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Battle mode Strategy, hints, questions

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  #21  
Old 01-22-2009, 11:16 PM
joca_bt joca_bt is offline
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errr, dragon slayer? lol
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  #22  
Old 01-23-2009, 07:25 AM
foolstone foolstone is offline
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Quote:
Originally Posted by Gatts View Post
Fighting black dragon with another dragon (red/black) is not as useful IMHO (Emerald one is OK - he is dealing PHYSICAL damage)

Against black/red dragons? -> Archdemons 85% Fire resistance, what is handy against fire attacks for these nasty dragons, teleport (can flee in the most away corner, or attack the best hidden enemy) Each start in the round they dispell all negaive spells, but still can bear positive spells... AND there is nice mod that makes them even more HANDY.

On maxed level sacrifice works for archdemons (not to mention you can have demons in your army, one of best middle level TANKs if not best, who can summon demonic army, good source of sacrifice)...
sommoned creature can not be sacrifice. 1.67b
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  #23  
Old 01-24-2009, 04:25 AM
lauvhk lauvhk is offline
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Quote:
Originally Posted by Dabrinko View Post
Can you use sacrifice to get more blackies?
Black Dragon cannot be replenished by Sacrifice. Armageddon is the only active spell that hits the Black Dragons.

Last edited by lauvhk; 01-24-2009 at 05:21 AM.
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  #24  
Old 01-24-2009, 01:43 PM
Dabrinko Dabrinko is offline
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I found 45 Black Dragons in the deathlands... Normal diff. Paladin. I can have 6 Blackies (in contrast to 10 emerald)

I have:
Hunters,
Horsemen
Inquisitors
Dryads
Emeralds

If I go for blackies, which group should I ditch?
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  #25  
Old 01-27-2009, 02:56 AM
lobo76 lobo76 is offline
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personally, i would keep your current lineup, versus adding a blackie.
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  #26  
Old 01-27-2009, 10:10 AM
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Metathron Metathron is offline
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Of the stacks you have, I'd exchange the horsemen for the dragons.
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  #27  
Old 01-27-2009, 10:21 AM
Dabrinko Dabrinko is offline
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Thanks for the advice, guys! Since my post, I have exhanged the Horsemen for Knights (replenishable now, after the deadlands) and I have Evil Beholders in reserve (since Inquisitors lacks in the ranged department when not fighting undeads).

I find the Knights...lacking. Is it because I only have 8 (or so) in attack? Somehow, I almost only got "defence" when leveling up and have around 24-28 (depending on items).

Thinking of switching them out, but they have very good morale. (+2 I think)

How survivable (is that even a word?) are the blackies? No spell effect (but armageddon and Gizmo) so no stoneskin, Magic spring or nuttin'.
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  #28  
Old 01-27-2009, 01:10 PM
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Ryastar Ryastar is offline
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Personally, since you already have dryads, and probably anga's ruby then, i would add sprites to your line up. They are quite amazing little fighters. If you can't find sprites, consider lake fairies, though they aren't near as good as sprites. I would recommend those units in place of the knights. Another thing i would recommend is red dragons for your green ones, at least for the land of the dead. Red dragons are tough and deal a lot of damage, without the total spell immunity that hampers their black cousins. They are ALWAYS available in the land of the dead, in the set off ridges near Karador's castle (black dragons are also around there, but i don't recommend them as highly).
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  #29  
Old 01-27-2009, 02:14 PM
Dabrinko Dabrinko is offline
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Thanks again for the advice. I have "hordes" of sprites in Ellinia, so they are quite easy to get. I thought Lake Fairies were better (no fire weakness), but they are not in "hordes". Don't have God armor yet, so fire could be a problem. Will try them out though.

Haven't found Red Dragons yet. The Dragon Cave I found in the deadlands sells 45 Black Dragons. Is there another one? I'll go and take a look.

I use Emerald Dragons mana source a lot. It will be a lot of strategies gone bye bye if I replace them, but I am willing to try. One can always load a save, as I always say.
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  #30  
Old 01-27-2009, 04:00 PM
jwallstone jwallstone is offline
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My impression was that Lake Fairies are better than sprites too. They are more attack oriented (4/2 vs 3/3), have higher damage range (1-3 vs 1-2), better inititative and speed (6/5 vs 5/4) and are not vulnerable to fire. To top it off, they require less leadership (7 vs , so you can get more of them. The only downside is less hp (6 vs , but everything seems to more than compensate for that.
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