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Technical threads All discussions about technical issues

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  #311  
Old 04-10-2011, 02:08 PM
41Sqn_Stormcrow
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The FMB needs urgent patch.

It frequently happens that the map screen toggles to full screen mode with cursors and menue disappearing for no reason. I have no clue on how to return to normal screen and I have to finish game via taskmanager.

It also happens that I cannot use mouse buttons as usual. Whether I use left or right button it just draws a frame to mark things without being able to mark anything at all.

Also it seems that sometimes I even cannot edit missions that I saved before.
  #312  
Old 04-10-2011, 03:36 PM
tf_neuro tf_neuro is offline
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some bugs I found so far...


BR20 rudder trim knob animation doesnt work

BR20 prop pitch lever animation doesnt work

BR20 throttles, props, mixtures work like german/british ones (push forward to open), but the cockpit animation shows the historical 'reversed' movement (IMO Italian planes should have the historical 'reversed' throttles, without need to use different profiles)

All planes tested so far (Hurricane, Spitfire, Stuka, G50, BR20): controls randomly work or not work.
Even during one single flight they start/stop working for no apparent reason.
This happens to all controls except engine selection/unselection, and it's particularly bad when it comes to controls shown in the small throttle quadrants on the left side of the screen (thottle, prop, mix, etc)

G50 cockpit: no animations at all, incl. instruments.

Stuka has an 'afterburner' (!) rather than a supercharger... or was it the booster? Dont remember exactly, one of those two, anyway.

Last edited by tf_neuro; 04-10-2011 at 03:40 PM.
  #313  
Old 04-10-2011, 05:36 PM
LeLv30_Finwolf LeLv30_Finwolf is offline
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When there is even a small flow (wind) in mission, the planes will turn in place even with engines off and full brakes.

And after starting the plane you are unable to control the aircraft direction. You can't turn to the wind, no matter how much you push rudder or use diffrential brakes or how much throttle you use.

This is very annoying as in some cases it makes taxing, avoidin parked planes or even takeoff completely impossible.

- Finwolf -

P.S. Please oh please change the gridline, gridlabel colors to something you can actually change - as well as AF / spawnarea colors (or anything white really) as in the Channel map it is almost impossible to make them out in the map.
  #314  
Old 04-10-2011, 05:50 PM
Insuber Insuber is offline
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1. The rudder trim knob on the spitfire doesn't move
2. the water radiators open/close on Stuka is very very slow. Almost stuck.
  #315  
Old 04-10-2011, 05:55 PM
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addman addman is offline
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The "Spline Road" tool in the FMB doesn't work on the Channel 1940 map. Just try and you will see what happens, it does work on the multiplayer maps though.
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  #316  
Old 04-10-2011, 07:47 PM
41Sqn_Stormcrow
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At least for allied campaign:

When I interrupt campaign (I am out for dinner or else ) and I restart game to continue: I cannot as no Continue button is there anywhere.

Some sturmovik related board hint out that it may be related to having steam cloud turned off while for axis campaign it works well apparently (didn't yet try for axis side).
  #317  
Old 04-10-2011, 08:10 PM
senseispcc senseispcc is offline
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Did someone mention the pilot of Spitfire where you can see the pilot left shoulder and some time the left sleeve outside the plane.
There is also a little problem with the mirror of the Hurricane, there is one on the outside view but none inside even with the mirror on.
The control key file is forgoten once you leave the game and must be reloaded at each new launch of the game.
What I call micro stutter over densely build aera do still happens. (more than with the beta patch)
Otherwise this is a great simultor, with I hope a great future.
  #318  
Old 04-11-2011, 04:55 PM
MarkofZollo MarkofZollo is offline
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Problems for me;
  • Textures (ground and planes mainly) constantly re render, dropping fps, though only over land. When land detail is high I can still see surface beneath re rendering.
  • Some undercarrages dont seem to come down, or at least are very slow (109s hadnt come down after about a min of circling).
  • Spitfire guns have no tracer despite being included in loadout, and in single mission at full throttle engine is around 2000 rpm?
  • No sound in slow motion or fast motion
  • Campaign first mission says 'failed' after pressing esc as asked despite saying 'complete' in game.
  • Could do with a button assigned to return camera to centre of screen (or did I miss that? lol)
I wont add about the low fps as others have mentioned before, however high above the sea I got to look at the detail in the models and damage and am very impressed!
  #319  
Old 04-11-2011, 07:41 PM
tf_neuro tf_neuro is offline
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Antropomorphic control need fine tuning.
Right now im unable to control my plane with antropomorphic control enabled.
Simulating the pilot that moves his hand from one to another control should (IMO) require max one second or possibly 2 in some cases before you can operate a control that isn't supposed to be close to the one you just used.

Instead, what happens is that controls... 'decide' to work apparently at random. Sometimes even while im using them. I mean, I move the throttle, then the mixure... and then the thottle doesnt work for 20 seconds!

Great idea the antropomorphic control but it definitely needs some work on.
  #320  
Old 04-11-2011, 09:55 PM
41Sqn_Stormcrow
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The discrepancy between physical plane and visual plane is still enormous. At least for the 110c. When the rear gunner shoots the tracers are displaced a nice distance.

Also just came home from an online mission during night on big channel map. Worked not too bad in terms of performance and I had very little graphic stutters. But instead I got sound stutters. Sever stutters. I also had many seconds of no sound at all. Sometimes I only had sound like rolling on ground. Or terrible stuttering.

And it is not my soundcard which gives good sounds and still does during sp.

Another buck (minor) concerning tracks: I recorded a track online during this mp night mission. On the record it shows as a day light mission.

It also seems yet difficult to unfluence day time on servers. It happens frequently that one is at night, which is currently unpracticable as no nav lights or airfield lights are implemented.

Another thing to be dealt with for mp:
Players sometimes jump into a plane without really knowing how to roll or handle it. They frequently nose down or crash somehow and thus litter the runways with plane trash. Sometimes they just drop the damaged plane where it is. Then they go and the planes are still around making take off by others (and landing) a life threatening adventure. Sometimes I also doubt that the AI is dropping its planes everywhere. Whatev' - we need to deal with this trash by removing it.

Last edited by 41Sqn_Stormcrow; 04-11-2011 at 09:59 PM.
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