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#21
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#22
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@ Igo kyu: Oleg indicated that it would go much faster after the engine was ready. Now it's just some effects and the rest put together, I guess it's picking up pace even more. I doubt it will take another full 18 month from now, if everything goes as planned. BTW: UBI announced some great titles to be announced during this years E3. Who knows, maybe we get official news soon? @ Tree: I'm really sorry for you. Your glass is always half-empty it seems. Be happy being angry/disappointed - your decision |
#23
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Where and when, please? He never did.
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#24
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Quote Tree_UK:
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#25
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Come on guys, don't bother - it is obvious that Oleg won't commit himself to any release date.
His reply could mean tomorrow, October 2010, May 2010, October 2018 or whatever else you can think of. He just didn't clearly reply. Another estimation among others he made. That's fine with me, but we should not give it more credit than what it worths. The interview did not reveal anything at all (and whatever new we saw, it's just 0,00000001% of what's going on in the game - nothing really interesting). There was no new clear answer cause obviously the game is still far from the release and Oleg doesn't want to open his cards yet. Completely understandable to anyone who has ran a project, so let's respect this and move along. PS. In any case, thanks to Guod and SimHQ for their effort!!! |
#26
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I agree that it wasn't much news in that interview, but I feel assured that the project is moving along, even though the PR-department of 1C must be the worst ever.
The 80% finished thing is a litle bit scary, as it often takes about the same ammount of time to get things 95% finished as it takes to get the last 5% done. As I interpret the interview, Oleg has a strong beleife in that it will be out around mid 2010. Time will tell. What shall we now rant about? There are no promised updates we can whine about for not beeing released! Skarphol |
#27
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You leave my Porked ME/FW 299 alone! Those 50 Cal's rock
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#28
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They are not making a flight sim guys, they are making an engine that will support add on modules and their creation with a suitable level of realism. The whole BoB part is the sidekick for now, the big news is the engine that will allow it to expand really fast once people come to grips with it. If 3rd party developers come into it, heck i don't mind if they are payware, we might be getting 1-2 theaters per year based on this...Vietnam, Falklands, the list is endless if the engine is good enough and as open as they say it is.
It's one thing to have 10 planes in a historical context and have them interact with each other, but it's quite another thing to give the community tools to integrate new stuff in the sim, like map making tools and flight model tools, while at the same time preserving the high fidelity of it all. Imagine a wind tunnel tool where you can import a 3d Model of your newly created flyable that was missing from the sim. You also input the engine and wheight data and press "calculate FM". After 2-3 hours running tests on a suitably fast quad core you have the flight model for that missing aircraft. Then you submit it to them for quality testing and adding a damage model. Or maybe there's another tool where you can mark areas of the airframe according to their material and it runs some engineering and virtual stress tests to calculate it. This is still a fantasy, but things are moving that way and Oleg's team is the one that's on the spearhead of such developments. That's why it takes so long, this is not simply a flight sim. It's a flight sim software development kit/operating system with an included module as a bonus. |
#29
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Oh dear, you and Feurefalke have memories like goldfish, yet your so quick to jump on people, ok let me help you boys a little.
Remember this, systems specs in May, late summer release 2009. http://www.theghostfiles.org/ Olegs response when asked if he had talked to the guy was this, "Yes, he was spoken to me. However I told that it is my hope, if everything will going Ok without any serious development technical problems" and finally Oleg posts this on the 31/12/2008, Hi! Happy New Year! And personally for me I wish myself to finish BoB in new Year! Almost finished: He was a little optimistic with the almost finished bit. ![]() ![]() ....and Feurefalke i am not angry or disappointed i am just being realistic. Note, i will be accepting your apologies either in forum or by pm. Last edited by Tree_UK; 05-19-2009 at 05:14 PM. |
#30
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Interesting that he has recruited people from the Il-2 modding community to work on SoW. They'll probably get stuck with that SaSqN fellow as their project manager. Just to punish them.
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