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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #21  
Old 08-13-2009, 05:34 PM
H Lecter H Lecter is offline
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Quote:
Originally Posted by Jazzy Jase View Post
Nah, it still flips even if you land with the throttle at 14% and leave it there. Firing the guns is the only way I've been able to do it so far.


Then I can just hope it's a bug that will be ironed out in the final version...
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  #22  
Old 08-13-2009, 06:26 PM
Rittmeister86 Rittmeister86 is offline
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I have a similar thread going, but I guess I'll use this one cause it's fresh.

Did some research last night. Here are the facts:

There is no wheel brake for the flight sticks as of this moment.

To land successfully:

Aproach the field, etc., etc. (throttle to 30%)

upon touchdown REDUCE throttle to 20%

slow the aircraft to around 150 and pull back on the yoke (stick) and adjust trim.

Continue to keep back preassure on the yoke while slowing to 57 (throttle to zero)

at exactly 57 give a short burst of engine power by increasing the throttle to around 25-30% and immediately reset to zero. The idea here is to give just enough throttle to keep the aircraft from flipping WITHOUT GAINING SPEED. Your speed should slowly decrease throughout this entire step.

Roll out untill your speed reaches zero.

Works every time

Now I know some of this sounds like a bit much. Some of it doesn't make sense in terms of real worl physics, but this is what works.....
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  #23  
Old 08-13-2009, 08:16 PM
Lequero Lequero is offline
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I was wondering, does deploying flaps when on approach actually do anything is it just for show?
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  #24  
Old 08-13-2009, 09:40 PM
Yossarian Yossarian is offline
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Originally Posted by Lequero View Post
I was wondering, does deploying flaps when on approach actually do anything is it just for show?
It allows you to keep the nose low as you do not need an angle of attack as high as without using flaps because more lift is generated at the same speed then if you did not extend them, therefore allowing you to see more clearly the runway on approach. They also lower the stall speed by about 10kts. You want to land at about 10 kts higher than stall, and the lower your speed the less dangerous it is once you have touched down.

Last edited by Yossarian; 08-13-2009 at 09:47 PM.
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  #25  
Old 08-13-2009, 10:44 PM
Rittmeister86 Rittmeister86 is offline
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Originally Posted by maxqubit View Post
I have done enough landings in sim with aviator without flipping. Just land, power to zero, and don't touch anyting anymore (cause i have the impression that PULLING the stick makes you flip in the end)

But you need a long stretch because i too found no brake (i'm no expert but in those real planes there was a brake??? or not)
Look. It has flipping has nothing to do with pulling on the stick or not. The flip has to do with the rate of deceleration. It's slowing down too fast that makes you flip. The reason you have to keep back preassure on the stick while bursting the throttle is so that you are less likley to pick up speed during that process. This is why I also recomend setting the trim on the ground. It just makes everything easier. It's not the only way, but in my opinion it is the best way.
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  #26  
Old 08-14-2009, 12:33 AM
Steiner Steiner is offline
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^i'm gonna try this right now^
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  #27  
Old 08-14-2009, 02:29 AM
reverend66 reverend66 is offline
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I have heard (and I may be wrong) that on the Xbox controller if you hold the throttle stick all the way down it applies the brakes. However on the Aviator this doesn't happen. This makes me think that it is a programming glitch (Aviator goes to zero throttle not past to brake). If so I'm sure it will be fixed in a patch, the aviator was brought up in discusion today on twitter during the demo. At this point as far as brakes are concerned the Aviator is PORKED (in geek terms f*#@ed up). However since this is the only flight stick still produced for the 360 I'm sure the developers will work to fix this problem. I don't think this will pose a huge problem in the single player campaign but in the capture mode in multi it will be a major issue.
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  #28  
Old 08-14-2009, 06:28 PM
Rittmeister86 Rittmeister86 is offline
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Quote:
Originally Posted by Rittmeister86 View Post
at exactly 57 give a short burst of engine power by increasing the throttle to around 25-30% and immediately reset to zero. The idea here is to give just enough throttle to keep the aircraft from flipping WITHOUT GAINING SPEED. Your speed should slowly decrease throughout this entire step.

Edit: I found what I think is a glitch last night. It quit when I reloaded the game. It was trying to flip at around 30 instead of 55. Might want to watch out for this if you are playing online.
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  #29  
Old 08-15-2009, 08:34 AM
Jazzy Jase Jazzy Jase is offline
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Quote:
Originally Posted by Rittmeister86 View Post
Edit: I found what I think is a glitch last night. It quit when I reloaded the game. It was trying to flip at around 30 instead of 55. Might want to watch out for this if you are playing online.
I think the speed difference is because you are using Miles per hour instead of Kilometres per hour.
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  #30  
Old 08-15-2009, 05:51 PM
Rittmeister86 Rittmeister86 is offline
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^ Youre right. Strange thing is it loaded default that way. Only did it once though. Strange.....
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