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#311
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Xifon, I hate to tell you this... but a "serious" flight simulator costs IL2 x 10^6 €... and is used to train real pilots, not middle-aged gamers... and you normally don't find them in the 10$ bin of games shops together with Pacman and The Sim's... and above all they don't run smoothly on a home computer ...
![]() http://www.thalesgroup.com/Portfolio...ator/?pid=6907 Cheers, Insuber |
#312
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#313
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well quite. having options that help noobs understand that they are doing damage and what to, or anything in fact that means there is a learning curve rather than precipice, should be added as a selectable option. Quote:
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an optional training mission, or missions, would be perfect. people could tool around then when wondering why they are doing badly, or not doing as well as they could, will go back to the training missions. Quote:
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#314
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It could be both.. If you don't get your way that is..
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#315
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MD_Titus
+1 Fortunately the developers of this game are eminently more sensible than some of the people who post here. There is no way that they will risk alienating so many potential customers and damaging their chances of commercial success just because some people seem to have a hard time admitting the fact that they are sitting in front of a computer and not actually flying a plane. And I use the word game very deliberately. It is a computer game - of the subgenre 'flight simulator'. I should add that I have no problem whatsoever with those who choose to play on full real settings (or as near as they can get). I intend to do it myself (eventually), but what is it with this fundamentalist mindset that demands that EVERYONE else MUST do it their way???!!! Last edited by kendo65; 10-11-2010 at 09:30 PM. |
#316
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#317
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"For full difficulty settings: Recommended age 20 years or more. Recommended experience with other flight simulator products of at least 3 years". The little kids would not only want to pick it up, they'd also want to boast that they are uber and play in the "grown-up's" division, resulting in a drive for them to try and learn the higher realism settings. ![]() Quote:
![]() Xilon: Little kids don't have a lot of patience, but they have free time to learn and evolve. My friends are all people in their late 20s/early 30s with jobs, enough money to get good PCs, HOTAS sets, TrackIR sets and enough patience to sit down and learn a complex game. You know why they don't use flight sims? Because they don't have the free time required to learn it. I fly full switch or almost full switch (externals on when playing offline for screenshots). I campaigned hard and annoyed people in this forum to have more in-depth systems modelling in SoW, something that will be for me like a fusion of FSX and IL2 and when SoW arrives, i'll fly full switch again and i do want navigation tools and protractors to use in flight and draw up flight plans on the go as i'm skimming the waves on a cross channel raid to France in a Blenheim. But do you know how i started? I was a 12 year old kid flying secret weapons of the luftwaffe, which by today's standards is even less realistic than IL2 with all the helper options turned on. Also, RoF, DCS and all the other sims you mentioned have difficulty options. They are not "100% default difficulty" affairs. It's just like school. If you teach simple arithmetics to small children, some will show enough interest and talent to become mathematicians when they grow up. If you try to teach advanced calculus to them, then none of them will ever touch a mathematics book again in their lives. ![]() |
#318
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Why am I surprised that this is still a topic? This is simple bloody math, us "full real" (whatever the hell that means anyway) fanbois are not numerous enough to pay for the development of a flight sim of sufficient complexity to have any settings that even approximate "full real".
In order to sell enough copies, Maddox games has to make this thing appeal to the widest possible audience, or SOW will end with BOB. Period. As I've said before, I want the most realistic possible flight sim, but I also realize that I also need throngs of people that just want to play a bloody video game to subsidize the flight sim I want. How does having scalable difficulty settings "hurt the community" again? Or does everyone have several thousand dollars to chip in for development? I'm sure that will work. |
#319
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Let's be honest, Oleg is thinking bigger than SoW. We are already talking about how great the land warfare could be (totally unconfirmed future development). The game is going to be "scalable". Newbs are going to be able to jump in and fly. Old vets are going to have cool switches to click. They are designing a game that has "legs" and will go further than SoW. Smart! Splitter |
#320
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He told me a great story which should interest you - he was driving a steam engine with a goods train near Nottingham one night, I think after the Battle of Britain, and was strafed by a Luftwaffe nightfighter. He didn't realise that they had been strafed until they stopped at a signal and the guard came running up saying they had been attacked and the back of the train was on fire! DFLion |
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