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Controls threads Everything about controls in CoD

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  #291  
Old 04-27-2011, 02:58 AM
Blackdog_kt Blackdog_kt is offline
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+1 to what Lixma said. I shoot from the non-centered view a lot of times as during certain maneuvers you are pushed in your seat due to the G-force and the entire sight becomes visible, other times only half of it is visible but it's enough for me to estimate where the center is.

For example, i might see the top and left bars and the center, as long as i can see or estimate where the center is i don't use the shift-F1 view. In all of these cases the rounds stream directly to the aim point.

So, if you just use the mouse to move your viewpoint to the right a bit you're good to go, plus i think it stays there for the duration of the flight and is not affected by centering your views, either by the keypad or via your trackIR/freetrack/etc.

Once again, the how-to:

a) With the clickable cockpit/mouse cursor disabled: Press and hold the right mouse button, move mouse to the right until you can see the gunsight, release button.

b) With the click-pit/cursor enabled: Either press F10 to disable it and do as per point a), or click and hold both the middle and right mouse button, move the mouse to the right until the gunsight is visible and release both buttons.

F10 toggles the click-pit on/off. The middle mouse button is a temporary click-pit override, as long as you keep it pressed you can manipulate the camera, when you release it you get your cursor back to click on the instruments.

These are both the sim's default settings so if you have remapped them to something else you might want to save your controls, revert to defaults to see how the functions are named (as they are a bit non-intuitive) and then load back your controls.

I hope this saves you some trouble until/if a better solution is applied.
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  #292  
Old 04-27-2011, 05:00 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by Lixma View Post

No, because the Revi's reticle image is focussed at infinity. As long as you can see the reticle you can be safe in the knowledge that you are seeing the true aim-point (assuming the guns are zeroed...etc)
in real life, yes, I would agree 100%


Quote:
Originally Posted by Lixma View Post

I know what you're getting at...it seems as if the sight-line would diverge off to the diagonal left pretty soon due to the Revi's right offset.
yes... in game


Quote:
Originally Posted by Lixma View Post

And if the Revi was replaced by a simple wire 'ring' sight in the same position then, yes, we'd be in trouble. We'd need at least a further sighting aid (a bead further down the sight-line) to help us align our sight.
again... yes, in game


Quote:
Originally Posted by Lixma View Post

Reflex/reflector sights do away with this necessity.
in real life, yes... but ingame that is regarded to the single source (cyclops) viewpoint - see second point addressed ?
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  #293  
Old 04-27-2011, 05:15 AM
MadBlaster MadBlaster is offline
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Same/similar to Blackdog. I'm using freetrack and single point.

Basically, create a custom profile for the 109 with a custom center. Once you create this profile, your done. No need to use Shift-F1 ever again for the 109.

To create custom center in Freetrack, you map key to custom center "set" function (e.g., space key) on the controls tab. Now start up the game, sit in 109 at dead center (pitch/yaw/roll/x,y,z=0) and move your head to the right along the X lateral axis until the sight is centered on the glass. Press the spacebar key (tip, it might be easier to turn off some uneeded axis like roll/z when you do this so you can get it lined up good when you press the space bar key.). Okay, now go back to controls tab and un-map that spacebar key. This to prevent losing your custom center in the future. Now save the profile and use it whenever you fly the 109. The parameters are listed in that custom profile and look like this:

[CustomCenter]
Yaw=
Pitch=
Roll=
X=
Y=
Z=
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  #294  
Old 04-29-2011, 03:58 AM
sigur_ros sigur_ros is offline
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Once I set FreeTrack custom center I never have to worry about it again.
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  #295  
Old 04-29-2011, 03:41 PM
Seeker Seeker is offline
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All I'm seeing here are workarounds for the fake realism.

Certainly, in my own case, owing to the very peculiar implementation of 6 DOF, I can move my head to the extreme side of the cockpit and hold a full width gun sight in non-shift F1 view; something that IL-2's "inferior" realism wouldn't allow.

It's like the stupid start up sequence. It may be real, but any one with any sense has already reduced it to a single programmed joystick button press.

People: We need to get beyond the rivet counting and re examine why any one would buy this.

I postulate that people buy PC games to have fun with, not to count rivets.

Rivet counting _may_ help a sim, but left unchecked, it can bugger up a good game.

We're already losing dedicated IL-2 players. How many new players do you think we'll attract if the game isn't identified as fun?
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  #296  
Old 04-29-2011, 03:45 PM
_ITAF_Gianpaolo _ITAF_Gianpaolo is offline
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Quote:
Originally Posted by Seeker View Post
All I'm seeing here are workarounds for the fake realism.

Certainly, in my own case, owing to the very peculiar implementation of 6 DOF, I can move my head to the extreme side of the cockpit and hold a full width gun sight in non-shift F1 view; something that IL-2's "inferior" realism wouldn't allow.

It's like the stupid start up sequence. It may be real, but any one with any sense has already reduced it to a single programmed joystick button press.

People: We need to get beyond the rivet counting and re examine why any one would buy this.

I postulate that people buy PC games to have fun with, not to count rivets.

Rivet counting _may_ help a sim, but left unchecked, it can bugger up a good game.

We're already losing dedicated IL-2 players. How many new players do you think we'll attract if the game isn't identified as fun?
Right!

The only realism I like in a Sim is FM, Aircraft Limits(G's, Overspeed's) engine management (prop,mix,temps), balistics and damage models but all the rest is useless if you want to have fun in a game...

otherwise it's like going in a emergency simulator... ask real pilots if they like it...

Last edited by _ITAF_Gianpaolo; 04-29-2011 at 03:51 PM.
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  #297  
Old 04-29-2011, 03:47 PM
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Qpassa Qpassa is offline
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Use Freetrack/Track Ir
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  #298  
Old 04-29-2011, 04:11 PM
Sven Sven is offline
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Quote:
Originally Posted by Seeker View Post
All I'm seeing here are workarounds for the fake realism.

Certainly, in my own case, owing to the very peculiar implementation of 6 DOF, I can move my head to the extreme side of the cockpit and hold a full width gun sight in non-shift F1 view; something that IL-2's "inferior" realism wouldn't allow.

It's like the stupid start up sequence. It may be real, but any one with any sense has already reduced it to a single programmed joystick button press.

People: We need to get beyond the rivet counting and re examine why any one would buy this.

I postulate that people buy PC games to have fun with, not to count rivets.

Rivet counting _may_ help a sim, but left unchecked, it can bugger up a good game.

We're already losing dedicated IL-2 players. How many new players do you think we'll attract if the game isn't identified as fun?



A simulator has to get closest to the real thing as possible and optionally dumbed down via realism settings, so your one press start button is not an unreasonable request, and should be added as a realism option. Personally I've long waited for sims with click able cockpits and now we finally have one for WW2 combat, my last nerd-wish to come true is owning a huge touch-screen to make proper use of it.

I do not believe we've lost anyone because 5 mouse clicks were too much though.

Last edited by Sven; 04-29-2011 at 04:16 PM.
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  #299  
Old 04-29-2011, 04:41 PM
Seeker Seeker is offline
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I think you'd have more fun spending the money on extra controls.

I understand the wish for click pits, but for serious simmers, a better implementation of UDP speed would have been more useful.

I think it's fair to recognise that most of us spend far, far more than the £30 game price on extra equipment to experience the game.

I'd much rather see development effort used to support some of the fantastic hardware that's about these days rather than adding functions to a mouse; which not even an Airbus 380 cockpit uses.

If you got your touch screen, where would you enable it in Conf.ini?
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  #300  
Old 04-30-2011, 11:08 AM
Sven Sven is offline
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Quote:
Originally Posted by Seeker View Post
I think you'd have more fun spending the money on extra controls.

I understand the wish for click pits, but for serious simmers, a better implementation of UDP speed would have been more useful.

I think it's fair to recognise that most of us spend far, far more than the £30 game price on extra equipment to experience the game.

I'd much rather see development effort used to support some of the fantastic hardware that's about these days rather than adding functions to a mouse; which not even an Airbus 380 cockpit uses.

If you got your touch screen, where would you enable it in Conf.ini?
I've no idea how it would be enabled, but Ive seen it before in other flight sims, and I didn't think they were designed for that either, must be some mod.

What hardware can't be used then? I use a throttle joystick and rudders and they work just fine, are you talking about setting up a complete cockpit with notches and dials and all?
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