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#311
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Maybe I am wrong, but I can't remember seeing these strange maneuvers in 4.11.
EDIT - I just tested the heavy bomber behaviour in 4.11.1 and noticed the same problems, so it is an old issue. Nonetheless I think TD should try to fix these unrealistic maneuvers. A number of times I have seen collisions between bombers because of this behaviour. Last edited by Juri_JS; 08-02-2013 at 12:09 PM. |
#312
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While trying out the new “taxiing” feature I have come up with an annoying bug which can be seen even in the demo mission “AI Taxiing” made by DT and included to 4.12.
In that mission you just roll out of the hangar and taxi all the way along the yellow line to the intended take off position where you take off, retract flaps and gear and then turn the autopilot on – and the autopilot will ignore the flight waypoints, it always flies back to the field where it starts flying in circles at almost zero altitude as the player’s aircraft appears still attached to taxi waypoints. I would appreciate any comments about such AI behavior, thank you! |
#313
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There is a difference though, in 4.12 your AI wingman immedaitely engage. In 4.11 they stay in formation and only engage if you order them to via comms (eg. tab + 2 +3). |
#314
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#315
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#316
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Shuka and TypII are launching torpedoes. All others dont. Here is the mission: Code:
[MAIN] MAP NetIslands/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Chiefs] 0_Chief Ships.Shuka 1 0 2 1.0 1_Chief Ships.USSGreenlingSS213_Srf 1 0 2 1.0 2_Chief Ships.USSGatoSS212_Srf 1 0 2 1.0 3_Chief Ships.Submarine 1 0 2 1.0 4_Chief Ships.SubTypeVIIC_Srf 1 0 2 1.0 5_Chief Ships.SubTypeVIIB_Srf 1 0 2 1.0 6_Chief Ships.SubTypeIXB_Srf 1 0 2 1.0 [0_Chief_Road] 21989.58 30000.13 120.00 0 2 1.1111111640930176 21999.95 30000.04 120.00 [1_Chief_Road] 21978.43 29970.67 120.00 0 2 4.1666669845581055 21999.81 29970.66 120.00 [2_Chief_Road] 21972.17 29901.56 120.00 0 2 5.208749771118164 21998.97 29901.98 120.00 [3_Chief_Road] 21969.65 29844.98 120.00 0 2 4.1666669845581055 21998.97 29845.40 120.00 [4_Chief_Road] 21962.11 29801.83 120.00 0 2 3.8888890743255615 21999.39 29799.74 120.00 [5_Chief_Road] 21962.95 29758.68 120.00 0 2 4.372777938842773 21999.81 29756.17 120.00 [6_Chief_Road] 21959.59 29699.61 120.00 0 2 4.115555763244629 21999.81 29699.19 120.00 [NStationary] 2_Static ships.Ship$RwyCon 2 22402.62 29838.82 630.00 0.0 0 2 1.0 0_Static ships.Ship$RwyCon 2 22400.84 29997.42 630.00 0.0 0 2 1.0 1_Static ships.Ship$RwyCon 2 22399.59 29904.70 630.00 0.0 0 2 1.0 3_Static ships.Ship$RwyCon 2 22401.44 29795.43 630.00 0.0 0 2 1.0 4_Static ships.Ship$RwyCon 2 22399.59 29749.14 630.00 0.0 0 2 1.0 5_Static ships.Ship$RwyCon 2 22397.74 29704.69 630.00 0.0 0 2 1.0 6_Static ships.Ship$RwyCon 2 22398.83 29975.25 630.00 0.0 0 2 1.0 [Buildings] [StaticCamera] 21892 29848 5 0 [Bridge] [House] Last edited by II/JG54_Emil; 08-03-2013 at 07:08 AM. |
#317
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Main bug for me so far is the take off bug...
In a mission i built on the Burma map at Imphal airfield, 3 flights of 4 Blenheims in Line take off formation, bombing supply dumps, of the 12 A/C between 2 to 4 A/C crash just after take off, engine speed drops whilst climbing and plummets into the ground, sometimes they recover, most times they don't. I've tried different skill levels of the pilots from average to veteran, no difference. Also Paired take off of the escorting Hurricanes sometimes (but much less often) 1 or two will crash into ground or each other. This is common with most of the A/C i've tried and on different maps. Also, on occasion i find some fighters whilst in a dogfight will fire at nothing at all. Thanks for your continuing support of these forgotten aircraft. Last edited by Monty_Thrud; 08-03-2013 at 10:27 AM. Reason: added |
#318
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Ntrk BUG:
can't Manual View Control: ![]() |
#319
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#320
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yes, it is checked. I eliminated the problem by making 1 home base cover all 3 fields at Henderson. I still find it odd that a player AC launched from Henderson and landed at Fighter 1 would remain parked on the runway at the despawn point; but my workaround suffices.
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