Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > NecroVisioN > Technical issues

Reply
 
Thread Tools Display Modes
  #21  
Old 03-09-2009, 11:18 AM
ztorm ztorm is offline
Approved Member
 
Join Date: Nov 2008
Posts: 60
Post

Yep Karel, that was me
By the way, could you please report this thread to the devs too ? I think our user-made fix for 16:10 might interest them in relation to the 16:9 problem... Support for all aspect ratios would be great, a wider view in widescreen would be even better !
Quote:
Originally Posted by Gniarf View Post
ztorm, could you try adding ,"1920X1080" in VideoOptions.lua lines 52&53, and in Painmenu.lua uncomment (remove "--") line 2401 and comment line 2402 ? My monitor can't go above 1280x960...

Also tweak VideoOptions_french.lua & VideoOptions_spanish.lua if needed.
Sounds good, I'll try that as time permits - but you know, 1280x720 is a true 16:9 resolution you could use
Edit : can you post your lines 2401 & 2402 of Painmenu.lua ? I'm using Notepad and line 2401 is not commented...

Last edited by ztorm; 03-09-2009 at 11:35 AM.
Reply With Quote
  #22  
Old 03-09-2009, 12:55 PM
Gniarf Gniarf is offline
Approved Member
 
Join Date: Mar 2009
Posts: 180
Default

In the ORIGINAL painmenu.lua, lines 2401&2402 should be:
Code:
	--R3D.ApplyVideoSettings( Cfg.Resolution, Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
	R3D.ApplyVideoSettings( 0, Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
Inverting the commented lines should allow to change the resolution without restating the game.

Quote:
Originally Posted by storm
Support for all aspect ratios would be great, a wider view in widescreen would be even better
I tried fov 360 just for fun...Don't try that...Game crashed at first shot...

EDIT: if the previous adding "1920X1080" in VideoOptions.lua doesn't work, try
Code:
R3D.ApplyVideoSettings( "1920X1080", Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
Quote:
Originally Posted by ztorm View Post
Yep Karel, that was me
but you know, 1280x720 is a true 16:9 resolution you could use
Oh no! I didn't!

Last edited by Gniarf; 03-09-2009 at 04:21 PM.
Reply With Quote
  #23  
Old 03-09-2009, 03:24 PM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Quote:
Originally Posted by Gniarf View Post
I tried fov 360 just for fun...Don't try that...Game crashed at first shot...
Reply With Quote
  #24  
Old 03-09-2009, 04:38 PM
ztorm ztorm is offline
Approved Member
 
Join Date: Nov 2008
Posts: 60
Default

Well of course... Even if you could display the game over three 16:9 displays, the FOV value would have to be set to... 156 only !
http://www.widescreengamingforum.com/fovcalc.php

Your resolution trick does not work : I added 1600x900 and replaced 1280x800 with 1280x720, but the game doesn't "see" these changes to the resolution list. By the way I can select 2560x1600 and play at that res no problem, although it is not listed in VideoOptions.lua... so it's probably not the right file (or the only file) to edit.
The Painmenu trick works though, it's great to be abe to apply a resolution change without restarting the game
Reply With Quote
  #25  
Old 03-09-2009, 06:08 PM
tgillrup tgillrup is offline
Registered Member
 
Join Date: Feb 2009
Posts: 13
Default

ztorm, can you please instruct others how to use the Painmenu trick for achieveing a 16:9 custom res? (step by step)

I'm gaming on a 1920x1080 DLP television and have been trying to use this native res. I've been trying to follow what you and gniarf are editing but I'm very confused about were to start & what to edit..etc.
Reply With Quote
  #26  
Old 03-09-2009, 06:12 PM
Gniarf Gniarf is offline
Approved Member
 
Join Date: Mar 2009
Posts: 180
Default

Quote:
Originally Posted by ztorm View Post
Well of course... Even if you could display the game over three 16:9 displays, the FOV value would have to be set to... 156 only !
http://www.widescreengamingforum.com/fovcalc.php
But if you want to have eyes in the back...

Quote:
Originally Posted by ztorm View Post
Your resolution trick does not work
Crap. It had to be tried though. I did further investigation: there is only one place where R3D.ApplyVideoSettings is called. If I put
Code:
R3D.ApplyVideoSettings( "1280X720", Cfg.Fullscreen, Cfg.Gamma, Cfg.Brightness, Cfg.Contrast, Cfg.Shadows, Cfg.TextureQuality, Cfg.WeatherEffects, Cfg.ViewWeaponModel, Cfg.TextureFiltering, Cfg.DynamicLights, Cfg.Projectors, Cfg.Coronas, Cfg.Decals, Cfg.DecalsStay )
then any change should set the resolution to 1280X720, but I get a splendid...800x600! So I guess R3D.ApplyVideoSettings has an internal check->Game Over.

Quote:
Originally Posted by ztorm View Post
I added 1600x900 and replaced 1280x800 with 1280x720, but the game doesn't "see" these changes to the resolution list. By the way I can select 2560x1600 and play at that res no problem, although it is not listed in VideoOptions.lua... so it's probably not the right file (or the only file) to edit.
What do you think about
Code:
if itemName == "Resolution" then
	o.visible = R3D.GetAvailableResolutions()
	o.values = {}
	for i=1,table.getn(o.visible) do
		o.values[i] = string.upper(o.visible[i])
		if o.values[i] == Cfg.Resolution then
			o.currValue = i
		end
	end
end
in painmenu.lua?
BTW R3D.GetAvailableResolutions() is probably the check I mentionned earlier.
Reply With Quote
  #27  
Old 03-10-2009, 06:40 PM
vofou vofou is offline
Registered Member
 
Join Date: Mar 2009
Posts: 2
Default

Hello,
I'm a french games tester for an amateur site (www.gamatomic.com)
I play on a tv, but 1360 × 768 is not recognized. The higher i can have is 1024 × 768, so the render is deformed and ugly.
Is there now a solution for 16/9 resolutions ?
Could i try the fix witch has been mentionned before ?
Reply With Quote
  #28  
Old 03-11-2009, 10:05 AM
ztorm ztorm is offline
Approved Member
 
Join Date: Nov 2008
Posts: 60
Default

Hey vofou, HFR powaaaa ! [je suis la_taupe]

The fix (beta patch actually) doesn't help. Necrovision cannot be run in any 16:9 resolution
Reply With Quote
  #29  
Old 03-11-2009, 12:43 PM
vofou vofou is offline
Registered Member
 
Join Date: Mar 2009
Posts: 2
Default

Quote:
Originally Posted by ztorm View Post
Hey vofou, HFR powaaaa ! [je suis la_taupe]

The fix (beta patch actually) doesn't help. Necrovision cannot be run in any 16:9 resolution
(Hello la_taupe ! )

Maybe a solution in the next patch ?
Reply With Quote
  #30  
Old 03-11-2009, 02:06 PM
Karel Karel is offline
Approved Member
 
Join Date: Nov 2008
Location: Prague, Czech republic
Posts: 44
Default

Hello guys,


patch is done, fix for 16:9 resolutions is working. If all goes well, patch will go live until the end of this week.

Last edited by Karel; 03-11-2009 at 02:08 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:22 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.