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#311
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Artistic, Amazing and very beautiful--
Congratulations and cudos to Oleg and his team |
#312
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that picture looks very very good indeed ! and very nice detail in the scenery seen from lower level altitude (like the other shots from last week, but they were in clearer light). the in cockpit shots are amazing, bellisimo, magnifico !! pretty stunning detail and realism, the dials and controls look so real its like we can touch them ( and with clickable switches we can ![]() thanks for all the effort and hard work, it's all coming together now it seems ! Last edited by zapatista; 10-24-2010 at 01:06 AM. |
#313
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Love the picture details, HATE that I can't see the pilots arms and legs.. Do Ghosts fly these? When I fly, I can see my arms and legs, why not in game?
__________________
"A witty saying proves nothing" - Voltaire |
#314
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![]() I want to see the plane, not the pilot. And besides, Oleg doesn't have a computer generated foot the size of mine so looking down and seeing a little size 9 would totally kill the immersion for me ![]() Splitter |
#315
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Nice Cockpits. Very immersive I can barely wait to hear about devicelink and the possibility to use it to feed data to real/physical gauges.
Another question: Usually in games, users who lower their resolution and opt for using poorer visuals have the advantage of discerning non-scenery elements more easily than those who go the high end road. Is anything planned on SoW to minimize that? té mais tityus |
#316
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In a manual control system the lever travels the full range without having any pre-determind notch, each movement of the lever affecting the mixture. Any change of altitude means you'll have to manually readjust it. If i was to say it in a better way, in the manual system the lever directly affects the fuel flow while in the automatic system the lever selects between two different presets for automatic leaning (normal/economy). It's actually the non-automatic systems i'm wondering about for the reasons i described above: the RPM gauge doesn't provide enough of an indication due to the constant speed prop and i don't know if there's any EGT instruments to provide an alternative aid to leaning manually. Quote:
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#317
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I felt the same a year ago then I came to relize Oleg knows best. How would you model the movement of the arms and hands when there flipping swithes, turning knobs and the such. Wouldn't be a problem with the left hand on the trottle for example. But other movements would have a delay or be ignored.....
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#318
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If you can't live without gratuitous crotch-shots, follow these instructions. Step #1: Take a photo of your crotch (or a stranger's if you prefer). Step #2: Print the photo of the crotch. Step #3: Cut the outline of the crotch out from the rest of the photo. Step #4: Paste the photo of the crotch on to the bottom of your monitor. VOILA!!! You can now see legs at the bottom of your screen. |
#319
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I really fear that stupid spelling and grammar errors will undermine this seemingly great sim. It appears to be the weak spot of all sims coming out of Russia, with the possible exception of the DCS series... |
#320
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![]() Believe me, a few mis-spelled letters in BoB cockpits is nothing, comparing to that. PS Besides, I am sure, Maddox will fix such spelling errors, whenever you point to them. It is not possible to know everything and that is what testers and community is for. Last edited by SaQSoN; 10-24-2010 at 08:06 AM. |
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