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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#21
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#22
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Man I love reading this board; some tricks players invent are just priceless.
I remember reading some article about the game developers who were amazed that the players invented ways of playing their game, that developers themselves didn’t know it was possible, maybe it’s the case here. @ Zechnophobe, keep these tricks coming can’t wait to go home and try it now. lol |
#23
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I reckon the devs just aren't aware players would ever think to split troops, because for any unit besides a rune mage its basically pointless to waste your leadership on smaller stacks of units when you could have bigger stacks? so in their testing they never caught the rune mage problem whereby 1rune mage is as powerful as 30?
ya know what would be nice besides adding a leadership cap? if it were possible for the abilities to have BOTH CHARGES AND RELOAD, so you could phantom every 2turns if and only if you still have charges leftover or something? (basically just whenever 1phantom fades is when you can do a new one, but only so long as you keep the charges flowin? that'd prolly be still quite powerful yet balanced somwhat) |
#24
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A single turn delay on the phantom would prevent the first turn phantom spam nicely.
You'd also need to make it so that the runic word ability can't give THEM luck runes. Since they can generate infinite runes this way, which is not a good idea. |
#25
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Why is it that again only 1 unit in game gain benefit from unused runes hero or unit no matter) = rune mages.
I didnt check, but do undead units get runes attack/defense/luck in hero army ? If yes, how do they benefit from them. Simple bonus to att/def/crit% or do they gain charges to sills like rune mage (necro for plague, archers for poison arrow . . . )? |
#26
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amazing how OP the rune mage is xD
can rape whole armies alone ![]() never gonna use them just a side note does the beam attack also work on bosses? |
#27
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Last edited by Dragnipurake; 11-02-2012 at 12:50 AM. |
#28
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Hmm. I didn't think phantoms had any abilities. So I'm not sure the paladin-rune mage trick would work since your first phantom wouldn't be able to do anything but move and attack. Has anybody actually pulled it off?
And speaking of ridiculous, how about a tricked-out ice ball (with max creator, max level and good intellect). Roll (or teleport) it in the middle of the enemies and they obsess over it while barely hurting it. Add max level avenging angel for extra lols. |
#29
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For comparison, electricity wasn't invented, it was discovered. dictionary.reference.com/browse/invent - to originate or create as a product of one's own ingenuity |
#30
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So I finally got to the part with rune mages, but mine have only 2 intiative, not 20, and my game is not modded...
EDIT: Not complaining, everything else is still working pretty much like described here, just the initiative that is different, and I found it odd. |
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