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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#21
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#22
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![]() Also someone mentioned you got 4 aircraft free in RoF, I am pretty sure it was two. |
#23
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It was 2 yes
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#24
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Free 2 Play is simply a lie - it's just a freaking DEMO version. Limited content - buy the rest for an upgrade. It is NOT free to play.
It's like saying: you're free to drive my car but you will have to buy the steering weel, shifter, gas, insurance and tires. In fact you might even have to buy the roads to drive upon (map "upgrades") - and if you want to wear a scarf while driving it: BUY it first. Whoa, that's so freaking free 2 drive huh? Some games will make you pay so you can play with friends in a team, others will make you pay for the better planes and vehicles, maps etc. - but in the end it's just a scam to lure you in and pay. Free 2 Play does not exist. It's a myth, a fable, nonsense. You are always just getting a glimpse of the full content and if you want to play it decently you'll always end up paying much more than by buying a simple "game" because in the end you want to PLAY and thus usually end up with buying almost everything. It's horrible that this human trait of being playful is exploited so badly by some shady companies. The key question here is not about "free 2 play". It's about content distribution. And personally I hate overprized and clustered content. It just splits the playerbase even INSIDE of the game, even more so for games that actually feature a very diverse set of vehicles etc. Usually a game goes "free 2 play" when it failed on the market. RoF was one example but there are many others. This is because it allows selling tiny amounts of content for a hefty price. It usually focuses on great looks and ease of use instead of depth and features while keeping the developer team tiny and minimize the staff costs. |
#25
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#26
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I think another word is 'Freemium'
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#27
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I can't imagine how it would work with a RoF business model. Player A: "Hey guys, we are a bit outnumbered, can some of you switch to our team?" Player B: "Ok, but i don't have any of your team's planes yet. Just let me get my credit card, do the transaction and download the cockpit textures from the online store. I'll be joining you in half an hour" ![]() Ok, i'm exaggerating a bit and truth be told, after a while there would be a number of people who would have a good collection of flyables for both teams, but it's still awkward. Not to mention that the popular planes get priority over everything else with such a business model, because they sell easier. The way IL2 did it, developers could sell a box with all the popular planes in it, but they were also using the sales generated from these planes to fund the development of the not so popular ones. And that's how we discovered all those aircraft we didn't know about. ![]() |
#28
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I really hope RoF/777 do a WWII sim, then all you guys that what it can enjoy it and we that dont want it can stick to good old IL2.
I think it would be really great for IL2 aswell if 777 did do WWII. 777 could generate allot of interest in the genre and then people would realise they get allot more flyables for allot less money and theres also alot more to IL2 and start playing it. ![]() Last edited by 5./JG27.Farber; 08-04-2012 at 02:28 PM. |
#29
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#30
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![]() and yes, being able to have multiple players per aircraft would be cooool! .
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