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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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This one's from my HSFX60 version... and it's with 'finger rudders'
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#2
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Lucky one. But I bet, the Spit got you anyway.
![]() Generally such should be able by will in the game, but I never could snaproll the Ki-43 for example, like in this video ('1:40 and '2:11): Stalls lets you imidiatly get into a violent spinning, no matter what. ![]()
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#3
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However, the behavior is very weird around this area of the flight envelope, and the tendency to follow into a spin is very strong. Even with the ball centered perfectly, one wing will want to drop, and correcting with rudder sends the other wing down too quickly. And indeed, controllable snap rolls like in the video are impossible. |
#4
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If you're talking about the FW190 ball centering, then you are going to spin uncontrollably. The ball must be off-centre for a controlled snap-roll/spin. ![]()
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#5
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I would love to see a track of a snap roll in a Ki-43 as it appears in the video Caspar posted
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#6
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You can do it, but you need rudder pedals and quick reactions.
The basic move, is to simultaneously pull hard and kick rudder, and as the plane goes into the stall, push the stick and rudder into the opposite direction, and hold it there. The timing is critical such that the stick/rudder motion is seamless. Also be aware of the torque and propwash. If you do the move into these forces, the move is more violent and chances of recovery are less. ![]()
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![]() Last edited by K_Freddie; 08-09-2012 at 08:26 PM. |
#7
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![]() This is full recovery within a 180 degree stall/spin/flip ![]() ![]() If I remember correctly, this clip was before TD got their hands on the code... ?
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![]() Last edited by K_Freddie; 08-09-2012 at 10:42 PM. |
#8
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Maybe a correction to this might be to not let them do such violent moves when close to the ground, but more of a rolling over above a low plane while keeping advantage until the strike. ![]()
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![]() Last edited by K_Freddie; 08-09-2012 at 08:27 PM. |
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