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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #301  
Old 01-09-2009, 05:15 PM
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AHO AHO is offline
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Quote:
Originally Posted by Liz Shaw View Post
It's up to you...
Well I think I let it as it is. It wouldn't be logical, if there are suits of
"MI5" are lying around...

The suits of the embassy agents look like a standard tuxedo (funny word *g*)
and it has the same effect like the clothes of a hotel guard/MI5 agent.

So I let it as it is...

I would like to place clothes in other levels' adequate places,
doe's anybody know such places?
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  #302  
Old 01-09-2009, 06:02 PM
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Default Ugly Owl

Ugly Owl

In levels "Hotel" and "Die Spies!" there were ugly pictures of an owl.
I replaced it with a picture called "The Kiss" from austrian artist
Gustav Klimt.

Pictures:

#1 Original
#2 New


.
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File Type: jpg Klimt1.jpg (88.2 KB, 13 views)
File Type: jpg Klimt2.jpg (85.0 KB, 15 views)
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  #303  
Old 01-09-2009, 06:43 PM
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forlik forlik is offline
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Quote:
Originally Posted by AHO View Post
Thanks but I'm little frustrated, because there are so many things which do not function properly
How can your skins don't work properly?
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  #304  
Old 01-09-2009, 06:57 PM
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Quote:
Originally Posted by forlik View Post
How can your skins don't work properly?
I didn't meant the skins There are so many things wchich only
function buggy or partially e.g.
  • Spawning NPCs
  • Adding new Weapons
  • Driving tanks etc.
  • Adding new spawnable objects
  • Adding new clothes
Any much more....
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  #305  
Old 01-09-2009, 08:17 PM
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Default New throwable objects

New throwable objects

I found out how to create new throwable objects.
What would you suggest to add?

I can add every model file

See sample pics below, where I added a lamp.
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  #306  
Old 01-10-2009, 02:57 AM
Sgt.Schnitzel Sgt.Schnitzel is offline
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Lenin statue should be throwable.
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  #307  
Old 01-10-2009, 07:29 AM
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Quote:
Originally Posted by AHO View Post
I didn't meant the skins There are so many things wchich only function buggy or partially e.g.
Your mod is very large, a lot of changes, so it's normal. But I hope, you'll fix them all.

Quote:
Originally Posted by Sgt.Schnitzel View Post
Lenin statue should be throwable.
Good idea!
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  #308  
Old 01-10-2009, 10:18 AM
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Quote:
Originally Posted by Sgt.Schnitzel View Post
Lenin statue should be throwable.
He he, yes it's really possible. I tested it with chairs and tables

Quote:
Originally Posted by forlik View Post
Your mod is very large, a lot of changes, so it's normal. But I hope, you'll fix them all.
I hope too. But some things I cannot understand:
I can create new NPCs and they function, but vehicles do not work.
They are spawnable but when I enter the car the game crashes. Also
clothes, they are spawnable, but I cannot put them on. Other items
are not spawnable etc.

Spawning of NPCs via script functions only partially, the NPC is there,
but when I go near to him or when I shoot him. The game crashes.

I have many Ideas, but unfortunately due to this problems I cannot
implement them.




Some of my ideas:
  • Bathing guests at the swimming pool in Hotel (based on nude
    soldier NPCs)
  • Dead soviet soldiers in occupied cities with accessable inventory.
  • Drivable tanks and armored vehicles
  • Civil ZIS trucks
  • More civilists, especially in hotel rooms.
  • More and different clothes
  • Spawnable objects like building, houses etc. so I can make some
    levels more ambient.
  • Possibility to make friendly NPCs follow me
  • Possibility to send e.g. soldiers away
  • Possibility to knock down everyone frontally
  • Possibility to steal from everybody
  • Possibility to make one NPC hostile for the others
  • etc etc etc etc.......

Last edited by AHO; 01-10-2009 at 10:21 AM.
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  #309  
Old 01-10-2009, 11:33 AM
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Quote:
Originally Posted by AHO View Post
Some of my ideas:
...
Some of these features are already implemented in MoT. So, you can analyze MoT resources to implement new features in your mod. I can send you MoT files (not large) if you'll need them.
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  #310  
Old 01-10-2009, 11:41 AM
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Quote:
Originally Posted by forlik View Post
Some of these features are already implemented in MoT. So, you can analyze MoT resources to implement new features in your mod. I can send you MoT files (not large) if you'll need them.
Which files do you mean exactly?
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