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#311
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GIAP Toonz, you should match up two outlying features on the map when you try to do an overlay, not match up a single feature. Erros in the match-up of a single feature will magnify as you move away from it.
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#312
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#313
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How often have you seen tracer fire firsthand?
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#314
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I think the tracers look verry realistic, in all non shaky video's you can see the tracers as long straight lines.
some video's (I hope SOW won't have such small tracer hits of course!) Looks like star wars, because the makers thought these 'lasers' would look cool, but they are tracers. I think those tracers look a lot bigger than the gun barrel. A bit shaky... But the tracers apear straigt, not spiraling. Here you can see a lot of the tracers are richoretting. The tracers in the last video are a little bit different than 'normal' tracer rounds, they don't light up immidiately after leaving the barrel. Of course the shutter speed and the quality from the camera makes the tracers look a bit different (longer, bigger etc) So maybe that's not excactly how they look in real life. I haven't seen any smoke comming from the tracers. Last edited by kedrednael; 10-30-2010 at 10:13 AM. |
#315
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To tell you the truth before today I've never heard of binaural sound, but now I've heard a few samples using headphones, but now I'm really excited about the technology. If you manage to iron out the bugs in your beta binaural sound recording, is it your intention to link the sound sources with pilot head tracking (either using track IR or keys/mouse move pilots head)? All the best and thankyou for all the effort you and your team are putting into this simulation. Cheers! |
#316
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BTW terrain colours are looking great both during day and night. Also the damage modeling (collapsed landing gear) is phenomenal! I spent a lot of time in IL2 creating spectacular crash landings. Looks like SoW will keep me busy for a long time doing that ![]() |
#317
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.303 Tracer, made in 1943, probably used in Hurricanes.
Burns about 3 sec, and not really any smoke at all. Last edited by Buzpilot; 10-30-2010 at 10:46 AM. |
#318
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Hello,
first time here and i have to say this game looks so beautiful. Hopefully it comes out this year ![]() |
#319
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#320
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Regarding tracers and smoke.
Im no expert but i allways thought the "smoke" was more related to air tempetures, meaning the colder it is/higher up they are fired the more smoke is beeing seen. Smoke as in vapors caused by cold air meets hot shell. Just guessing. |
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