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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #321  
Old 12-26-2010, 09:37 AM
Hecke
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Originally Posted by kendo65 View Post

SOW will be DX11
True
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  #322  
Old 12-26-2010, 11:26 AM
Tree_UK
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SOW is 100% DX 11, its something Oleg has stated many times.
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  #323  
Old 12-26-2010, 04:26 PM
Biggs [CV] Biggs [CV] is offline
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Originally Posted by kendo65 View Post
Oleg said a while back that there will be a dedicated 64-bit exe, so no worries on that score. (with (unconfirmed) minimum RAM requirements of 3gig, we are going to be in trouble fairly soon if the game can't handle 64-bit OS)

Thank you!!!! I'm about to build my new system and I have Win 7/ 64 bit ready for it................Had me scared for a minute............WHEW.............
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  #324  
Old 12-26-2010, 05:11 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by SEE View Post
What are the plans for the headtracking API or will SOW be restricted to NP's encrypted API? There has been no mention despite questions from the growing number of users of alternative headtracking software/hardware (which Il1946 supports). Thanks.
+1 to that. I'm afraid.
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  #325  
Old 12-26-2010, 05:18 PM
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TheGrunch TheGrunch is offline
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Originally Posted by LoBiSoMeM View Post
+1 to that. I'm afraid.
Look here.
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  #326  
Old 12-26-2010, 08:02 PM
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jayrc jayrc is offline
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will sow have it's own api, face tracking?

Last edited by jayrc; 12-26-2010 at 08:04 PM.
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  #327  
Old 12-26-2010, 08:16 PM
SEE SEE is offline
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Configuring Axis for look around isn't quite the same has having an open API as opposed to NP's encrypted API for 'Headtracking'. I am fortunate in that I have both NP's TrackIR and Freetrack but prefer the latter. There is a large number of IL2 devotees using and limited to 'freetrack' but will they be able to use it in SOW is what I am trying to establish?
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  #328  
Old 12-26-2010, 10:06 PM
Heliocon Heliocon is offline
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Originally Posted by nearmiss View Post
Yes tracers are visible

SOW will not be DX11
Of course it will, tessalation is DX11 only, as is many advanced physics and shader features, also DX11 is much better for Multi core cpus.

As for comps - if you are going to buy one definitly get Win7 (better by far then XP or vista in performance and accesability) and make sure to get 64bit! 2011 will be the year of native 64bit/dx11 software.

As for running nativly I have never had a problem with running 32bit software, it just seriously caps the ram that the program can address and therefor limits the game (xp and vista 32bit has only 2gb of useable ram unless you go into bios as the max is 4gb and the other 2gb is reserved by xp/vista for itself and often cannot be used). Rams very cheap now though so tbh go for 6-8gb. (also DX11 cards are going to get super cheap as nvidia is dumping the 400s onto market to make room for the 500s).

Just completed my comp this month, got 12gb atm but I can fit in 24!

!Question, I know this is probably unlikely or not going to happen but for MP is there any in game voice chat (like a radio) for players/planes? Or will we have to use TS or Vent?
Edit (again): I cant do it this week but if people are looking into getting computers for the game later on I/people in the community could create a SOW computer thread. Idea would be to say, what comp can run SOW for under 1k, 2k, 3k and such to help people out so they dont go purchase a best buy computer that looks awesome on paper but they forgot to mention it has a i3 processor inside... Probably need to play a demo and or have the game out in beta before we can "really" tell though how demanding it will be on the system. As for now best tip from me is get a cheap i7 (and OC it), get a low end 400 or ati equivalent dx11 card (nvidia atm are better with tessalation then ati) and get 6-8gb of ddr3 ram (1200mhz is good and cheapish). Just make sure to get a mobo that can be upgraded.
Anyway thats my enthusiast view on it

Last edited by Heliocon; 12-26-2010 at 10:18 PM.
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  #329  
Old 12-26-2010, 10:23 PM
Tree_UK
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Unless of course Nearmiss knows something that we dont?
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  #330  
Old 12-26-2010, 10:23 PM
JAMF JAMF is offline
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Originally Posted by Heliocon View Post
Of course it will, tessalation is DX11 only, as is many advanced physics and shader features, also DX11 is much better for Multi core cpus.?
SoW will not have tessellation. No mention of physics being run on a GPU. No mention of DX11 specific shaders being used. Not even a mention of anything DX11 specific being used. The only enigmatic words regarding DX11 were "supported". DX8 functions are supported by DX11.

Show me quotes that DX11 is needed or desired, besides oracle-like utterings?
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