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King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

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  #21  
Old 11-18-2008, 03:36 PM
sector24 sector24 is offline
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The training fight with the dragon does count towards your totals, and it is completely impossible to beat it without losses as far as I know. You have to run around him and snipe the princess.

I'm not offended that you think the game can't be beaten without losses, and I hope you're not offended that I said I did it. It's just the internet there's nothing at stake.
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  #22  
Old 11-18-2008, 06:40 PM
phoenixreborn phoenixreborn is offline
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Who cares? It's a single player game guys. And y'all want MultiPlayer.
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  #23  
Old 11-18-2008, 06:42 PM
YENKO YENKO is offline
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Oh, comeon now!
We're making simple things too complicated here.
Since my early days on Internet, i learned one very simple and important fact: i can maybe 'own' a game and consider myself an 'ace', but, once i compare my results with the results other people in the world have at playing the same game, the truth is obvious: in my backyard i am maybe the king, but globally, worldwide, i might be just a pimple on a butt of an elephant.
Simply, there are talented people that can rip apart a given game much better than anyone else. No way in hell to best people like this, especially if they have tons of gaming time on their hands. Works for any game, especially multiplayer online games.
Maybe one in a million, but the millions are many, so, there you are. There are guys/girls who can cut apart a human eye, then sew it together and it will work better than before. It's just talent. And alot of free time.
Never EVER underestimate people with tons of free time on their hands

Instead of scorning people like that, i will rather sit and absorb any hint they might give me, thus making my gaming skills improve. Our OP probably acted somewhat abruptly, but i am sure noone hates the guys that managed to 'rape' KB:L. They are the exceptions, NOT the mediocre players who make 99% of the target gaming population, WE are!

Peace, and have fun!
Sorry for my English, it's not my mother's tongue, it's rather my third one

Last edited by YENKO; 11-18-2008 at 06:44 PM. Reason: editing? what editing? :)
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  #24  
Old 11-18-2008, 07:13 PM
kennec kennec is offline
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for me its hardest in beginning. with some luck on mobs and spells its gets easy or very easy from from lvl 10.

getting sacrifize,resurection,firerain for mages, good artifacts, royal snakes avaible,inqvisators avaible and so on.

i have played some games with 7 inqvisators and no royal snakes and non of the spells above on normal hehe.

i rather play on impossible with them then normal without em.
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  #25  
Old 11-18-2008, 09:17 PM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by YENKO View Post
Oh, comeon now!
We're making simple things too complicated here.
Since my early days on Internet, i learned one very simple and important fact: i can maybe 'own' a game and consider myself an 'ace', but, once i compare my results with the results other people in the world have at playing the same game, the truth is obvious: in my backyard i am maybe the king, but globally, worldwide, i might be just a pimple on a butt of an elephant.
Simply, there are talented people that can rip apart a given game much better than anyone else. No way in hell to best people like this, especially if they have tons of gaming time on their hands. Works for any game, especially multiplayer online games.
Maybe one in a million, but the millions are many, so, there you are. There are guys/girls who can cut apart a human eye, then sew it together and it will work better than before. It's just talent. And alot of free time.
Never EVER underestimate people with tons of free time on their hands

Instead of scorning people like that, i will rather sit and absorb any hint they might give me, thus making my gaming skills improve. Our OP probably acted somewhat abruptly, but i am sure noone hates the guys that managed to 'rape' KB:L. They are the exceptions, NOT the mediocre players who make 99% of the target gaming population, WE are!

Peace, and have fun!
Sorry for my English, it's not my mother's tongue, it's rather my third one
This is the best post in the whole thread. I agree.

Oh, and I was scratching my head about the Green Dragon in the Training Centre. I couldn't kill it without losing the peasants, and I was thinking 'HOW am I supposed to do this without losses?' I thought I was just stupid.
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  #26  
Old 11-18-2008, 10:07 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
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So, basically the likes of sector etc Are taking up to 20 turns (if need be) to finish a fight, then legging it too the next one

I suppose that could be possible, and then to get no losses using that time/life consuming method. That's very anal and calculated but I have no problem with that, if people like the game that much to go to those lengths. Playing the game that way sounds very stressful though ha ha

Prior to this game I was playing Sins of a Solar Empire and some of the mods being created on there are absolutely brilliant. Star Trek mods/Star Wars mods to name a few, but I moved on and ended up here

Well done guys, those of you have belittled this wonderful game by sussing it out and winning in less than 15 days gametime, I take my withered hat off to you.
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  #27  
Old 11-19-2008, 01:55 AM
MajorS MajorS is offline
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Quote:
Originally Posted by Kings Bounty Hunter View Post
I suppose that could be possible, and then to get no losses using that time/life consuming method. That's very anal and calculated but I have no problem with that, if people like the game that much to go to those lengths. Playing the game that way sounds very stressful though ha ha
I had fun every KB game i played. And yes some fights took way more than 20 rounds. And some took atleast 10 reloads to get them 'perfect'. But i guess everyone that plays different from you plays "anal".

@YENKO i like your post. Im not an extreme player and everyone has different skills in different games. And who says getting the Highscore in a game is the best way to measure skill? Everyone can define their own challenges for an example beating the game in the least Real time (i would totally lose there, because of my perfectionism) And in the end its about how much fun you have with the game nothing else.
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  #28  
Old 11-19-2008, 07:26 AM
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Gatts Gatts is offline
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Quote:
Originally Posted by Zhuangzi View Post
This is the best post in the whole thread. I agree.

Oh, and I was scratching my head about the Green Dragon in the Training Centre. I couldn't kill it without losing the peasants, and I was thinking 'HOW am I supposed to do this without losses?' I thought I was just stupid.
Well - you can disband the three week units (peasants, archers, or sprites, dragonflies.... and fight only with horseman and crusaders...(or whatever they are)
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  #29  
Old 11-19-2008, 07:37 AM
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Gatts Gatts is offline
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Originally Posted by MajorS View Post
I had fun every KB game i played. And yes some fights took way more than 20 rounds. And some took atleast 10 reloads to get them 'perfect'. But i guess everyone that plays different from you plays "anal".

@YENKO i like your post. Im not an extreme player and everyone has different skills in different games. And who says getting the Highscore in a game is the best way to measure skill? Everyone can define their own challenges for an example beating the game in the least Real time (i would totally lose there, because of my perfectionism) And in the end its about how much fun you have with the game nothing else.
Well - after so many people say they made impossible with 0-loss policy intact, I can't argue anymore.

Still what is not what I could get here:
I would agree that each separate enemy is beatable w/o loses, BUT for each enemy is different army needed (even if you create the best possible army, you will find out that it just doesn't work on some enemies )
My point here is that to make sure 0-loss policy is followed - for 5% of battles one should change the army totally (not just swap 2 units from your backup slots)
This would take some time to travel back to the castle where you would have (as I asssume that we speak about 100% planning freak) prepared you army deposit (one castle can hold 3 units - to change the army could need 4 units - but for this could use the brainiac his own backup slots : 3+2 = 5)
Still this is add-on time in game - which I just can't remove from my calculations -> hence I can't figure out the formula for beating the game on impossible with 0-loss policy and in short time...

Sometimes people describe the most difficult battles like it would be piece of cake - I wonder if anyone from the kings (making the game with 0 loses) would make the effort and create something like journal - journal of battles (what is again not possible for my imagination, but as these guys are known of breaking the bounds of impossibleness...) as there are cca 500 battles in the game - and the description would need the hero's army + enemy army + tactical battle description (and some battles as I read take 20 turns times number of units moving/attacking)
Still reading such Journal would be very exciting for me - as this would be the only way I could learn what I mysleft missed (as I still have some battles that I can't win w/o loses - even on easy - like the quest where you fight yourself - even if I heard about the tactics with lulaby - still you need to have populated at least 90% of your leadership - hence you can't leave none of your slots empty, so you can't lule all your enemy stack units)

Even if I would love to see one of the save games on my own computers - I would learn nothing :
1. not how they managed all the game w/o losses
2. I would not be able to make sure that the loss counter was not edited with memory editor
3. I would need to make the final fight myself - and I could lose at least one unit with my best interest not to.
Point three could be not so actual - as I could get "manual" from the savegame owner how to finish the fight - and by following it I should copy his own strategy - not losing any unit ... and than I couls see in the FINAL score table - still points 1, 2 would apply

So the Journal, with ingame video would be my cristmass wish (as I would love to learn from the PRO's) but as I know that nothing like that will be soon available (if ever) - I will just write to mr. Jesus and ask him only for Armored Princess to be placed under my christmass tree.
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WOK pan? You sure mean WOG...
Equilibrium? You sure mean Equlibris...

Last edited by Gatts; 11-19-2008 at 07:51 AM.
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  #30  
Old 11-19-2008, 11:13 AM
MajorS MajorS is offline
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I beat elven lands, undead lands, maze and Murock in my last game with the same army. Losses: 13 Thorn hunters. If i had used archers instead that you can easier resurrect (instead of having to deal with sacrifice and stacks too big afterwards) i would have zero losses. All you need is the reserve sometimes. As long as you work with mostly resurrectable units (avoid plants, undead and demons) and got an inquisitor stack and/or resurrection you can just sit and resurrect all units at the end of the battle. That may take an hour, but its possible.

I hope that the expansion comes with a battle replay feature. That way you could share tactics alot easier. Sometimes its just a matter of what units to move where and what spell to use to get certain AI behaviour. I prefer the AI casting sheep on a unit i would use Time Back on anyway than Lightning that hits his own possible asleep troops waking them up.

Last edited by MajorS; 11-19-2008 at 11:16 AM.
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