Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #321  
Old 01-01-2008, 11:24 PM
LEXX LEXX is offline
Approved Member
 
Join Date: Dec 2007
Location: Ussia
Posts: 276
Default

Who is Daichidicki ??
  #322  
Old 01-02-2008, 12:03 AM
badatflyski badatflyski is offline
Approved Member
 
Join Date: Dec 2007
Posts: 23
Default

Quote:
Originally Posted by Daichidicki View Post
Working links are in several places in this thread already.
If some of you had read the thread more carefully, you would have seen these same links that others have used including the two Sniper mentioned above.

I do believe a few of the links that were either in the quotes or copied and pasted to reponses didn’t work due to dropped characters in the paste.

Either way, failure to read carefully is not an excuse for not finding the originally posted links. I'll put the working links here to make it easier for you.
You can go back and read the original posts for the descriptions of the tracks. Those post also include working links.

http://rapidshare.com/files/78861110...t_WOE.zip.html

http://rapidshare.com/files/79753704...angle.zip.html

LW_Carp: Its not an aimbot. UF_Josse hacked the machine guns to be more powerful and then shared the hack with many others including myself through the AAA forum.

Hanz check PM and call me. You missed a good day 135" base and sunny.

sorry man, but i do have the josse-weapon mod on my modded il2 partition...
and there is nothing like that in his mod,just bredas slightly more powerfull...had done some MTO41 missions in a MC200 and wanted to check the difference against the hurris , and yes, it does take the half a the bullets to bring down a hurri...as it should be (last time i crippled the hurri with the full magazine...smoking and pissing from everywhere but still flying, with the josse mod i could have 2 with all my ammo...and there is no spit weapons actually in his mod...so i really didn't understand those last2 of the 3tracks in your second link...what should they represent???

so, maybe you have found a java tool and learned how to use it and then accuse josse ,who's flying il2 since 2001, just to descredete him??
Or i really missed something in those famous tracks ? please, if it is so, tell me what cause i really like to be suprised
  #323  
Old 01-02-2008, 12:25 AM
LW_lcarp LW_lcarp is offline
Approved Member
 
Join Date: Oct 2007
Posts: 20
Default

[QUOTE=Daichidicki;33133\
LW_Carp: It's not an aimbot. Josse hacked the machine guns to be more powerful and then shared the hack with many others including myself through the AAA forum. Did I read that right? You want Hanz to post a link to a weapons hack here??? Are you nuts???
[/QUOTE]

No you didnt read it right I want him to post a link to the page that has this aimbot at the AAA forums as he said thats where it came from.

More powerful? this is vulching at 2 kilometers with a short burst and exploding you cant even see what hes shooting at till you see the kill in chat. Ive seen aimbots and thats what it looks like not a more powerfull gun. More power doesnt mean 2 klick kills.
  #324  
Old 01-02-2008, 01:26 AM
Daichidicki Daichidicki is offline
Registered Member
 
Join Date: Dec 2007
Posts: 5
Default

Sorry Carp,

You're seeking a link to an aimbot to use in IL2.
Of course only to be used offline
Now I understand. Thanks

badatflyski
I simply reposted the links and info to the ntrks that were in the previous pages. The version I have has only one file and it seems to only affect the IAR. Maybe there is another version or someone has made some changes to Josse's mod like you suggested? Maybe Carp is correct and now there is an aimbot available as well? Now I'm beginning to wonder what else there is? I'm not sure I want to know.

I just read this new AAA Thread:
"A warning to members
hiya we recently have evidence of certain members sending pm's to other users of mods containing cheats - we will ban & remove these users !
please do not use this forum to exchange obviously cheating mods" ...MrJolly at AAA

I know MrJolly will do his best to control what he can with regards to this issue in that forum.

Last edited by Daichidicki; 01-02-2008 at 04:27 AM. Reason: Added MrJolly Quote
  #325  
Old 01-02-2008, 03:42 AM
Petrosky Petrosky is offline
Approved Member
 
Join Date: Oct 2007
Posts: 21
Default

No those Heros
of ours wouldn't
put anything out that would
hurt the sim

They are all expertn in there
new role as sim fixers!!

you go to their site and see way to much of
whats happening

boys gone wrong for sure
  #326  
Old 01-02-2008, 04:59 AM
uf_josse uf_josse is offline
Approved Member
 
Join Date: Dec 2007
Posts: 25
Default

Quote:
Originally Posted by BSS_Sniper View Post
Page 27 and 30 of this thread.

Uf Josse and LAL Rone I believe are the authors you should look for on the other site. Hope that answers your question.
Totally wrong.....

We are not the authors for this hack and it is not available at AAA....

BTW, anybody that can access to javaclass with Qtim's public tools can easily done this kind of hack...... basicaly, great majority of modders that manipulate java classes....... and we are numerous, i think.
Weapons are one of the easyest mod to make..... mod is easy, historically modding is much harder..... but this kind of cheat is really simple to do, modifying some parameters with exagerated values is a simple way. (i used that method, parameter by parameter to see what and how they affected the ammo.)

And please, don't think more that you can find this kind of cheat at AAA....

Sorry, but it is not me, search another modder
  #327  
Old 01-02-2008, 03:21 PM
BSS_Sniper BSS_Sniper is offline
Approved Member
 
Join Date: Nov 2007
Posts: 100
Default

Quote:
Originally Posted by uf_josse View Post
Totally wrong.....

We are not the authors for this hack and it is not available at AAA....

BTW, anybody that can access to javaclass with Qtim's public tools can easily done this kind of hack...... basicaly, great majority of modders that manipulate java classes....... and we are numerous, i think.
Weapons are one of the easyest mod to make..... mod is easy, historically modding is much harder..... but this kind of cheat is really simple to do, modifying some parameters with exagerated values is a simple way. (i used that method, parameter by parameter to see what and how they affected the ammo.)

And please, don't think more that you can find this kind of cheat at AAA....

Sorry, but it is not me, search another modder
Who was it that then 'adjusted' particular ammo loadouts for different weapons to make them more powerful according to how they feel? I even read in forum how someone was now killing hurricanes in half the time because of that mod. Just asking.
  #328  
Old 01-02-2008, 03:22 PM
BSS_Sniper BSS_Sniper is offline
Approved Member
 
Join Date: Nov 2007
Posts: 100
Default

Quote:
Originally Posted by uf_josse View Post
Saddly, it isn't necessary to have the sound mod to perform this kind of cheat.... Qtim's available tools (available since long time) are enough...

Anyone can access java classes with Qtim's tools can very easily tweak weapons...... it is not so new.

AAA and Wasy are probably for nothing in this case.

Weapons or FM swapping are very saddly 2 of the most easier things to modify.

What is really hard is to make a good and accurate tweaking.... but the thing seen in your tracks is easy to done..... too much easy for everyone has bad intentions.

I effectively try to tweak some weapons for more accuracy (like Breda or 13.2 browning for IAR 81A) i don't agree at all with use of widly exagerated weapons.

Not my way. I never diffuse tools or method how to do that.
Hmmmmm
  #329  
Old 01-02-2008, 03:23 PM
BSS_Sniper BSS_Sniper is offline
Approved Member
 
Join Date: Nov 2007
Posts: 100
Default

Quote:
Originally Posted by uf_josse View Post
Hummm, for answering and clarify my work, i work directly in java code of the game...

Weapons have allready really usefull and good choosen properties, like weight, speed, type of munition, type of power, ability to penetrate and so on..... game engin is really well done for weapons.

When i had a look, i compare many things to doc (books, net and so on).

For example..... did you know that IAR81A used same 303 as the spit and MG131 in game?

Did you know that HS129 antitank guns had no APCR rounds ?

I manage to modify mg131 to have FN-browning 13.2 with accurate datas... no more (impossible at this stage to put FN-Browning in 7.92 instead 303 because it impact other planes, like spitfire and i don't modify in FM because i don't want to give more possibilities to cheat at those to download my mods..so, probably never put 7.92 on IAR-- sad).

Mg151/15 had no explosive shells... i gave it, but much less powerfull than mg151/20)

For the .50, i don't modify power of weapon or munition, just modify belting to have API and APIT.... no more.

Put APCR rounds for HS129 mk101 and BK37, change ROF to accurate values (160 rpm for BK37 and 230 for MK101)

Breda where dramaticaly too weak...... they were surely much less powerfull like .50, but..... not so that it was in game.... they are actually circa 40% weaker with my mod, seem to me not exagerated and corresponding to real datas.(power at muzzle was circa 10000 joules IRL and much less in game.... 0.50 had 0.97g of chemical charge, and HE breda 0.88g...

it was not the case in game for the breda. I made the rectification.

Had also the 1.17 g of chemical charge in MG131 HE, like in real life and so on...

I do no more, no less.... (BTW, i have patched my MG151/15 mod that was too strong).

SO, it isn't empirical method, just change game values when needed....

I surely don't touched anything if it was just matter on some details, but.... they are no details, just enormous differences, and strangely in wide majority of cases, for only one side.... so, i decided to make some rectifications.... i am perhaps little bit wrong for some weapons, but i sincerely think much less than original game....


Now, if you fire at short distance and with some angle, you can flamme a fw190, you can also in same conditions shoot down a spitfire with a folgore..... just as seen in guncam footages... it was often that the users of my mods said to me....

I work exactly as described in this post. and i don't want affect FM or DM, no ability to do that ..... and don't think it is a good idea.


Btw, i think a way can be find between modders and "pure-onliners"

It seems that many guys would (me too) that 4.09 final should be let clean and unmodded..... but it is sure that need polite and civilized dialog, not flamming as seen everywhere......

I am allready convinced, but, peoples need to speak and not to entranchend each side in his own bunker.....
Hmmmmm hmmmmm lol
  #330  
Old 01-02-2008, 03:27 PM
uf_josse uf_josse is offline
Approved Member
 
Join Date: Dec 2007
Posts: 25
Default

You just confuse between hack seen in tracks and my work that just slightly correct some weapons like bredas..... they where just a pure joke in the game... they are now more accurate.... but the tracks shows something totally different with widly overmodeled weapons.... and i am absolutely not the author......

Last edited by uf_josse; 01-02-2008 at 03:37 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:52 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.