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Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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I was wondering what kind of an army + spell setup could beat karador on impossible without getting wiped out easily. I personally consider karador to be one of the toughest battles around, mainly because you start at a serious disadvantage - behind a barricade, with a cursed cross to cripple your army and with enough space for the bone dragons to harass you and a nice crystal that casts necro call once every turn.
In a battle like this I see how the superior leadership of the warrior or the 2x cast per turn of the mage here will make it a lot easier. My spirits are level 19-23, which is a generally normal level at this point in the game. A warrior would have them at higher level I guess. Right now I'm lvl 24, close to 25 at day 7 (yeah, I'm a bit slow, I know), about to tackle Karador, and I'm hitting the brick wall. Stats: Attk: 19 Def: 32 Int: 15 Rage: 64 Mana: 78 Ldrshp: 17092 I also have pretty much every useful spell in my book - spring, resurrection, gift, target, sacrifice, etc. No teleport though... Not a single spell of that kind in my game so far. I've mastered pretty much everything and went almost all the way down through all the trees - lvl 3 onslaught, own inquisitors, runic stone, lvl 3 archmage/bowmen for more recruits. No destroyer yet, but I can take it, I just don't see much of a point since I'm not using offensive spells at all, and besides, I consider the paladin to perform better as a fighter than a caster. So... For starters, the barricade is 500 HP, so even a high-level shoal can't destroy it, as it's 450 max. 2x archer + inquisitor + archmage + green dragon as tank doesn't seem to work very well because the bone dragons easily break through any thorns/walls or whatever I use to slow them down and start harassing the archers. The ultra power girl party isn't working well either. You must waste a turn to destroy the barricade which allows the enemy to get quite a bit of free hits at your frail army, and the thorns aren't doing much good either. I tried using demonesses to swap the units and give me tactical advantage, but karador uses fear all the time - usually after all my units have moved and I can't cope with dispelling that all the time. I also tried using a power party of lvl 4-5 units - to not that good effect either. Those 110 Black knights, 800 zombies, about 1500 skelies and 1700 skel archers are a pain in the butt. I can actually see a way out - get the power girl party back to darion, travel through the mines and go get more XP and a few more levels in Demonis. It won't be hard hard at all, because I can easily own even overpowering enemies with thorns or tank strategy (alternating between the two, depending on the battle), but I hoped to save a few days worth traveling ![]() So I'm just looking for some opinions from the hardcore players who have beaten impossible before I pack my bags and go on my merry way to demonis and/or the islands to get anga's ruby and a few more levels + Xeona ![]()
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Last edited by DGDobrev; 05-16-2009 at 12:00 AM. |
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