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#311
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I hope Oleg do business with the people of DogFights of History Channel, because they still using the crappy Microsoft flight simulator 3 engine for the scenes,
http://www.history.com/content/dogfights ![]()
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#312
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Hi Oleg I was wondering can we get some additional screen shot of the internal mesh
like the ones you posted in the first screen shots of BOB? I see the spitfires internal mesh and possible damage areas, would like to see the same color coding for the other planes i.e. the 109? http://files.games.1c.ru/il2pict/ScreenShots_002.jpg http://files.games.1c.ru/il2pict/ScreenShots_001.jpg
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#313
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GF,
The following link will take you to some 109 internal structure shots: http://s58.photobucket.com/albums/g2...nger/?start=96 Dave |
#314
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
#315
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Oleg,
I feel that multi-monitor view is more important than anything else in the future. Because the FOV is so small on one screen, having the sides available to simulate our peripheral vision is not only necessary, but is crazy NOT to have it. Nobody in the real world walks around with goggles on and pilots dont fly with their vision limited. This is an ABSOLUTE MUST HAVE for any modern sim. I am sure that you must have this at the top of your priorities. Please tell us that this will be implemented. After I flew in IL2 with three monitors, I could never go back to one again. Being able to see your wingman and enemies attacking from the sides is a HUGE immersion experience and is CRITICAL. This is 2010!!! Thanks Last edited by Kernalklink; 01-12-2010 at 06:04 PM. |
#316
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I wear glasses. Anything outside them is out of focus. You learn to turn your head.
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#317
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You will have to look for which friday update was if you want to see it, because i don´t remember ![]() |
#318
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i hope see some nice SOW video
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#319
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Would be sweet with a trailer or something, after all its scheduled for this year.
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#320
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Hi Oleg, i have 2 questions:
1) How will level-bombing be implemented in SOW? IL2 makes levelbombing very easy: there is no wind, and temperature and air density profiles don't change on a map, so we can strike point targets from 4000m to 8000m with extreme accuracy (e.g. kill a single tank with SC500 from 4000m). This - although not realistic - makes levelbombing very attractive and useful in online campaigns like AW2. If we would have truly realistic bombing in SOW, bombruns with 1-4 planes would be quite useless, and people would loose motivation. Will there be the possibility to level the bombsight? In IL2, any change in plane loadout or elevator trim will influence the aiming point. 2) Will there be a reconnaissance feature? This would be very useful for online campaigns. We're currently "simulating" a reconnaissance photo by turning our smoke on/off when over the target area. Taking a real picture would be great. SOW looks great so far, looking forward to the release! S! |
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