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#301
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I too, especially Emils, but to me the Luftwaffe most important 3D refinement/fix should be Fw190A engine frontal part. Now the Anton just don't look correct, the engine air intake is too wide open...
It really makes the FW190A as weird as the P40E wings... check here: http://www.ipmsstockholm.org/magazin...fw190a8_04.htm MiG3 would also need some good 3D work and new pit textures.. Last edited by RegRag1977; 09-18-2012 at 08:21 PM. |
#302
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![]() ![]() Claymore has released the 190 pack that covers no less than 52 models of the aircraft, painstakingly modeled and beautiful. The 109 got a rework a few years ago, but none of them have been implemented officially.
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#303
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But many mods are offline only stuff yes?
This discussion is about the official release version of the sim, so, how many polys are in that Mig? Will it pass TD standards? Can it be put in the stock game? Just posting pics of mods does a lot of us no good, as most mod planes still won't pass QC.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#304
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Well as of now it looks better than near any other aircraft in game, and has been out long enough to show that it is compatible with just about everything.
If this is 'beyond' TD standards, they may want to reevaluate where they are set. EDIT: And no they aren't offline only. Every mod I mentioned above is included in UP3 (RIP) and HSFX6.
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Last edited by CWMV; 09-19-2012 at 03:41 AM. Reason: Came out snarky... |
#305
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Daidalos follows the official Maddox Games standards. That has been made clear time and time again ...
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#306
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(since many of mods being just crap messing the game) |
#307
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#308
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I'd love it if some of these folks went that little extra mile to bring things to the established guidelines and work on the implementation. It'd really benefit everyone.
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Find my missions and much more at Mission4Today.com |
#309
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It seem to me that it wouldn't take that much work or extra polygons to improve the appearance of the older planes.
All that is really needed is a bit of smoothing on the upper leading edges of the wings, and increasing the number of polygons for prop spinners and/or radial engines. Maybe +100 polygons, tops, for a single-engined plane. |
#310
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Always pleased to see and hear news of the original
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