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#21
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In SP arcade you fly a virtual tank able to shrug off most attacks where as the enemy planes seem to be made of paper and explode at the slightest hit (reminds me of the Simpsons where Homers making Mr Burns breakfast and the cereal sets on fire) where as online in arcade everyone has a flying bullet sponge so what SP experience tells you should be a definite kill suddenly isn't. |
#22
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I understand what you're saying, but at the same time, what games have you ever played where its the same difficulty online as offline? If it was as easy as single player, it would be the worst online experience ever, there would be planes blowing up in every direction, and you'd have kids shouting 'OWNED' every minute. If anything, it should be harder to blow up a plane in single player. Anyway, regardless, I dont think that a single player experience should define the rules of online play.
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#23
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I do like this game and have finished the campaign and all the single missions but i really bought it for online and it blows.
I've never had a game that was so hard to find a match, there are never any realistic or simulator servers only the occasional arcade match with 3 or 4 players and arcade sucks. This game is never going to have a decent community if no one is even playing it in the week that it shipped. It pains me to say it but tomorrow I'm going to trade it in. I so wanted this to be a great online game but sadly it was not meant to be. |
#24
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Thats a shame, because I think there are many people (such as myself) who still havent got their copy yet. Plus i think many will play through the single player missions before doing much online. I think you need a bit more patience, you're giving in a bit early if you are ready to give up on it when it hasnt even been out a week yet.
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#25
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The whol crashing on purpose to avoid giving the other team a point after you have been wounded works half of the time...iv noticed when you shoot someone with in a span of 5-10 secs before they crash the person shooting gets the kill, any longer and it just says "crashed"
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#26
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Not to mention private rooms, which is what many of us stick to most of the time. I've had some open rooms, but not many. Last edited by Raw Kryptonite; 09-08-2009 at 06:44 PM. |
#27
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To Pup & Kryptonite
I've never had a game where no one played it during the first week. I understand there is a lot of SP content, but I don't believe people are not going to have an MP game until they have completed it all. This game is DOA. 90% of owners will only play arcade anyway, most quit in disgust when they realised they needed to do ten times more damage to an enemy plane than in SP mode to have any chance of scoring a kill, and then most likely they would be cheated out of a score by a crash or bail out. Most of them tried a couple of MP games and never came back. I've had 1 simulator match with 3 players, 1 realistic dogfight with 8 players, 5 of whom quit during the game after spining into the ground for the umpteenth time and a few arcade games with a half a dozen players. All in 5 days. I've never come across a game with such a poor amount of players online in launch week. I'm going to trade in this against a copy of Beatles Rockband that is coming out Friday, I would recommend IL2 to anybody, but not for MP it was DOA. |
#28
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#29
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#30
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