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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #21  
Old 07-29-2009, 04:37 PM
guiltyspark guiltyspark is offline
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Originally Posted by Soviet Ace View Post
Hey those were some good shots on the He-111s. But I recommend this not just to you, but to everyone. Wait till your close to the enemy, and you have him good in your sights. Then let him have it, that's what I do and it always tears their plane up really good, and well you know the end
im still getting used to the gunnery , you cant really see the tracer fire as well as in the original

and every time i play the demo i have to restart it and begin on arcade again where the gunnery is balls

so its tricky to get used to it

Last edited by guiltyspark; 07-29-2009 at 04:41 PM.
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  #22  
Old 07-29-2009, 04:43 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by guiltyspark View Post
and every time i play the demo i have to restart it and begin on arcade again
Sorry, no saves, it's demo.
And we couldn't just allow user to start from simulation mode - average player will be lost and frustrated.
Won't be a problem in full game.
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  #23  
Old 07-29-2009, 04:44 PM
guiltyspark guiltyspark is offline
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Originally Posted by Anton Yudintsev View Post
Sorry, no saves, it's demo.
And we couldn't just allow user to start from simulation mode - average player will be lost and frustrated.
Won't be a problem in full game.
im not complaining about it , i understand

i dont think there has ever been a demo with saves
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  #24  
Old 07-29-2009, 04:49 PM
Anton Yudintsev Anton Yudintsev is offline
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im not complaining about it , i understand

i dont think there has ever been a demo with saves
I think it is violation of TCRs. Demo should work equally on all systems - and Xbox Arcade doesn't have an HDD.
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  #25  
Old 07-29-2009, 04:54 PM
guiltyspark guiltyspark is offline
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Originally Posted by Anton Yudintsev View Post
I think it is violation of TCRs. Demo should work equally on all systems - and Xbox Arcade doesn't have an HDD.
true
BTW tell the team they did an incredible job on the game

The arcade mode IMO is more engaging than Ace combat.

I can see good things coming for you guys , and i DO predict enough success for a sequel (wink wink)

And i know this is a weird question but if you do start on a sequal to it , could you give the community a survey or something to fill out about future features / tweaks they would like to see in the game and engine?
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  #26  
Old 07-29-2009, 05:00 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by guiltyspark View Post
And i know this is a weird question but if you do start on a sequal to it , could you give the community a survey or something to fill out about future features / tweaks they would like to see in the game and engine?
Nothing weird here.
Not sure about survey, but we definetly will take feedback in account.
From both hardcore flightsim (such as guys here, on forum) and casual players.
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  #27  
Old 07-29-2009, 05:04 PM
l88bastard l88bastard is offline
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Originally Posted by Anton Yudintsev View Post
Nothing weird here.
Not sure about survey, but we definetly will take feedback in account.
From both hardcore flightsim (such as guys here, on forum) and casual players.
Hey Anton, do you think there will ever be a TRACK IR for the 360 or ps3 version...love this demo and love the il2 series on my computer with track ir and I miss it dearly on the xbox 360 version!!
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  #28  
Old 07-29-2009, 05:05 PM
guiltyspark guiltyspark is offline
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Originally Posted by Anton Yudintsev View Post
Nothing weird here.
Not sure about survey, but we definetly will take feedback in account.
From both hardcore flightsim (such as guys here, on forum) and casual players.
totally understand that

BTW i really liked the tutorial mission , i like the way you desribed word for word on how the player is supposed to control the plane , detailing even simple turning.



I even learned something from its narrative ( i learned what WEP means , never knew before )



But i think there was a bug for me , it took forever for me to get past the loop part , i think the loop has to be perfectly streight
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  #29  
Old 07-29-2009, 05:05 PM
guiltyspark guiltyspark is offline
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Originally Posted by l88bastard View Post
Hey Anton, do you think there will ever be a TRACK IR for the 360 or ps3 version...love this demo and love the il2 series on my computer with track ir and I miss it dearly on the xbox 360 version!!
nope will never happen unfortunately

but the second best thing for 360 is the ace edge stick has a great analog stick on it for looking around
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  #30  
Old 07-29-2009, 05:07 PM
Soviet Ace Soviet Ace is offline
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Originally Posted by guiltyspark View Post
im still getting used to the gunnery , you cant really see the tracer fire as well as in the original

and every time i play the demo i have to restart it and begin on arcade again where the gunnery is balls

so its tricky to get used to it
Don't worry. I understand where your coming from. I've had a hard time getting used to it as well. But I'm getting it.

Also Anton, you guys should make a Pacific one now. I'd love to get my hands on a F4F-3 Wildcat, to defend Wake Island. Same with a Buffalo. And don't forget the A6M2 Zero, needs to be there also.

Great job on the demo, and I know the real thing will be GREAT!!
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