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IL-2 Sturmovik The famous combat flight simulator.

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  #311  
Old 10-30-2010, 09:13 AM
Freycinet Freycinet is offline
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GIAP Toonz, you should match up two outlying features on the map when you try to do an overlay, not match up a single feature. Erros in the match-up of a single feature will magnify as you move away from it.
  #312  
Old 10-30-2010, 09:15 AM
fireflyerz fireflyerz is offline
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Quote:
Originally Posted by Foo'bar View Post
It is exact like these kind of tracers look in reality. And it is a Hurricane btw. I'm shure one day you will learn...
Errrr, Codswallop Foobar, they do look like star wars lazers, and may only represent the real thing when caught on film at night , I assume by Olegs standards these are only placeholders and not the final product...I hope
  #313  
Old 10-30-2010, 09:19 AM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by fireflyerz View Post
Errrr, Codswallop Foobar, they do look like star wars lazers, and may only represent the real thing when caught on film at night , I assume by Olegs standards these are only placeholders and not the final product...I hope
How often have you seen tracer fire firsthand?
  #314  
Old 10-30-2010, 10:06 AM
kedrednael kedrednael is offline
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I think the tracers look verry realistic, in all non shaky video's you can see the tracers as long straight lines.
some video's



(I hope SOW won't have such small tracer hits of course!)


Looks like star wars, because the makers thought these 'lasers' would look cool, but they are tracers.
I think those tracers look a lot bigger than the gun barrel.


A bit shaky... But the tracers apear straigt, not spiraling.
Here you can see a lot of the tracers are richoretting.
The tracers in the last video are a little bit different than 'normal' tracer rounds, they don't light up immidiately after leaving the barrel.

Of course the shutter speed and the quality from the camera makes the tracers look a bit different (longer, bigger etc) So maybe that's not excactly how they look in real life.
I haven't seen any smoke comming from the tracers.

Last edited by kedrednael; 10-30-2010 at 10:13 AM.
  #315  
Old 10-30-2010, 10:18 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Oleg Maddox View Post
We have a problem with beta binaural sound recording in AVI (crash....).
Hi Oleg,

To tell you the truth before today I've never heard of binaural sound, but now I've heard a few samples using headphones, but now I'm really excited about the technology.

If you manage to iron out the bugs in your beta binaural sound recording, is it your intention to link the sound sources with pilot head tracking (either using track IR or keys/mouse move pilots head)?

All the best and thankyou for all the effort you and your team are putting into this simulation.


Cheers!
  #316  
Old 10-30-2010, 10:35 AM
airmalik airmalik is offline
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Quote:
Originally Posted by Ltbear View Post
Sir, i realy admire your way of keeping us at bay, while stil show us stuff......dude you are awsome realy meen it
+1! And I'm glad it's this way. As much as I like the updates, I still want the release to still have surprises which haven't been shown before.

BTW terrain colours are looking great both during day and night. Also the damage modeling (collapsed landing gear) is phenomenal! I spent a lot of time in IL2 creating spectacular crash landings. Looks like SoW will keep me busy for a long time doing that
  #317  
Old 10-30-2010, 10:36 AM
Buzpilot Buzpilot is offline
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.303 Tracer, made in 1943, probably used in Hurricanes.
Burns about 3 sec, and not really any smoke at all.


Last edited by Buzpilot; 10-30-2010 at 10:46 AM.
  #318  
Old 10-30-2010, 11:57 AM
Luftwaffepilot Luftwaffepilot is offline
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Hello,

first time here and i have to say this game looks so beautiful.
Hopefully it comes out this year
  #319  
Old 10-30-2010, 01:06 PM
Splitter Splitter is offline
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Quote:
Originally Posted by Tempered View Post
modern tracers do not smoke because the bullet actually glows from heat and chemical reaction, not from burning a combustible material.
That's what I thought and, honestly, I had no idea it was different in the past until I got involved in IL-2. Good post.

Splitter
  #320  
Old 10-30-2010, 01:11 PM
Baron Baron is offline
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Regarding tracers and smoke.


Im no expert but i allways thought the "smoke" was more related to air tempetures, meaning the colder it is/higher up they are fired the more smoke is beeing seen. Smoke as in vapors caused by cold air meets hot shell.


Just guessing.
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