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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #311  
Old 01-10-2009, 01:14 PM
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forlik forlik is offline
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Quote:
Originally Posted by AHO View Post
Which files do you mean exactly?
I can send you any file which you need (but not too large). Also you can download MoT. Perhaps you can't start it, but you'll have all MoT resources (Russian!) at once.
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  #312  
Old 01-10-2009, 02:33 PM
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Originally Posted by forlik View Post
Also you can download MoT. Perhaps you can't start it, but you'll have all MoT resources (Russian!) at once.
That would not be legal!
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  #313  
Old 01-10-2009, 02:38 PM
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Default Unaccessable area

Unaccessable area

In level "Wintercold" there is an unaccessable area.
There are only two or three passages to this area, but it is blocked
by some crates etc.

I managed to remove these barriers and entered the area, but I only
could move about two meters into this area. It seemed something
invisible was blocking my way. This is due to the limitations of the map
there are some kind of invisible borders.

@forlik: Could you help? Do you know how to expand these borders?

Pictures:
#1 One of the passages to the area. See ingame map marked by me
#2 After removing the obstacles; View from the other side.
Attached Images
File Type: jpg org.jpg (60.2 KB, 14 views)
File Type: jpg tabu4.jpg (47.0 KB, 12 views)
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  #314  
Old 01-10-2009, 03:04 PM
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Default Corpses of soviet soldiers

Corpses of soviet soldiers

I wanted to place bodies of dead soviet soldiers to level "Wintercold",
with full accessable inventory. This would be more realistic.

Unfortunately I there are problems with spawning NPCs via script,
so I made a workaround by bug-using the feature of adding new clothes.

The bug at creating new clothes is that you can spawn them, but you
cannot put them on. I used this bug to create the corps of a soviet soldier.

Now I can place him via script and I can turn him to every angle I want.

See pictures

Note: The Class/Object name is: Equipment.Wear:dead
Attached Images
File Type: jpg dead000.jpg (66.2 KB, 13 views)
File Type: jpg dead003.jpg (58.8 KB, 14 views)
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  #315  
Old 01-10-2009, 03:21 PM
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forlik forlik is offline
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Originally Posted by AHO View Post
That would not be legal!
Of course, my friend! It was a russian joke

Quote:
Originally Posted by AHO View Post
@forlik: Could you help? Do you know how to expand these borders?
No. I think it's like map border. So, you can't find something interesting in these areas. As I understand, these borders defined in swd-file, but I don't know where
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  #316  
Old 01-10-2009, 03:29 PM
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AHO AHO is offline
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Quote:
Originally Posted by AHO View Post
Corpses of soviet soldiers

I wanted to place bodies of dead soviet soldiers to level "Wintercold",
with full accessable inventory. This would be more realistic.

Unfortunately I there are problems with spawning NPCs via script,
so I made a workaround by bug-using the feature of adding new clothes.

The bug at creating new clothes is that you can spawn them, but you
cannot put them on. I used this bug to create the corps of a soviet soldier.

Now I can place him via script and I can turn him to every angle I want.

See pictures

Note: The Class/Object name is: Equipment.Wear:dead
I added bloodstaines to the body of the dead soviet soldiers.
What do you think guys?

I also want to put a soviet weapon near the corpses and spread some
dead to the occupied city...

Update://

I also added blood to his face. See last two picturers


...
Attached Images
File Type: jpg DEAD.jpg (140.8 KB, 17 views)
File Type: jpg deadface1.jpg (51.4 KB, 7 views)
File Type: jpg deadface2.jpg (47.5 KB, 6 views)

Last edited by AHO; 01-10-2009 at 04:08 PM.
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  #317  
Old 01-10-2009, 04:51 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
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To be honest, I would prefer there would be no blood.
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  #318  
Old 01-10-2009, 05:24 PM
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Originally Posted by Sgt.Schnitzel View Post
To be honest, I would prefer there would be no blood.
To be honest. He did not die by heart attack or cancer.
What did you expect?

He was shot! It's war...
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  #319  
Old 01-11-2009, 12:54 PM
hykao hykao is offline
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I think those Russian bodies would not be so realistic! Vitebsk territory was occupied from 1941 till 1944. So in 1943 it has been occupying for two years! A two years old body not so nice like in your pics!
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  #320  
Old 01-12-2009, 09:42 AM
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Originally Posted by hykao View Post
I think those Russian bodies would not be so realistic! Vitebsk territory was occupied from 1941 till 1944. So in 1943 it has been occupying for two years! A two years old body not so nice like in your pics!
Ohhh, that's of course not good. How about the occupied village in
Rasplate/Paycheck? Could I implement corpses there? Or was the
whole work for nothing?
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