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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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Old 01-31-2014, 12:46 AM
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camelotcrusade camelotcrusade is offline
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Default So what new fire and ice content have you seen?

I'm not aware of a fan site that reveals the new units, abilities, spells, etc. introduced in WoTN: Fire and Ice. If you know about one, let me know.

Otherwise, with an obvious spoiler warning, what have you guys seen that's new?

I've only had a little time with the new campaign, but I've noticed that polar bears have a new icy claw attack that damages and slows, and I've been trying out a new level 4 viking unit called a Mystic which can go into trances to buff your defense or control an enemy. Some undead I fought have a new trait, too, called Necro energy, which builds up as the battle goes on and let's them regenerate destroyed units. I didn't let any of them live that long to see it happen, though.

Edit: I forgot to mention combat experience for units. Your units get a little XP each time they act, and they get a small, stacking benefit on ranking up. For example +2 attack and +1 defense at rank 2 (rank 1 means no xp and no bonus). The bonuses don't seem to be customized in a way that I can tell yet. I only have vikings right now, but they are different levels and types, and they all got the same thing at rank 2. The one army I have at rank 3 got another +1 attack and +1 critical chance.

Last edited by camelotcrusade; 02-02-2014 at 07:49 AM.
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Old 01-31-2014, 01:29 AM
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camelotcrusade camelotcrusade is offline
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Okay, just found a Gorgon. It is a variant on the beholder. It can summon snakes, turn things to stone with its eye beams, and give curses to enemies. It also has poisonous breath if you melee it. For a funny thing, when it turns an enemy to stone they still do their idle animations.

I guess that could be considered a bug. Another bug I found is if you use the Mystic's mind control on a griffon, then use Split when it's your turn, you get to keep the other half of the stack for the fight (the mind control debuff doesn't travel with it) and at the end of the fight it just adds the number you got to another stack (I ended up with an extra axe thrower and a rebellion debuff due to not enough leadership). Maybe someone will start a bug thread (/dies).

Last edited by camelotcrusade; 01-31-2014 at 02:16 AM. Reason: bugs
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Old 01-31-2014, 02:33 AM
ckdamascus ckdamascus is offline
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Aw man, you are making me want to play! Do you like it so far?
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Old 01-31-2014, 03:13 AM
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camelotcrusade camelotcrusade is offline
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Hi ck, nice to see you. Yeah, it's fun to play KB again, cackling to yourself while everything goes after the mind-controlled unit that used to be their friend. The mystic can do it to undead (I think it's trying to tell me it's a 50% chance of success... wording is odd) so those big piles of skeleton archers are now my playthings.

It feels good to restart, too... and this time I'm not gonna use rune mages making me afraid to spend my runes because they can roflroll every fight all powered up. So far, so good, haven't seen any.

In other news, Polar bears also have a spirit of the north ability they can do once per fight, which makes all allied vikings get cold resistance and do some extra cold damage. The other bears seem the same. Also, all ghosts seem to do 100% ice damage now, including pirate ghosts. More emphasis on elemental stuff this time, I see (goes with the theme ice and fire, I 'spose).

Last edited by camelotcrusade; 01-31-2014 at 09:00 PM. Reason: typos, always typos -_-
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Old 01-31-2014, 05:13 AM
aristobal aristobal is offline
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Here link to russian site where some new content has been presented:

http://www.gamer.ru/king-s-bounty-vo...ty-voin-severa
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Old 01-31-2014, 06:40 AM
MattCaspermeyer MattCaspermeyer is offline
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Default Some interesting changes...

Quote:
Originally Posted by aristobal View Post
Here link to russian site where some new content has been presented:

http://www.gamer.ru/king-s-bounty-vo...ty-voin-severa
Pretty interesting read - some highlights (hope the above link is accurate as well as the Google translation):
  • You need to acquire all the Valkyries before you get the ability to fly - after the first battle with Guilford? Wow.
  • Better tooltips for using the Valkyries' special abilities
  • Some new items and sets
  • Quest items may be usable
  • Medals go up to level 5
  • Looks like at least heaven in Demonis is now open (maybe the rest of hell, too)
  • Some of the new units seem to be inspired by mods - there are Glacial Thorns and the Snow Nymphs (Army of Darkness had Ice Thorns and Ice Nymphs). Someone already mentioned the Undead Lizards from Red Sands.
  • All bears have a chance to stun
  • Looks like there is some Underworld/Twilight-inspired extra damage that werewolves do to vampires and vice-versa
  • I'm not 100% certain, but it looks like Rune Mages are Level 5 again (or is that a new unit?)
  • No mention of Marshan Swamp - that's too bad
There are more changes, but these seem to be the bigger ones - looks like they listened to some of the complaints about WotN and incorporated them into I&F.

/C\/C\
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