to say the game level went up to lvl7!

The other thing(I can live with higher level enemies and better weapons-or not time will only tell) is I can not find that damn Miguel anywhere in town.

Is this a bug or should or I just missing something?
Reply With Quote
  #334  
Old 11-26-2010, 07:17 AM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

Hey Greyfoot, welcome to the board.

The CGL jump really concerns me, it shouldn't happen and I've looked through the code for the Miguel missions to find the cause but couldn't find anything. The only event I know of that makes such a jump is taking over a city and then talking to a Mayor, but that doesn't seem to be the case here. I'll try it ingame and see if I can recreate it.

Higlight for spoler
Miguel is not hiding in Cali-Cantinos, but in another town very far from there. Without naming the exact town I'll say it's the town the longest distance from it, north of the safe zone.
Reply With Quote
  #335  
Old 11-26-2010, 01:02 PM
Greyfoot Greyfoot is offline
Approved Member
 
Join Date: Nov 2010
Posts: 13
Default

Ok, I took a few screenshots, I'll upload them now.

The first one is in Cali Cantos after the ambush, in search of Miguel (he cannot be found)
http://img713.imageshack.us/f/shot20101126134541.jpg/

This one is during the ambush
http://img148.imageshack.us/f/shot20101126134648.jpg/

This is in Sag..I forget, I forget again before Miguel's speech
http://img600.imageshack.us/f/shot20101126134738.jpg/

This one in the beggining of the game, 2quests done, one for the hooker, the other one for Mister Sister(the first one)
http://img88.imageshack.us/f/shot20101126134851.jpg/

And finally this is another save from a different game, well into the game, just attacking Ciudad El Oro
http://img842.imageshack.us/f/shot20101126134951.jpg/

Is this progression normal?I mean I haven't checked during my last game, as everythng seemed to be normal, but as far as I remember my character's level was always ahead of the game's level. Now it seems even at the beggining I am behind a level.
I am playing on hard only hit probability and last enemy checked if that helps.
Reply With Quote
  #336  
Old 11-26-2010, 01:52 PM
Greyfoot Greyfoot is offline
Approved Member
 
Join Date: Nov 2010
Posts: 13
Default

Well I just tried to recreate the same events, but no matter what I do to which character I cannot reach game level 2 at the beggining as its on the second last picture. I tried 3 different new games and even tried to copy the skills and parameters of the hero in question to no avail. I thought the bug appeared because of some of my parameters were above 100 and hearing set to 1 but no.
I tried it with Cameron but everything seems normal, the game level stays at 1 after helping the lovely "ladies".

I try it once more with Kurt this time and see if it helps(I doubt it though)
Reply With Quote
  #337  
Old 11-26-2010, 05:28 PM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

I'm starting to suspect that it has nothing to do with BSM, but a weird bug that originated from the Russian version of the game. It has to do with stuff being left in memory from your current game when you start a new game without exiting to desktop first.

Let's see if my guesses are correct, shall we

You started the game, loaded your current game where you were at CGL 7. You decide to start fresh, goes to the menu and starts a new game(without exiting to desktop). Then you play along, and when it comes to a normal CGL increase it suddenly jumps to 7. Is this what happened? The CGL jump could also have been when you saved your game before you should jump to CGL 2, and then loaded the game and found that it was suddenly at CGL 7, even if it was at CGL 1 when you saved it.

Anyways, I always exit to the desktop before I start a new game, otherwise these things might happen. Sometimes the quests will get screwed up as well, resulting in missing dialog options and hostile "friendlies".
Reply With Quote
  #338  
Old 11-26-2010, 07:04 PM
Greyfoot Greyfoot is offline
Approved Member
 
Join Date: Nov 2010
Posts: 13
Default

This indeed very likely the cause as I said I couldn`t recreate the same events.
Strange as you mentioned a sudden level increase if you look at the second last picture the game level on 2 so there must have been some sort of increment I am not aware of, not just a simple sudden jump.

Thanks for your time and answers, I am off to restart and play the game

Btw your nick seems familiar to me, aren`t you active over at Bear`s Pit too?
Reply With Quote
  #339  
Old 11-27-2010, 08:25 AM
R@S R@S is offline
Approved Member
 
Join Date: Apr 2009
Posts: 560
Default

Quote:
Originally Posted by Greyfoot View Post
Btw your nick seems familiar to me, aren`t you active over at Bear`s Pit too?
Yeppers, I'm very attached to my nick and have been using it for decades. I'm not that active at bear's pit tho, haven't played JA2 in a couple of years. Even if the 1.13 mod is great, but a bit unstable, I find the TB a bit too slow for my taste after the SPM experience. But I'll get back to 1.13 when a stable version comes out, one with all the great new functions Headrock and co. has added.
Reply With Quote
  #340  
Old 11-27-2010, 09:19 PM
Greyfoot Greyfoot is offline
Approved Member
 
Join Date: Nov 2010
Posts: 13
Default

Everythings back to normal, happy days whoo hooo!

Btw Paco-Taco does say Miguel is hiding in Cali Cantinos, might be a small error

@R@S the latest JA2 1.13 is pretty stable, just played wf6.06, it`s just one of those games I have to replay every year or so, no matter what top notch pc I have
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:17 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.